QSGDefaultContext: sort GL_EXTENSIONS before printing them
Change-Id: Ia57d037901327ca44e7758c09398dd51dc621319 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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@ -62,6 +62,8 @@
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#include <private/qqmlglobal_p.h>
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#include <algorithm>
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QT_BEGIN_NAMESPACE
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namespace QSGMultisampleAntialiasing {
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@ -158,11 +160,9 @@ void QSGDefaultContext::renderContextInitialized(QSGRenderContext *renderContext
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qCDebug(QSG_LOG_INFO, "GL_RENDERER: %s",
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(const char*)funcs->glGetString(GL_RENDERER));
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qCDebug(QSG_LOG_INFO, "GL_VERSION: %s", (const char*)funcs->glGetString(GL_VERSION));
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QSet<QByteArray> exts = openglRenderContext->openglContext()->extensions();
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QByteArray all;
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for (const QByteArray &e : qAsConst(exts))
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all += ' ' + e;
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qCDebug(QSG_LOG_INFO, "GL_EXTENSIONS: %s", all.constData());
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QByteArrayList exts = openglRenderContext->openglContext()->extensions().toList();
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std::sort(exts.begin(), exts.end());
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qCDebug(QSG_LOG_INFO, "GL_EXTENSIONS: %s", exts.join(' ').constData());
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qCDebug(QSG_LOG_INFO, "Max Texture Size: %d", openglRenderContext->maxTextureSize());
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qCDebug(QSG_LOG_INFO, "Debug context: %s",
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format.testOption(QSurfaceFormat::DebugContext) ? "true" : "false");
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