Fix updating of text nodes in QQuickTextEdit
The update algorithm wasn't working correctly if there were two disconnected dirty regions in the textNodeMap. This could happend by e.g. programatically removing text at the beginning and appending at the end. Change-Id: I3de2c8efedb03c004c4c304d130360cbdb4485b7 Fixes: QTBUG-68863 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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@ -2044,11 +2044,22 @@ QSGNode *QQuickTextEdit::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *
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int firstDirtyPos = 0;
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if (nodeIterator != d->textNodeMap.end()) {
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firstDirtyPos = nodeIterator->startPos();
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// ### this could be optimized if the first and last dirty nodes are not connected
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// as the intermediate text nodes would usually only need to be transformed differently.
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int lastDirtyPos = firstDirtyPos;
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auto it = d->textNodeMap.constEnd();
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while (it != nodeIterator) {
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--it;
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if (it->dirty()) {
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lastDirtyPos = it->startPos();
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break;
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}
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}
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do {
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rootNode->removeChildNode(nodeIterator->textNode());
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delete nodeIterator->textNode();
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nodeIterator = d->textNodeMap.erase(nodeIterator);
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} while (nodeIterator != d->textNodeMap.end() && nodeIterator->dirty());
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} while (nodeIterator != d->textNodeMap.constEnd() && nodeIterator->startPos() <= lastDirtyPos);
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}
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// FIXME: the text decorations could probably be handled separately (only updated for affected textFrames)
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