AnimatedSprite system tests

Basic sprite tests to validate frame rate and source changes

Change-Id: I0279e89c55a4b5da5a0ee00a40c53ede1e27390a
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
This commit is contained in:
Damian Jansen 2012-04-03 14:21:23 +10:00 committed by Qt by Nokia
parent b1439a30be
commit 73dffd7b38
13 changed files with 453 additions and 0 deletions

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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
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** $QT_END_LICENSE$
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****************************************************************************/
//TESTED_COMPONENT=qtdeclarative
testcase = {
basic_animated_sprite_usage: function()
{
// Test Meta-data
testTitle = "Using AnimatedSprite elements";
testBinary = "animatedsprite.qml";
testSource: "$QTDIR/qtdeclarative/tests/system/animatedsprite";
testGoal = "Verify an AnimatedSprite can be used to display an animating character.";
testPreconditions = "None";
testGroups = "BAT,QtQuick 2.0";
// Test Steps
prompt(twiki('---+++ ' + testTitle + '<br><br>
*Goal:* ' + testGoal + '<br>
*Pre-Requisites:* ' + testPreconditions + '<br>
*Tested Binary:* ' + testBinary + '<br>
| *Step* | *Verification* |
| Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms |
| | Watching closely, note that after the bear points its paw, it will look right, then look left, then blink |
| Press the Reverse button | After the bear points its paw, it should blink, then look left, then look right |
| Press the FPS "+" button 10 times | The FPS label shows 15 |
| | The bear is animating quickly |
| Press the FPS "-" button 10 times | The FPS label shows 5 |
| | The bear is animating slowly |'));
},
changing_a_sprite_source: function()
{
// Test Meta-data
testTitle = "Changing a sprite source";
testBinary = "animatedsprite.qml";
testSource: "$QTDIR/qtdeclarative/tests/system/animatedspriteadvance";
testGoal = "Verify an AnimatedSprite source property can be changed, redrawing the new sprite.";
testPreconditions = "None";
testGroups = "BAT,QtQuick 2.0";
// Test Steps
prompt(twiki('---+++ ' + testTitle + '<br><br>
*Goal:* ' + testGoal + '<br>
*Pre-Requisites:* ' + testPreconditions + '<br>
*Tested Binary:* ' + testBinary + '<br>
| *Step* | *Verification* |
| Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms |
| | The bear\'s eyes are brown |
| Press the blue button under the Eyes control | The bear\'s eyes are blue |
| Press the white button under the Body control | The bear is now a polar bear with blue eyes |
| Press the gray button under the Body control | The blue eyed polar bear\'s face and abdomen are now gray |
| | All of the items are still animating in sync |'));
},
changing_the_animation_timing_method: function()
{
// Test Meta-data
testTitle = "Changing the method used to animate a sprite";
testBinary = "animatedsprite.qml";
testSource: "$QTDIR/qtdeclarative/tests/system/animatedsprite";
testGoal = "Verify an AnimatedSprite can be timed using application frame sync or a specified frame rate.";
testPreconditions = "None";
testGroups = "BAT,QtQuick 2.0";
// Test Steps
prompt(twiki('---+++ ' + testTitle + '<br><br>
*Goal:* ' + testGoal + '<br>
*Pre-Requisites:* ' + testPreconditions + '<br>
*Tested Binary:* ' + testBinary + '<br>
| *Step* | *Verification* |
| Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms |
| Press FrameSync | Rate should show FrameSync |
| | The bear should be animating very fast and the FPS counter should still be 5 |
| Press FrameSync | The bear should be again animating slowly, Rate should show FrameRate |
| Press the FPS "-" button 5 times | FPS should show 0 |
| | The bear should be not moving |
| Press the FPS "-" button | The FPS label should show -1 |
| | The bear should be not moving |
| Press the FPS "+" button twice | FPS should show 1 |
| | The bear should be animating slowly |'));
}
}

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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
Rectangle {
id: main
property bool reversed: false
property real speed: 5
property bool framesync: false
width: 320
height: 480
color: "lightgray"
Column {
id: controls
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.bottom
anchors.bottomMargin: 30
width: parent.width - 10
spacing: 5
Text {
text: framesync ? "Rate: FrameSync" : "Rate: FrameRate"
width: controls.width
height: 50
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
MouseArea {
anchors.fill: parent
onClicked: framesync = !framesync
}
Rectangle { anchors.fill: parent; color: "transparent"; border.color: "black"; radius: 5 }
}
Text {
text: reversed ? "Reverse" : "Forward"
width: controls.width
height: 50
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
MouseArea {
anchors.fill: parent
onClicked: reversed = !reversed
}
Rectangle { anchors.fill: parent; color: "transparent"; border.color: "black"; radius: 5 }
}
Text {
text: "FPS: "+s1.frameRate
width: controls.width
height: 50
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
Rectangle {
height: parent.height
width: height
Text { anchors.centerIn: parent; text: "-" }
MouseArea {
anchors.fill: parent
onClicked: speed = speed - 1
}
}
Rectangle {
height: parent.height
width: height
anchors.right: parent.right
Text { anchors.centerIn: parent; text: "+" }
MouseArea {
anchors.fill: parent
onClicked: speed = speed + 1
}
}
Rectangle { anchors.fill: parent; color: "transparent"; border.color: "black"; radius: 5 }
}
}
AnimatedSprite {
id: s1
anchors.centerIn: parent
anchors.verticalCenterOffset: -80
running: true
height: 125
width: 125
frameCount: 13
frameDuration: 50
frameRate: speed
frameSync: framesync
reverse: reversed
interpolate: false
source: "bear_tiles.png"
}
}

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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
Rectangle {
id: main
width: 320
height: 480
color: "lightgray"
Column {
Text { text: "Current frame: "+s1.currentFrame }
Text { text: "Delay: " + animcontroller.interval + "msec" }
}
Row {
height: parent.height / 3
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.bottom
spacing: 5
Column {
height: parent.height
width: 80
Text { id: bodytxt; width: parent.width; text: "Body"; horizontalAlignment: Text.AlignHCenter }
Rectangle {
height: 30
width: parent.width
color: "white"
MouseArea {
anchors.fill: parent
onClicked: { s1.source = "bear_polar.png" }
}
}
Rectangle {
height: 30
width: parent.width
color: "black"
MouseArea {
anchors.fill: parent
onClicked: { s1.source = "bear_black.png" }
}
}
Rectangle {
height: 30
width: parent.width
color: "brown"
MouseArea {
anchors.fill: parent
onClicked: { s1.source = "bear_brown.png" }
}
}
}
Column {
height: parent.height
width: 80
Text { id: eyestxt; width: parent.width; text: "Eyes"; horizontalAlignment: Text.AlignHCenter }
Rectangle {
height: 30
width: parent.width
color: "brown"
MouseArea {
anchors.fill: parent
onClicked: { s2.source = "bear_eyes_brown.png" }
}
}
Rectangle {
height: 30
width: parent.width
color: "blue"
MouseArea {
anchors.fill: parent
onClicked: { s2.source = "bear_eyes_blue.png" }
}
}
Rectangle {
height: 30
width: parent.width
color: "green"
MouseArea {
anchors.fill: parent
onClicked: { s2.source = "bear_eyes_green.png" }
}
}
}
Column {
height: parent.height
width: 80
Text { id: furtxt; width: parent.width; text: "Fur"; horizontalAlignment: Text.AlignHCenter }
Rectangle {
height: 30
width: parent.width
color: "orange"
MouseArea {
anchors.fill: parent
onClicked: { s3.source = "bear_fur_orange.png" }
}
}
Rectangle {
height: 30
width: parent.width
color: "gray"
MouseArea {
anchors.fill: parent
onClicked: { s3.source = "bear_fur_gray.png" }
}
}
Rectangle {
height: 30
width: parent.width
color: "magenta"
MouseArea {
anchors.fill: parent
onClicked: { s3.source = "bear_fur_pink.png" }
}
}
}
}
function advanceall() {
s1.advance();
s2.advance();
s3.advance();
if (s2.currentFrame!=s1.currentFrame || s3.currentFrame!=s1.currentFrame)
console.log("Frames out of sync!")
}
AnimatedSprite {
id: s1
x: 100
y: 100
running: true
paused: true
height: 125
width: 125
frameCount: 13
interpolate: false
source: "bear_brown.png"
}
AnimatedSprite {
id: s2
anchors.fill: s1
running: true
paused: s1.paused
frameCount: 13
interpolate: false
source: "bear_eyes_brown.png"
onSourceChanged: { currentFrame = s1.currentFrame }
}
AnimatedSprite {
id: s3
anchors.fill: s1
running: true
paused: s1.paused
frameCount: 13
interpolate: false
source: "bear_fur_orange.png"
onSourceChanged: { currentFrame = s1.currentFrame }
}
Timer { id: animcontroller; interval: 75; running: true; repeat: true; onTriggered: { advanceall(); } }
}

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