Fix Rectangle implementation.

This commit is contained in:
Kim Motoyoshi Kalland 2011-05-09 16:59:37 +02:00
parent 2002baaf68
commit 4fb6ee7d25
5 changed files with 134 additions and 94 deletions

View File

@ -55,64 +55,82 @@ QT_BEGIN_NAMESPACE
// XXX todo - should we change rectangle to draw entirely within its width/height?
QSGPen::QSGPen(QObject *parent)
: QObject(parent), _width(1), _color("#000000"), _valid(false)
: QObject(parent)
, m_width(1)
, m_color("#000000")
, m_aligned(true)
, m_valid(false)
{
}
qreal QSGPen::width() const
{
return m_width;
}
void QSGPen::setWidth(qreal w)
{
if (m_width == w && m_valid)
return;
m_width = w;
m_valid = m_color.alpha() && (qRound(m_width) >= 1 || (!m_aligned && m_width > 0));
emit penChanged();
}
QColor QSGPen::color() const
{
return _color;
return m_color;
}
void QSGPen::setColor(const QColor &c)
{
_color = c;
_valid = (_color.alpha() && _width >= 1) ? true : false;
m_color = c;
m_valid = m_color.alpha() && (qRound(m_width) >= 1 || (!m_aligned && m_width > 0));
emit penChanged();
}
int QSGPen::width() const
{
return _width;
bool QSGPen::aligned() const
{
return m_aligned;
}
void QSGPen::setWidth(int w)
void QSGPen::setAligned(bool aligned)
{
if (_width == w && _valid)
if (aligned == m_aligned)
return;
_width = w;
_valid = (_color.alpha() && _width >= 1) ? true : false;
m_aligned = aligned;
m_valid = m_color.alpha() && (qRound(m_width) >= 1 || (!m_aligned && m_width > 0));
emit penChanged();
}
bool QSGPen::isValid() const
{
return _valid;
return m_valid;
}
QSGGradientStop::QSGGradientStop(QObject *parent)
: QObject(parent)
: QObject(parent)
{
}
qreal QSGGradientStop::position() const
{
{
return m_position;
}
void QSGGradientStop::setPosition(qreal position)
{
{
m_position = position; updateGradient();
}
QColor QSGGradientStop::color() const
{
{
return m_color;
}
void QSGGradientStop::setColor(const QColor &color)
{
{
m_color = color; updateGradient();
}
@ -128,12 +146,12 @@ QSGGradient::QSGGradient(QObject *parent)
}
QSGGradient::~QSGGradient()
{
{
delete m_gradient;
}
QDeclarativeListProperty<QSGGradientStop> QSGGradient::stops()
{
{
return QDeclarativeListProperty<QSGGradientStop>(this, m_stops);
}
@ -257,8 +275,8 @@ QSGNode *QSGRectangle::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *da
if (d->pen && d->pen->isValid()) {
rectangle->setPenColor(d->pen->color());
rectangle->setPenWidth(d->pen->width());
rectangle->setAligned(d->pen->aligned());
} else {
rectangle->setPenColor(QColor());
rectangle->setPenWidth(0);
}

View File

@ -58,26 +58,31 @@ class Q_DECLARATIVE_PRIVATE_EXPORT QSGPen : public QObject
{
Q_OBJECT
Q_PROPERTY(int width READ width WRITE setWidth NOTIFY penChanged)
Q_PROPERTY(qreal width READ width WRITE setWidth NOTIFY penChanged)
Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY penChanged)
Q_PROPERTY(bool aligned READ aligned WRITE setAligned NOTIFY penChanged)
public:
QSGPen(QObject *parent=0);
int width() const;
void setWidth(int w);
qreal width() const;
void setWidth(qreal w);
QColor color() const;
void setColor(const QColor &c);
bool aligned() const;
void setAligned(bool aligned);
bool isValid() const;
Q_SIGNALS:
void penChanged();
private:
int _width;
QColor _color;
bool _valid;
qreal m_width;
QColor m_color;
bool m_aligned : 1;
bool m_valid : 1;
};
class Q_AUTOTEST_EXPORT QSGGradientStop : public QObject

View File

@ -72,6 +72,7 @@ public:
virtual void setPenWidth(qreal width) = 0;
virtual void setGradientStops(const QGradientStops &stops) = 0;
virtual void setRadius(qreal radius) = 0;
virtual void setAligned(bool aligned) = 0;
virtual void update() = 0;
};

View File

@ -50,6 +50,7 @@
#include <private/qsgcontext_p.h>
#include <QtCore/qmath.h>
#include <QtCore/qvarlengtharray.h>
QT_BEGIN_NAMESPACE
@ -57,6 +58,7 @@ QSGDefaultRectangleNode::QSGDefaultRectangleNode(QSGContext *context)
: m_border(0)
, m_radius(0)
, m_pen_width(0)
, m_aligned(true)
, m_gradient_is_opaque(true)
, m_dirty_geometry(false)
, m_default_geometry(QSGGeometry::defaultAttributes_Point2D(), 4)
@ -186,6 +188,14 @@ void QSGDefaultRectangleNode::setRadius(qreal radius)
m_dirty_geometry = true;
}
void QSGDefaultRectangleNode::setAligned(bool aligned)
{
if (aligned == m_aligned)
return;
m_aligned = aligned;
m_dirty_geometry = true;
}
void QSGDefaultRectangleNode::update()
{
if (m_dirty_geometry) {
@ -225,8 +235,10 @@ struct ColorVertex
void QSGDefaultRectangleNode::updateGeometry()
{
qreal penWidth = m_aligned ? qreal(qRound(m_pen_width)) : m_pen_width;
// fast path for the simple case...
if ((m_pen_width == 0 || m_border_material.color().alpha() == 0)
if ((penWidth == 0 || m_border_material.color().alpha() == 0)
&& m_radius == 0
&& m_material_type == TypeFlat) {
QSGGeometry::updateRectGeometry(&m_default_geometry, m_rect);
@ -234,9 +246,6 @@ void QSGDefaultRectangleNode::updateGeometry()
}
// ### This part down below is not optimal, using QVectors and reallocation for
// every change, but its all going to be fixed up in rewrite...
QSGGeometry *fill = geometry();
// Check that the vertex type matches the material.
@ -253,9 +262,12 @@ void QSGDefaultRectangleNode::updateGeometry()
int borderVertexCount = 0;
int borderIndexCount = 0;
QVector<uchar> fillVertexData;
QVector<Vertex> borderVertexData;
QVector<ushort> borderIndexData;
// Preallocate arrays for a rectangle with 18 segments per corner and 3 gradient stops.
QVarLengthArray<uchar, sizeof(ColorVertex) * (19 * 4 + 3 * 2)> fillVertices;
QVarLengthArray<Vertex, 19 * 8 + 3 * 2> borderVertices;
QVarLengthArray<ushort, 19 * 8 + 3 * 4 + 2> borderIndices;
int borderIndexHead = 0;
int borderIndexTail = 0;
Color4ub fillColor = colorToColor4ub(m_fill_material.color());
const QGradientStops &stops = m_gradient_stops;
@ -264,19 +276,20 @@ void QSGDefaultRectangleNode::updateGeometry()
// Rounded corners.
// Radius should never exceeds half of the width or half of the height
qreal radius = qMin(qMin(m_rect.width() / 2, m_rect.height() / 2), m_radius);
qreal radius = qMin(qMin(m_rect.width() * qreal(0.5), m_rect.height() * qreal(0.5)), m_radius);
QRectF innerRect = m_rect;
innerRect.adjust(radius, radius, -radius, -radius);
if (m_pen_width & 1) {
if (m_aligned && (int(penWidth) & 1)) {
// Pen width is odd, so add the offset as documented.
innerRect.moveLeft(innerRect.left() + qreal(0.5));
innerRect.moveTop(innerRect.top() + qreal(0.5));
}
qreal innerRadius = radius - m_pen_width * qreal(0.5);
qreal outerRadius = radius + m_pen_width * qreal(0.5);
qreal innerRadius = radius - penWidth * qreal(0.5);
qreal outerRadius = radius + penWidth * qreal(0.5);
int segments = qMin(30, qCeil(outerRadius)); // Number of segments per corner.
// Number of segments per corner, approximately one per 3 pixels.
int segments = qBound(3, qCeil(outerRadius * (M_PI / 6)), 18);
/*
@ -292,17 +305,15 @@ void QSGDefaultRectangleNode::updateGeometry()
*/
// Overestimate the number of vertices and indices, reduce afterwards when the actual numbers are known.
if (m_pen_width) {
if (penWidth) {
// The reason I add extra vertices where the gradient lines intersect the border is
// to avoid pixel sized gaps between the fill and the border caused by floating point
// inaccuracies.
borderVertexData.resize((segments + 1) * 2 * 4 + m_gradient_stops.size() * 2);
borderVertices.resize((segments + 1) * 2 * 4 + m_gradient_stops.size() * 2);
borderIndices.resize((segments + 1) * 2 * 4 + m_gradient_stops.size() * 4 + 2);
borderIndexHead = borderIndexTail = (borderIndices.count() >> 1) - 1;
}
fillVertexData.resize(((segments + 1) * 4 + m_gradient_stops.size() * 2) * fill->stride());
Vertex *borderVertices = borderVertexData.data();
void *fillVertices = fillVertexData.data(); // Can be Vertex, ColorVertex or TextureVertex.
fillVertices.resize(((segments + 1) * 4 + m_gradient_stops.size() * 2) * fill->stride());
int nextGradientStop = 0;
qreal gradientPos = (radius - innerRadius) / (innerRect.height() + 2 * radius);
@ -313,18 +324,26 @@ void QSGDefaultRectangleNode::updateGeometry()
qreal plx = 0; // previous inner left x-coordinate.
qreal prx = 0; // previous inner right x-coordinate.
qreal angle = qreal(0.5) * M_PI / qreal(segments);
qreal cosStep = qFastCos(angle);
qreal sinStep = qFastSin(angle);
for (int part = 0; part < 2; ++part) {
qreal c = 1 - part;
qreal s = part;
for (int i = 0; i <= segments; ++i) {
//### Should change to calculate sin/cos only once.
qreal angle = qreal(0.5 * M_PI) * (part + i / qreal(segments));
qreal s = qFastSin(angle);
qreal c = qFastCos(angle);
qreal y = (part ? innerRect.bottom() : innerRect.top()) - innerRadius * c; // current inner y-coordinate.
qreal lx = innerRect.left() - innerRadius * s; // current inner left x-coordinate.
qreal rx = innerRect.right() + innerRadius * s; // current inner right x-coordinate.
qreal Y = (part ? innerRect.bottom() : innerRect.top()) - outerRadius * c; // current outer y-coordinate.
qreal lX = innerRect.left() - outerRadius * s; // current outer left x-coordinate.
qreal rX = innerRect.right() + outerRadius * s; // current outer right x-coordinate.
{
// Rotate
qreal tmp = c;
c = c * cosStep - s * sinStep;
s = s * cosStep + tmp * sinStep;
}
gradientPos = ((part ? innerRect.height() : 0) + radius - innerRadius * c) / (innerRect.height() + 2 * radius);
while (nextGradientStop < stops.size() && stops.at(nextGradientStop).first <= gradientPos) {
@ -335,20 +354,20 @@ void QSGDefaultRectangleNode::updateGeometry()
qreal glx = plx * (1 - t) + t * lx;
qreal grx = prx * (1 - t) + t * rx;
if (m_pen_width) {
if (penWidth) {
borderVertices[borderVertexCount++].position = QVector2D(grx, gy);
borderVertices[borderVertexCount++].position = QVector2D(glx, gy);
int first = borderIndexData.first();
borderIndexData.prepend(borderVertexCount - 1);
borderIndexData.prepend(first);
int first = borderIndices[borderIndexHead];
borderIndices[--borderIndexHead] = borderVertexCount - 1;
borderIndices[--borderIndexHead] = first;
int last = borderIndexData.at(borderIndexData.size() - 2);
borderIndexData.append(last);
borderIndexData.append(borderVertexCount - 2);
int last = borderIndices[borderIndexTail - 2];
borderIndices[borderIndexTail++] = last;
borderIndices[borderIndexTail++] = borderVertexCount - 2;
}
ColorVertex *vertices = (ColorVertex *)fillVertices;
ColorVertex *vertices = (ColorVertex *)fillVertices.data();
fillColor = colorToColor4ub(stops.at(nextGradientStop).second);
vertices[fillVertexCount].position = QVector2D(grx, gy);
@ -361,21 +380,21 @@ void QSGDefaultRectangleNode::updateGeometry()
++nextGradientStop;
}
if (m_pen_width) {
if (penWidth) {
borderVertices[borderVertexCount++].position = QVector2D(rX, Y);
borderVertices[borderVertexCount++].position = QVector2D(lX, Y);
borderVertices[borderVertexCount++].position = QVector2D(rx, y);
borderVertices[borderVertexCount++].position = QVector2D(lx, y);
borderIndexData.prepend(borderVertexCount - 1);
borderIndexData.prepend(borderVertexCount - 3);
borderIndexData.append(borderVertexCount - 4);
borderIndexData.append(borderVertexCount - 2);
borderIndices[--borderIndexHead] = borderVertexCount - 1;
borderIndices[--borderIndexHead] = borderVertexCount - 3;
borderIndices[borderIndexTail++] = borderVertexCount - 4;
borderIndices[borderIndexTail++] = borderVertexCount - 2;
}
if (stops.isEmpty()) {
Q_ASSERT(m_material_type == TypeFlat);
Vertex *vertices = (Vertex *)fillVertices;
Vertex *vertices = (Vertex *)fillVertices.data();
vertices[fillVertexCount++].position = QVector2D(rx, y);
vertices[fillVertexCount++].position = QVector2D(lx, y);
} else {
@ -390,7 +409,7 @@ void QSGDefaultRectangleNode::updateGeometry()
fillColor = (colorToColor4ub(prev.second) * (1 - t) + colorToColor4ub(next.second) * t);
}
ColorVertex *vertices = (ColorVertex *)fillVertices;
ColorVertex *vertices = (ColorVertex *)fillVertices.data();
vertices[fillVertexCount].position = QVector2D(rx, y);
vertices[fillVertexCount].color = fillColor;
++fillVertexCount;
@ -405,15 +424,14 @@ void QSGDefaultRectangleNode::updateGeometry()
}
}
if (m_pen_width) {
if (penWidth) {
// Close border.
ushort first = borderIndexData.at(0);
ushort second = borderIndexData.at(1);
borderIndexData.append(first);
borderIndexData.append(second);
ushort first = borderIndices[borderIndexHead];
ushort second = borderIndices[borderIndexHead + 1];
borderIndices[borderIndexTail++] = first;
borderIndices[borderIndexTail++] = second;
borderIndexCount = borderIndexData.size();
borderIndexCount = borderIndexTail - borderIndexHead;
}
} else {
@ -423,27 +441,23 @@ void QSGDefaultRectangleNode::updateGeometry()
QRectF outerRect = m_rect;
qreal halfPenWidth = 0;
if (m_pen_width) {
if (m_pen_width & 1) {
if (penWidth) {
if (m_aligned && (int(penWidth) & 1)) {
// Pen width is odd, so add the offset as documented.
innerRect.moveLeft(innerRect.left() + qreal(0.5));
innerRect.moveTop(innerRect.top() + qreal(0.5));
outerRect = innerRect;
}
halfPenWidth = m_pen_width * qreal(0.5);
halfPenWidth = penWidth * qreal(0.5);
innerRect.adjust(halfPenWidth, halfPenWidth, -halfPenWidth, -halfPenWidth);
outerRect.adjust(-halfPenWidth, -halfPenWidth, halfPenWidth, halfPenWidth);
}
if (m_pen_width) {
borderVertexData.resize((2 + stops.size()) * 2 + 4);
borderIndexData.resize((2 + stops.size()) * 2 * 2 + 4);
if (penWidth) {
borderVertices.resize((2 + stops.size()) * 2 + 4);
borderIndices.resize((2 + stops.size()) * 2 * 2 + 4);
}
fillVertexData.resize((2 + stops.size()) * 2 * fill->stride());
void *fillVertices = fillVertexData.data();
Vertex *borderVertices = (Vertex *) borderVertexData.data();
ushort *borderIndices = borderIndexData.data();
fillVertices.resize((2 + stops.size()) * 2 * fill->stride());
int nextGradientStop = 0;
qreal gradientPos = halfPenWidth / m_rect.height();
@ -459,7 +473,7 @@ void QSGDefaultRectangleNode::updateGeometry()
qreal gy = (innerRect.top() - halfPenWidth) + stops.at(nextGradientStop).first * m_rect.height();
Q_ASSERT(fillVertexCount >= 2);
ColorVertex *vertices = (ColorVertex *)fillVertices;
ColorVertex *vertices = (ColorVertex *)fillVertices.data();
fillColor = colorToColor4ub(stops.at(nextGradientStop).second);
vertices[fillVertexCount].position = QVector2D(innerRect.right(), gy);
@ -469,7 +483,7 @@ void QSGDefaultRectangleNode::updateGeometry()
vertices[fillVertexCount].color = fillColor;
++fillVertexCount;
if (m_pen_width) {
if (penWidth) {
borderVertices[borderVertexCount++].position = QVector2D(innerRect.right(), gy);
borderVertices[borderVertexCount++].position = QVector2D(innerRect.left(), gy);
}
@ -479,7 +493,7 @@ void QSGDefaultRectangleNode::updateGeometry()
if (stops.isEmpty()) {
Q_ASSERT(m_material_type == TypeFlat);
Vertex *vertices = (Vertex *)fillVertices;
Vertex *vertices = (Vertex *)fillVertices.data();
vertices[fillVertexCount++].position = QVector2D(innerRect.right(), y);
vertices[fillVertexCount++].position = QVector2D(innerRect.left(), y);
} else {
@ -494,7 +508,7 @@ void QSGDefaultRectangleNode::updateGeometry()
fillColor = (colorToColor4ub(prev.second) * (1 - t) + colorToColor4ub(next.second) * t);
}
ColorVertex *vertices = (ColorVertex *)fillVertices;
ColorVertex *vertices = (ColorVertex *)fillVertices.data();
vertices[fillVertexCount].position = QVector2D(innerRect.right(), y);
vertices[fillVertexCount].color = fillColor;
++fillVertexCount;
@ -503,13 +517,13 @@ void QSGDefaultRectangleNode::updateGeometry()
++fillVertexCount;
}
if (m_pen_width) {
if (penWidth) {
borderVertices[borderVertexCount++].position = QVector2D(innerRect.right(), y);
borderVertices[borderVertexCount++].position = QVector2D(innerRect.left(), y);
}
}
if (m_pen_width) {
if (penWidth) {
// Add four corners.
borderVertices[borderVertexCount++].position = QVector2D(outerRect.right(), outerRect.top());
borderVertices[borderVertexCount++].position = QVector2D(outerRect.left(), outerRect.top());
@ -531,15 +545,15 @@ void QSGDefaultRectangleNode::updateGeometry()
}
// Copy from temporary datastructures to geometry...
if (m_pen_width) {
if (penWidth) {
borderGeometry->allocate(borderVertexCount, borderIndexCount);
memcpy(borderGeometry->indexData(), borderIndexData.constData(), borderIndexCount * sizeof(quint16));
memcpy(borderGeometry->vertexData(), borderVertexData.constData(), borderVertexCount * sizeof(Vertex));
memcpy(borderGeometry->indexData(), borderIndices.constData() + borderIndexHead, borderIndexCount * sizeof(quint16));
memcpy(borderGeometry->vertexData(), borderVertices.constData(), borderVertexCount * sizeof(Vertex));
m_border->markDirty(DirtyGeometry);
}
fill->allocate(fillVertexCount);
memcpy(fill->vertexData(), fillVertexData.constData(), fillVertexCount * fill->stride());
memcpy(fill->vertexData(), fillVertices.constData(), fillVertexCount * fill->stride());
markDirty(DirtyGeometry);
}

View File

@ -68,6 +68,7 @@ public:
virtual void setPenWidth(qreal width);
virtual void setGradientStops(const QGradientStops &stops);
virtual void setRadius(qreal radius);
virtual void setAligned(bool aligned);
virtual void update();
private:
@ -87,8 +88,9 @@ private:
QRectF m_rect;
QGradientStops m_gradient_stops;
qreal m_radius;
int m_pen_width;
qreal m_pen_width;
uint m_aligned : 1;
uint m_gradient_is_opaque : 1;
uint m_dirty_geometry : 1;