Partially revert d9c531781e
This logic changed then timing for when the layer's m_dirtyTexture was set and unset, which had some side effects. Revert to the old and known-to-work behavior of using a connection. Change-Id: I4048e7ae70491afe36b2d766e6c506d9febc44ed Task-number: QTBUG-41451 Reviewed-by: Mitch Curtis <mitch.curtis@digia.com> Reviewed-by: Giulio Camuffo <giulio.camuffo@jollamobile.com> Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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125c96476e
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@ -74,7 +74,6 @@ public:
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QSGTexture::WrapMode horizontalWrap;
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QSGTexture::WrapMode verticalWrap;
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};
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#include "qquickshadereffectsource.moc"
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class QQuickShaderEffectSourceCleanup : public QRunnable
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{
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@ -586,13 +585,24 @@ void QQuickShaderEffectSource::releaseResources()
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}
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}
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class QQuickShaderSourceAttachedNode : public QObject, public QSGNode
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{
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Q_OBJECT
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public:
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Q_SLOT void markTextureDirty() {
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QSGNode *pn = QSGNode::parent();
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if (pn) {
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Q_ASSERT(pn->type() == QSGNode::GeometryNodeType);
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pn->markDirty(DirtyMaterial);
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}
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}
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};
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QSGNode *QQuickShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
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{
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if (!m_sourceItem || m_sourceItem->width() <= 0 || m_sourceItem->height() <= 0) {
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if (m_texture) {
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if (m_texture)
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m_texture->setItem(0);
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m_texture->setShaderSourceNode(0);
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}
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delete oldNode;
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return 0;
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}
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@ -658,7 +668,9 @@ QSGNode *QQuickShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaint
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node = d->sceneGraphContext()->createImageNode();
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node->setFlag(QSGNode::UsePreprocess);
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node->setTexture(m_texture);
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m_texture->setShaderSourceNode(node);
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QQuickShaderSourceAttachedNode *attached = new QQuickShaderSourceAttachedNode;
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node->appendChildNode(attached);
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connect(m_texture, SIGNAL(updateRequested()), attached, SLOT(markTextureDirty()));
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}
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// If live and recursive, update continuously.
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@ -698,4 +710,6 @@ void QQuickShaderEffectSource::itemChange(ItemChange change, const ItemChangeDat
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QQuickItem::itemChange(change, value);
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}
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#include "qquickshadereffectsource.moc"
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QT_END_NAMESPACE
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@ -339,25 +339,4 @@ void QSGNodeVisitorEx::visitChildren(QSGNode *node)
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}
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}
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void QSGLayer::markDirtyTextureLater()
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{
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QCoreApplication::postEvent(this, new QEvent(static_cast<QEvent::Type>(markDirtyEventType())));
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}
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void QSGLayer::customEvent(QEvent *event)
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{
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if (event->type() == markDirtyEventType())
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markDirtyTexture();
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else
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QObject::customEvent(event);
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}
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int QSGLayer::markDirtyEventType()
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{
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static int type = QEvent::None;
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if (type == QEvent::None)
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type = QEvent::registerEventType();
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return type;
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}
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QT_END_NAMESPACE
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@ -198,7 +198,6 @@ class Q_QUICK_EXPORT QSGLayer : public QSGDynamicTexture
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Q_OBJECT
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public:
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virtual void setItem(QSGNode *item) = 0;
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virtual void setShaderSourceNode(QSGNode *node) = 0;
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virtual void setRect(const QRectF &rect) = 0;
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virtual void setSize(const QSize &size) = 0;
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virtual void scheduleUpdate() = 0;
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@ -211,17 +210,9 @@ public:
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Q_SLOT virtual void markDirtyTexture() = 0;
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Q_SLOT virtual void invalidated() = 0;
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Q_SLOT void markDirtyTextureLater();
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Q_SIGNALS:
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void updateRequested();
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void scheduledUpdateCompleted();
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protected:
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virtual void customEvent(QEvent *);
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private:
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int markDirtyEventType();
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};
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class Q_QUICK_PRIVATE_EXPORT QSGGlyphNode : public QSGVisitableNode
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@ -88,7 +88,6 @@ namespace
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QSGDefaultLayer::QSGDefaultLayer(QSGRenderContext *context)
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: QSGLayer()
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, m_item(0)
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, m_shaderSourceNode(0)
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, m_device_pixel_ratio(1)
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, m_format(GL_RGBA)
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, m_renderer(0)
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@ -259,11 +258,8 @@ void QSGDefaultLayer::scheduleUpdate()
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if (m_grab)
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return;
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m_grab = true;
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if (m_dirtyTexture) {
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if (m_dirtyTexture)
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emit updateRequested();
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if (m_shaderSourceNode)
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m_shaderSourceNode->markDirty(QSGNode::DirtyMaterial);
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}
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}
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void QSGDefaultLayer::setRecursive(bool recursive)
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@ -274,11 +270,8 @@ void QSGDefaultLayer::setRecursive(bool recursive)
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void QSGDefaultLayer::markDirtyTexture()
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{
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m_dirtyTexture = true;
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if (m_live || m_grab) {
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if (m_live || m_grab)
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emit updateRequested();
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if (m_shaderSourceNode)
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m_shaderSourceNode->markDirty(QSGNode::DirtyMaterial);
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}
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}
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void QSGDefaultLayer::grab()
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@ -299,7 +292,7 @@ void QSGDefaultLayer::grab()
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if (!m_renderer) {
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m_renderer = m_context->createRenderer();
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connect(m_renderer, SIGNAL(sceneGraphChanged()), this, SLOT(markDirtyTextureLater()));
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connect(m_renderer, SIGNAL(sceneGraphChanged()), this, SLOT(markDirtyTexture()));
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}
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m_renderer->setDevicePixelRatio(m_device_pixel_ratio);
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m_renderer->setRootNode(static_cast<QSGRootNode *>(root));
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@ -60,8 +60,6 @@ public:
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QSGNode *item() const { return m_item; }
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void setItem(QSGNode *item);
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void setShaderSourceNode(QSGNode *node) { m_shaderSourceNode = node; }
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QRectF rect() const { return m_rect; }
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void setRect(const QRectF &rect);
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@ -100,7 +98,6 @@ private:
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void grab();
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QSGNode *m_item;
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QSGNode *m_shaderSourceNode;
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QRectF m_rect;
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QSize m_size;
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qreal m_device_pixel_ratio;
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