Fix Rectangle implementation.
This commit is contained in:
parent
2002baaf68
commit
4fb6ee7d25
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@ -55,64 +55,82 @@ QT_BEGIN_NAMESPACE
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// XXX todo - should we change rectangle to draw entirely within its width/height?
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QSGPen::QSGPen(QObject *parent)
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: QObject(parent), _width(1), _color("#000000"), _valid(false)
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: QObject(parent)
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, m_width(1)
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, m_color("#000000")
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, m_aligned(true)
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, m_valid(false)
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{
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}
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qreal QSGPen::width() const
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{
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return m_width;
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}
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void QSGPen::setWidth(qreal w)
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{
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if (m_width == w && m_valid)
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return;
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m_width = w;
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m_valid = m_color.alpha() && (qRound(m_width) >= 1 || (!m_aligned && m_width > 0));
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emit penChanged();
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}
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QColor QSGPen::color() const
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{
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return _color;
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return m_color;
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}
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void QSGPen::setColor(const QColor &c)
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{
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_color = c;
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_valid = (_color.alpha() && _width >= 1) ? true : false;
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m_color = c;
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m_valid = m_color.alpha() && (qRound(m_width) >= 1 || (!m_aligned && m_width > 0));
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emit penChanged();
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}
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int QSGPen::width() const
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{
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return _width;
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bool QSGPen::aligned() const
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{
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return m_aligned;
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}
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void QSGPen::setWidth(int w)
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void QSGPen::setAligned(bool aligned)
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{
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if (_width == w && _valid)
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if (aligned == m_aligned)
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return;
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_width = w;
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_valid = (_color.alpha() && _width >= 1) ? true : false;
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m_aligned = aligned;
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m_valid = m_color.alpha() && (qRound(m_width) >= 1 || (!m_aligned && m_width > 0));
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emit penChanged();
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}
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bool QSGPen::isValid() const
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{
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return _valid;
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return m_valid;
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}
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QSGGradientStop::QSGGradientStop(QObject *parent)
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: QObject(parent)
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: QObject(parent)
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{
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}
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qreal QSGGradientStop::position() const
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{
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{
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return m_position;
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}
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void QSGGradientStop::setPosition(qreal position)
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{
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{
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m_position = position; updateGradient();
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}
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QColor QSGGradientStop::color() const
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{
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{
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return m_color;
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}
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void QSGGradientStop::setColor(const QColor &color)
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{
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{
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m_color = color; updateGradient();
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}
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@ -128,12 +146,12 @@ QSGGradient::QSGGradient(QObject *parent)
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}
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QSGGradient::~QSGGradient()
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{
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{
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delete m_gradient;
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}
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QDeclarativeListProperty<QSGGradientStop> QSGGradient::stops()
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{
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{
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return QDeclarativeListProperty<QSGGradientStop>(this, m_stops);
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}
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@ -257,8 +275,8 @@ QSGNode *QSGRectangle::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *da
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if (d->pen && d->pen->isValid()) {
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rectangle->setPenColor(d->pen->color());
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rectangle->setPenWidth(d->pen->width());
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rectangle->setAligned(d->pen->aligned());
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} else {
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rectangle->setPenColor(QColor());
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rectangle->setPenWidth(0);
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}
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@ -58,26 +58,31 @@ class Q_DECLARATIVE_PRIVATE_EXPORT QSGPen : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(int width READ width WRITE setWidth NOTIFY penChanged)
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Q_PROPERTY(qreal width READ width WRITE setWidth NOTIFY penChanged)
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Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY penChanged)
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Q_PROPERTY(bool aligned READ aligned WRITE setAligned NOTIFY penChanged)
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public:
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QSGPen(QObject *parent=0);
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int width() const;
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void setWidth(int w);
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qreal width() const;
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void setWidth(qreal w);
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QColor color() const;
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void setColor(const QColor &c);
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bool aligned() const;
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void setAligned(bool aligned);
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bool isValid() const;
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Q_SIGNALS:
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void penChanged();
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private:
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int _width;
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QColor _color;
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bool _valid;
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qreal m_width;
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QColor m_color;
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bool m_aligned : 1;
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bool m_valid : 1;
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};
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class Q_AUTOTEST_EXPORT QSGGradientStop : public QObject
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@ -72,6 +72,7 @@ public:
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virtual void setPenWidth(qreal width) = 0;
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virtual void setGradientStops(const QGradientStops &stops) = 0;
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virtual void setRadius(qreal radius) = 0;
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virtual void setAligned(bool aligned) = 0;
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virtual void update() = 0;
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};
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@ -50,6 +50,7 @@
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#include <private/qsgcontext_p.h>
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#include <QtCore/qmath.h>
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#include <QtCore/qvarlengtharray.h>
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QT_BEGIN_NAMESPACE
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@ -57,6 +58,7 @@ QSGDefaultRectangleNode::QSGDefaultRectangleNode(QSGContext *context)
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: m_border(0)
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, m_radius(0)
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, m_pen_width(0)
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, m_aligned(true)
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, m_gradient_is_opaque(true)
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, m_dirty_geometry(false)
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, m_default_geometry(QSGGeometry::defaultAttributes_Point2D(), 4)
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@ -186,6 +188,14 @@ void QSGDefaultRectangleNode::setRadius(qreal radius)
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m_dirty_geometry = true;
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}
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void QSGDefaultRectangleNode::setAligned(bool aligned)
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{
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if (aligned == m_aligned)
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return;
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m_aligned = aligned;
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m_dirty_geometry = true;
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}
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void QSGDefaultRectangleNode::update()
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{
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if (m_dirty_geometry) {
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@ -225,8 +235,10 @@ struct ColorVertex
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void QSGDefaultRectangleNode::updateGeometry()
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{
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qreal penWidth = m_aligned ? qreal(qRound(m_pen_width)) : m_pen_width;
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// fast path for the simple case...
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if ((m_pen_width == 0 || m_border_material.color().alpha() == 0)
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if ((penWidth == 0 || m_border_material.color().alpha() == 0)
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&& m_radius == 0
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&& m_material_type == TypeFlat) {
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QSGGeometry::updateRectGeometry(&m_default_geometry, m_rect);
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@ -234,9 +246,6 @@ void QSGDefaultRectangleNode::updateGeometry()
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}
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// ### This part down below is not optimal, using QVectors and reallocation for
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// every change, but its all going to be fixed up in rewrite...
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QSGGeometry *fill = geometry();
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// Check that the vertex type matches the material.
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@ -253,9 +262,12 @@ void QSGDefaultRectangleNode::updateGeometry()
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int borderVertexCount = 0;
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int borderIndexCount = 0;
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QVector<uchar> fillVertexData;
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QVector<Vertex> borderVertexData;
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QVector<ushort> borderIndexData;
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// Preallocate arrays for a rectangle with 18 segments per corner and 3 gradient stops.
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QVarLengthArray<uchar, sizeof(ColorVertex) * (19 * 4 + 3 * 2)> fillVertices;
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QVarLengthArray<Vertex, 19 * 8 + 3 * 2> borderVertices;
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QVarLengthArray<ushort, 19 * 8 + 3 * 4 + 2> borderIndices;
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int borderIndexHead = 0;
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int borderIndexTail = 0;
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Color4ub fillColor = colorToColor4ub(m_fill_material.color());
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const QGradientStops &stops = m_gradient_stops;
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@ -264,19 +276,20 @@ void QSGDefaultRectangleNode::updateGeometry()
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// Rounded corners.
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// Radius should never exceeds half of the width or half of the height
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qreal radius = qMin(qMin(m_rect.width() / 2, m_rect.height() / 2), m_radius);
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qreal radius = qMin(qMin(m_rect.width() * qreal(0.5), m_rect.height() * qreal(0.5)), m_radius);
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QRectF innerRect = m_rect;
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innerRect.adjust(radius, radius, -radius, -radius);
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if (m_pen_width & 1) {
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if (m_aligned && (int(penWidth) & 1)) {
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// Pen width is odd, so add the offset as documented.
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innerRect.moveLeft(innerRect.left() + qreal(0.5));
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innerRect.moveTop(innerRect.top() + qreal(0.5));
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}
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qreal innerRadius = radius - m_pen_width * qreal(0.5);
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qreal outerRadius = radius + m_pen_width * qreal(0.5);
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qreal innerRadius = radius - penWidth * qreal(0.5);
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qreal outerRadius = radius + penWidth * qreal(0.5);
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int segments = qMin(30, qCeil(outerRadius)); // Number of segments per corner.
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// Number of segments per corner, approximately one per 3 pixels.
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int segments = qBound(3, qCeil(outerRadius * (M_PI / 6)), 18);
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/*
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@ -292,17 +305,15 @@ void QSGDefaultRectangleNode::updateGeometry()
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*/
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// Overestimate the number of vertices and indices, reduce afterwards when the actual numbers are known.
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if (m_pen_width) {
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if (penWidth) {
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// The reason I add extra vertices where the gradient lines intersect the border is
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// to avoid pixel sized gaps between the fill and the border caused by floating point
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// inaccuracies.
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borderVertexData.resize((segments + 1) * 2 * 4 + m_gradient_stops.size() * 2);
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borderVertices.resize((segments + 1) * 2 * 4 + m_gradient_stops.size() * 2);
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borderIndices.resize((segments + 1) * 2 * 4 + m_gradient_stops.size() * 4 + 2);
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borderIndexHead = borderIndexTail = (borderIndices.count() >> 1) - 1;
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}
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fillVertexData.resize(((segments + 1) * 4 + m_gradient_stops.size() * 2) * fill->stride());
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Vertex *borderVertices = borderVertexData.data();
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void *fillVertices = fillVertexData.data(); // Can be Vertex, ColorVertex or TextureVertex.
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fillVertices.resize(((segments + 1) * 4 + m_gradient_stops.size() * 2) * fill->stride());
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int nextGradientStop = 0;
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qreal gradientPos = (radius - innerRadius) / (innerRect.height() + 2 * radius);
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@ -313,18 +324,26 @@ void QSGDefaultRectangleNode::updateGeometry()
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qreal plx = 0; // previous inner left x-coordinate.
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qreal prx = 0; // previous inner right x-coordinate.
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qreal angle = qreal(0.5) * M_PI / qreal(segments);
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qreal cosStep = qFastCos(angle);
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qreal sinStep = qFastSin(angle);
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for (int part = 0; part < 2; ++part) {
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qreal c = 1 - part;
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qreal s = part;
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for (int i = 0; i <= segments; ++i) {
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//### Should change to calculate sin/cos only once.
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qreal angle = qreal(0.5 * M_PI) * (part + i / qreal(segments));
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qreal s = qFastSin(angle);
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qreal c = qFastCos(angle);
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qreal y = (part ? innerRect.bottom() : innerRect.top()) - innerRadius * c; // current inner y-coordinate.
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qreal lx = innerRect.left() - innerRadius * s; // current inner left x-coordinate.
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qreal rx = innerRect.right() + innerRadius * s; // current inner right x-coordinate.
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qreal Y = (part ? innerRect.bottom() : innerRect.top()) - outerRadius * c; // current outer y-coordinate.
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qreal lX = innerRect.left() - outerRadius * s; // current outer left x-coordinate.
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qreal rX = innerRect.right() + outerRadius * s; // current outer right x-coordinate.
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{
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// Rotate
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qreal tmp = c;
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c = c * cosStep - s * sinStep;
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s = s * cosStep + tmp * sinStep;
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}
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gradientPos = ((part ? innerRect.height() : 0) + radius - innerRadius * c) / (innerRect.height() + 2 * radius);
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while (nextGradientStop < stops.size() && stops.at(nextGradientStop).first <= gradientPos) {
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@ -335,20 +354,20 @@ void QSGDefaultRectangleNode::updateGeometry()
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qreal glx = plx * (1 - t) + t * lx;
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qreal grx = prx * (1 - t) + t * rx;
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if (m_pen_width) {
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if (penWidth) {
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borderVertices[borderVertexCount++].position = QVector2D(grx, gy);
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borderVertices[borderVertexCount++].position = QVector2D(glx, gy);
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int first = borderIndexData.first();
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borderIndexData.prepend(borderVertexCount - 1);
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borderIndexData.prepend(first);
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int first = borderIndices[borderIndexHead];
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borderIndices[--borderIndexHead] = borderVertexCount - 1;
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borderIndices[--borderIndexHead] = first;
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int last = borderIndexData.at(borderIndexData.size() - 2);
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borderIndexData.append(last);
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borderIndexData.append(borderVertexCount - 2);
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int last = borderIndices[borderIndexTail - 2];
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borderIndices[borderIndexTail++] = last;
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borderIndices[borderIndexTail++] = borderVertexCount - 2;
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}
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ColorVertex *vertices = (ColorVertex *)fillVertices;
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ColorVertex *vertices = (ColorVertex *)fillVertices.data();
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fillColor = colorToColor4ub(stops.at(nextGradientStop).second);
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vertices[fillVertexCount].position = QVector2D(grx, gy);
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@ -361,21 +380,21 @@ void QSGDefaultRectangleNode::updateGeometry()
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++nextGradientStop;
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}
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if (m_pen_width) {
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if (penWidth) {
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borderVertices[borderVertexCount++].position = QVector2D(rX, Y);
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borderVertices[borderVertexCount++].position = QVector2D(lX, Y);
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borderVertices[borderVertexCount++].position = QVector2D(rx, y);
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borderVertices[borderVertexCount++].position = QVector2D(lx, y);
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borderIndexData.prepend(borderVertexCount - 1);
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borderIndexData.prepend(borderVertexCount - 3);
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borderIndexData.append(borderVertexCount - 4);
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borderIndexData.append(borderVertexCount - 2);
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borderIndices[--borderIndexHead] = borderVertexCount - 1;
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borderIndices[--borderIndexHead] = borderVertexCount - 3;
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borderIndices[borderIndexTail++] = borderVertexCount - 4;
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borderIndices[borderIndexTail++] = borderVertexCount - 2;
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}
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if (stops.isEmpty()) {
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Q_ASSERT(m_material_type == TypeFlat);
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Vertex *vertices = (Vertex *)fillVertices;
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Vertex *vertices = (Vertex *)fillVertices.data();
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vertices[fillVertexCount++].position = QVector2D(rx, y);
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vertices[fillVertexCount++].position = QVector2D(lx, y);
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} else {
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@ -390,7 +409,7 @@ void QSGDefaultRectangleNode::updateGeometry()
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fillColor = (colorToColor4ub(prev.second) * (1 - t) + colorToColor4ub(next.second) * t);
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}
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ColorVertex *vertices = (ColorVertex *)fillVertices;
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ColorVertex *vertices = (ColorVertex *)fillVertices.data();
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vertices[fillVertexCount].position = QVector2D(rx, y);
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vertices[fillVertexCount].color = fillColor;
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++fillVertexCount;
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@ -405,15 +424,14 @@ void QSGDefaultRectangleNode::updateGeometry()
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}
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}
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if (m_pen_width) {
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if (penWidth) {
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// Close border.
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ushort first = borderIndexData.at(0);
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ushort second = borderIndexData.at(1);
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borderIndexData.append(first);
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borderIndexData.append(second);
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ushort first = borderIndices[borderIndexHead];
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ushort second = borderIndices[borderIndexHead + 1];
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borderIndices[borderIndexTail++] = first;
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borderIndices[borderIndexTail++] = second;
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borderIndexCount = borderIndexData.size();
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borderIndexCount = borderIndexTail - borderIndexHead;
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}
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} else {
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@ -423,27 +441,23 @@ void QSGDefaultRectangleNode::updateGeometry()
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QRectF outerRect = m_rect;
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qreal halfPenWidth = 0;
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if (m_pen_width) {
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if (m_pen_width & 1) {
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if (penWidth) {
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if (m_aligned && (int(penWidth) & 1)) {
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// Pen width is odd, so add the offset as documented.
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innerRect.moveLeft(innerRect.left() + qreal(0.5));
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innerRect.moveTop(innerRect.top() + qreal(0.5));
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outerRect = innerRect;
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}
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halfPenWidth = m_pen_width * qreal(0.5);
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halfPenWidth = penWidth * qreal(0.5);
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innerRect.adjust(halfPenWidth, halfPenWidth, -halfPenWidth, -halfPenWidth);
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outerRect.adjust(-halfPenWidth, -halfPenWidth, halfPenWidth, halfPenWidth);
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}
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if (m_pen_width) {
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borderVertexData.resize((2 + stops.size()) * 2 + 4);
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borderIndexData.resize((2 + stops.size()) * 2 * 2 + 4);
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if (penWidth) {
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borderVertices.resize((2 + stops.size()) * 2 + 4);
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borderIndices.resize((2 + stops.size()) * 2 * 2 + 4);
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}
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fillVertexData.resize((2 + stops.size()) * 2 * fill->stride());
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void *fillVertices = fillVertexData.data();
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Vertex *borderVertices = (Vertex *) borderVertexData.data();
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ushort *borderIndices = borderIndexData.data();
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fillVertices.resize((2 + stops.size()) * 2 * fill->stride());
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int nextGradientStop = 0;
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qreal gradientPos = halfPenWidth / m_rect.height();
|
||||
|
@ -459,7 +473,7 @@ void QSGDefaultRectangleNode::updateGeometry()
|
|||
qreal gy = (innerRect.top() - halfPenWidth) + stops.at(nextGradientStop).first * m_rect.height();
|
||||
Q_ASSERT(fillVertexCount >= 2);
|
||||
|
||||
ColorVertex *vertices = (ColorVertex *)fillVertices;
|
||||
ColorVertex *vertices = (ColorVertex *)fillVertices.data();
|
||||
|
||||
fillColor = colorToColor4ub(stops.at(nextGradientStop).second);
|
||||
vertices[fillVertexCount].position = QVector2D(innerRect.right(), gy);
|
||||
|
@ -469,7 +483,7 @@ void QSGDefaultRectangleNode::updateGeometry()
|
|||
vertices[fillVertexCount].color = fillColor;
|
||||
++fillVertexCount;
|
||||
|
||||
if (m_pen_width) {
|
||||
if (penWidth) {
|
||||
borderVertices[borderVertexCount++].position = QVector2D(innerRect.right(), gy);
|
||||
borderVertices[borderVertexCount++].position = QVector2D(innerRect.left(), gy);
|
||||
}
|
||||
|
@ -479,7 +493,7 @@ void QSGDefaultRectangleNode::updateGeometry()
|
|||
|
||||
if (stops.isEmpty()) {
|
||||
Q_ASSERT(m_material_type == TypeFlat);
|
||||
Vertex *vertices = (Vertex *)fillVertices;
|
||||
Vertex *vertices = (Vertex *)fillVertices.data();
|
||||
vertices[fillVertexCount++].position = QVector2D(innerRect.right(), y);
|
||||
vertices[fillVertexCount++].position = QVector2D(innerRect.left(), y);
|
||||
} else {
|
||||
|
@ -494,7 +508,7 @@ void QSGDefaultRectangleNode::updateGeometry()
|
|||
fillColor = (colorToColor4ub(prev.second) * (1 - t) + colorToColor4ub(next.second) * t);
|
||||
}
|
||||
|
||||
ColorVertex *vertices = (ColorVertex *)fillVertices;
|
||||
ColorVertex *vertices = (ColorVertex *)fillVertices.data();
|
||||
vertices[fillVertexCount].position = QVector2D(innerRect.right(), y);
|
||||
vertices[fillVertexCount].color = fillColor;
|
||||
++fillVertexCount;
|
||||
|
@ -503,13 +517,13 @@ void QSGDefaultRectangleNode::updateGeometry()
|
|||
++fillVertexCount;
|
||||
}
|
||||
|
||||
if (m_pen_width) {
|
||||
if (penWidth) {
|
||||
borderVertices[borderVertexCount++].position = QVector2D(innerRect.right(), y);
|
||||
borderVertices[borderVertexCount++].position = QVector2D(innerRect.left(), y);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_pen_width) {
|
||||
if (penWidth) {
|
||||
// Add four corners.
|
||||
borderVertices[borderVertexCount++].position = QVector2D(outerRect.right(), outerRect.top());
|
||||
borderVertices[borderVertexCount++].position = QVector2D(outerRect.left(), outerRect.top());
|
||||
|
@ -531,15 +545,15 @@ void QSGDefaultRectangleNode::updateGeometry()
|
|||
}
|
||||
|
||||
// Copy from temporary datastructures to geometry...
|
||||
if (m_pen_width) {
|
||||
if (penWidth) {
|
||||
borderGeometry->allocate(borderVertexCount, borderIndexCount);
|
||||
memcpy(borderGeometry->indexData(), borderIndexData.constData(), borderIndexCount * sizeof(quint16));
|
||||
memcpy(borderGeometry->vertexData(), borderVertexData.constData(), borderVertexCount * sizeof(Vertex));
|
||||
memcpy(borderGeometry->indexData(), borderIndices.constData() + borderIndexHead, borderIndexCount * sizeof(quint16));
|
||||
memcpy(borderGeometry->vertexData(), borderVertices.constData(), borderVertexCount * sizeof(Vertex));
|
||||
m_border->markDirty(DirtyGeometry);
|
||||
}
|
||||
|
||||
fill->allocate(fillVertexCount);
|
||||
memcpy(fill->vertexData(), fillVertexData.constData(), fillVertexCount * fill->stride());
|
||||
memcpy(fill->vertexData(), fillVertices.constData(), fillVertexCount * fill->stride());
|
||||
|
||||
markDirty(DirtyGeometry);
|
||||
}
|
||||
|
|
|
@ -68,6 +68,7 @@ public:
|
|||
virtual void setPenWidth(qreal width);
|
||||
virtual void setGradientStops(const QGradientStops &stops);
|
||||
virtual void setRadius(qreal radius);
|
||||
virtual void setAligned(bool aligned);
|
||||
virtual void update();
|
||||
|
||||
private:
|
||||
|
@ -87,8 +88,9 @@ private:
|
|||
QRectF m_rect;
|
||||
QGradientStops m_gradient_stops;
|
||||
qreal m_radius;
|
||||
int m_pen_width;
|
||||
qreal m_pen_width;
|
||||
|
||||
uint m_aligned : 1;
|
||||
uint m_gradient_is_opaque : 1;
|
||||
uint m_dirty_geometry : 1;
|
||||
|
||||
|
|
Loading…
Reference in New Issue