Small doc fixes.
Change-Id: I54ed2d0387b85ac853d94cfe716a1f6016986e2a Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
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@ -777,9 +777,9 @@ QSGClipNode::~QSGClipNode()
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Sets whether this clip node has a rectangular clip to \a rectHint.
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This is an optimization hint which means that the renderer can
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use scissoring instead of stencil, which is significnatly faster.
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use scissoring instead of stencil, which is significantly faster.
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When this hint is and it is applicable, the clip region will be
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When this hint is set and it is applicable, the clip region will be
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generated from clipRect() rather than geometry().
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*/
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@ -791,7 +791,7 @@ void QSGClipNode::setIsRectangular(bool rectHint)
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/*!
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\fn void QSGClipNode::clipRect() const
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\fn QRectF QSGClipNode::clipRect() const
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Returns the clip rect of this node.
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*/
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