SpriteImage Example
Click the bear! Change-Id: I804f95930000ec1b4dec2cd631bc51dd88689d1c Reviewed-by: Martin Jones <martin.jones@nokia.com>
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/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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** the names of its contributors may be used to endorse or promote
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** products derived from this software without specific prior written
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** permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.0
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Item {
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width: 480
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height: 1280
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MouseArea {
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onClicked: anim.start();
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anchors.fill: parent
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}
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SequentialAnimation {
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id: anim
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ScriptAction { script: image.goalState = "falling"; }
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NumberAnimation { target: image; property: "y"; to: 1480; duration: 12000; }
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ScriptAction { script: {image.goalState = ""; image.jumpTo("still");} }
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PropertyAction { target: image; property: "y"; value: 0 }
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}
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SpriteImage {
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id: image
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width: 256
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height: 256
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anchors.horizontalCenter: parent.horizontalCenter
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interpolate: false
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goalState: ""
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Sprite{
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name: "still"
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source: "content/Bear0.png"
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frames: 1
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frameWidth: 256
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frameHeight: 256
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duration: 100
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to: {"still":1, "blink":0.1, "floating":0}
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}
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Sprite{
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name: "blink"
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source: "content/BearB.png"
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frames: 3
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frameWidth: 256
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frameHeight: 256
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duration: 100
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to: {"still":1}
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}
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Sprite{
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name: "floating"
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source: "content/Bear1.png"
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frames: 9
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frameWidth: 256
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frameHeight: 256
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duration: 160
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to: {"still":0, "flailing":1}
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}
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Sprite{
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name: "flailing"
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source: "content/Bear2.png"
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frames: 8
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frameWidth: 256
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frameHeight: 256
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duration: 160
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to: {"falling":1}
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}
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Sprite{
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name: "falling"
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source: "content/Bear3.png"
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frames: 2
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frameWidth: 256
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frameHeight: 256
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duration: 160
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to: {"falling":1}
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}
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}
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}
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