qmldom: follow the QML code conventions when reformatting
Reorder the attributes according to the sequence defined in the QML Coding Conventions. Change-Id: I4f71c51e86c33100ce2d9622cf7ed6e03d672453 Pick-to: 6.2 Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
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eb415d93b9
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872f033fc5
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@ -825,7 +825,7 @@ void QmlObject::writeOut(DomItem &self, OutWriter &ow, QString onTarget) const
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}
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}
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}
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if (counter != ow.counter())
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if (counter != ow.counter() || !idStr().isEmpty())
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spacerId = ow.addNewlinesAutospacerCallback(2);
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for (auto pDefs : propertyDefs.values()) {
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for (auto pDef : pDefs.values()) {
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@ -855,7 +855,32 @@ void QmlObject::writeOut(DomItem &self, OutWriter &ow, QString onTarget) const
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}
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}
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ow.removeTextAddCallback(spacerId);
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// check more than the name?
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QList<DomItem> signalList, methodList;
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for (auto ms : field(self, Fields::methods).values()) {
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for (auto m : ms.values()) {
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const MethodInfo *mPtr = m.as<MethodInfo>();
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if (mPtr && mPtr->methodType == MethodInfo::MethodType::Signal)
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signalList.append(m);
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else
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methodList.append(m);
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}
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}
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if (counter != ow.counter())
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spacerId = ow.addNewlinesAutospacerCallback(2);
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for (auto &sig : signalList) {
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ow.ensureNewline();
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sig.writeOut(ow);
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ow.ensureNewline();
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}
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ow.removeTextAddCallback(spacerId);
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if (counter != ow.counter())
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spacerId = ow.addNewlinesAutospacerCallback(2);
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for (auto &method : methodList) {
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ow.ensureNewline();
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method.writeOut(ow);
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ow.ensureNewline();
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}
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ow.removeTextAddCallback(spacerId);
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QList<DomItem> normalBindings, signalHandlers, delayedBindings;
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for (auto bName : bindings.sortedKeys()) {
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bool skipFirstNormal = m_propertyDefs.contains(bName);
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@ -878,22 +903,17 @@ void QmlObject::writeOut(DomItem &self, OutWriter &ow, QString onTarget) const
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}
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if (counter != ow.counter())
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spacerId = ow.addNewlinesAutospacerCallback(2);
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for (auto b : normalBindings)
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for (auto &b : normalBindings)
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b.writeOut(ow);
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ow.removeTextAddCallback(spacerId);
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if (counter != ow.counter())
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spacerId = ow.addNewlinesAutospacerCallback(2);
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for (auto ms : field(self, Fields::methods).values()) {
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for (auto m : ms.values()) {
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ow.ensureNewline();
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m.writeOut(ow);
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ow.ensureNewline();
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}
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}
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for (auto &b : delayedBindings)
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b.writeOut(ow);
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ow.removeTextAddCallback(spacerId);
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if (counter != ow.counter())
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spacerId = ow.addNewlinesAutospacerCallback(2);
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for (auto b : signalHandlers)
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for (auto &b : signalHandlers)
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b.writeOut(ow);
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ow.removeTextAddCallback(spacerId);
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if (counter != ow.counter())
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@ -914,11 +934,6 @@ void QmlObject::writeOut(DomItem &self, OutWriter &ow, QString onTarget) const
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}
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ow.removeTextAddCallback(spacerId);
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}
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if (counter != ow.counter())
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spacerId = ow.addNewlinesAutospacerCallback(2);
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for (auto b : delayedBindings)
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b.writeOut(ow);
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ow.removeTextAddCallback(spacerId);
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ow.decreaseIndent(1, baseIndent);
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ow.ensureNewline().write(u"}");
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}
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@ -1 +1 @@
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/* This file is licensed under the not a license license
1. You may not comply
2. Goodbye
*/
// Importing this is very important
import QtQuick 5.15
// Muddling the waters!
import QtQuick.Models 3.14 as muddle
// Importing that is important too
import Z
import That
import This // THIS IS VERY IMPORTANT!
import Y
import X.Z
import X.Y
import A.LLOHA
import A.B.B.A
// This comment is related to Item
Item {
// This to id
// Also id. (line 2)
// This is the third id
// fourth id comment
id: foo
// This to enum
enum Foo {
A = 3, // This is A
B, // This is B
C = 4, // This is C
D // This is D
}
// Orphan comment
// Another orphan
// More orphans
property variant some_array_literal: [30, 20, Math["PI"], [4, 3, 2], "foo", 0.3]
property bool some_bool: false
default property bool some_default_bool: 500 % 5 !== 0 // some_default_bool
// some_read_only_bool
readonly property bool some_read_only_bool: Math.sin(3) && (aFunc()[30] + 5) | 2 != 0
property bool something_computed: function (x) {
const PI = 3, DAYS_PER_YEAR = 365.25;
var x = 3 + 2;
x["bla"] = 50;
// This is an orphan inside something_computed
// Are these getting duplicated?
// This one to var few!
var few = new WhatEver();
x += Math.sin(3);
x--;
--x;
x++;
++x;
for (var x = 0; x < 100; x++) {
x++;
console.log("Foo");
}
for (var x in [3, 2, 1]) {
y++;
console.log("Bar");
}
while (true) {
console.log("Wee");
}
with (foo) {
bar;
x += 5;
} // This is related to with!
x3: do {
console.log("Hello");
} while (3 == 0)
try {
dangerous();
} catch (e) {
console.log(e);
} finally {
console.log("What else?");
}
switch (x) {
case 0:
x = 1;
break;
case 1:
x = 5;
break;
case 4:
x = 100;
break;
}
if (x == 50) {
console.log("true");
} else if (x == 50) {
console.log("other thing");
} else {
console.log("false");
}
if (x == 50) {
console.log("true");
} else if (x == 50) {
console.log("other thing");
x--;
} else {
console.log("false");
}
// Another orphan inside something_computed
return "foobar";
}()
x: 3 // Very cool
// This one to aFunc()
function aFunc() {
var x = 3;
return x;
}
signal say(string name, bool caps)
x: 3 // Very cool
Text {
x: 3 // Very cool
text: "Bla"
signal boo(int count, int times, real duration)
}
myFavouriteThings: [
// This is an orphan
// This is a cool text
Text {
},
// This is a cool rectangle
Rectangle {
}
]
// This comment is related to the property animation
PropertyAnimation on x {
id: foo2
x: 3
signal say(string name, bool caps)
}
}
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/* This file is licensed under the not a license license
1. You may not comply
2. Goodbye
*/
// Importing this is very important
import QtQuick 5.15
// Muddling the waters!
import QtQuick.Models 3.14 as muddle
// Importing that is important too
import Z
import That
import This // THIS IS VERY IMPORTANT!
import Y
import X.Z
import X.Y
import A.LLOHA
import A.B.B.A
// This comment is related to Item
Item {
// This to id
// Also id. (line 2)
// This is the third id
// fourth id comment
id: foo
// This to enum
enum Foo {
A = 3, // This is A
B, // This is B
C = 4, // This is C
D // This is D
}
// Orphan comment
// Another orphan
// More orphans
property variant some_array_literal: [30, 20, Math["PI"], [4, 3, 2], "foo", 0.3]
property bool some_bool: false
default property bool some_default_bool: 500 % 5 !== 0 // some_default_bool
// some_read_only_bool
readonly property bool some_read_only_bool: Math.sin(3) && (aFunc()[30] + 5) | 2 != 0
property bool something_computed: function (x) {
const PI = 3, DAYS_PER_YEAR = 365.25;
var x = 3 + 2;
x["bla"] = 50;
// This is an orphan inside something_computed
// Are these getting duplicated?
// This one to var few!
var few = new WhatEver();
x += Math.sin(3);
x--;
--x;
x++;
++x;
for (var x = 0; x < 100; x++) {
x++;
console.log("Foo");
}
for (var x in [3, 2, 1]) {
y++;
console.log("Bar");
}
while (true) {
console.log("Wee");
}
with (foo) {
bar;
x += 5;
} // This is related to with!
x3: do {
console.log("Hello");
} while (3 == 0)
try {
dangerous();
} catch (e) {
console.log(e);
} finally {
console.log("What else?");
}
switch (x) {
case 0:
x = 1;
break;
case 1:
x = 5;
break;
case 4:
x = 100;
break;
}
if (x == 50) {
console.log("true");
} else if (x == 50) {
console.log("other thing");
} else {
console.log("false");
}
if (x == 50) {
console.log("true");
} else if (x == 50) {
console.log("other thing");
x--;
} else {
console.log("false");
}
// Another orphan inside something_computed
return "foobar";
}()
signal say(string name, bool caps)
// This one to aFunc()
function aFunc() {
var x = 3;
return x;
}
// This one to aFunc()
myFavouriteThings: [
// This is an orphan
// This is a cool text
Text {
},
// This is a cool rectangle
Rectangle {
}
]
// This comment is related to the property animation
PropertyAnimation on x {
id: foo2
x: 3
y: x + 3
}
Component.onCompleted: console.log("Foo!")
Text {
x: 3 // Very cool
signal boo(int count, int times, real duration)
text: "Bla"
}
}
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@ -5,6 +5,11 @@ import QtQuick 2.15
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/* multi
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line */ // comment after multi line
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Item {
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function method(x) // function comment
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{ // just returns the double of x
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return 2 * x; // yep twice as much
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} // post method
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// binding comment
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a: {
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// header
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@ -26,11 +31,6 @@ Item {
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// footer
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}
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// post binding comment
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function method(x) // function comment
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{ // just returns the double of x
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return 2 * x; // yep twice as much
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} // post method
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}
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// footer file comment
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/* second comment */ /* third comment */
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@ -5,6 +5,11 @@ import QtQuick 2.15
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/* multi
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line */ // comment after multi line
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Item {
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function method(x) // function comment
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{ // just returns the double of x
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return 2 * x; // yep twice as much
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} // post method
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// binding comment
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a: {
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// header
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@ -26,11 +31,6 @@ Item {
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// footer
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}
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// post binding comment
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function method(x) // function comment
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{ // just returns the double of x
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return 2 * x; // yep twice as much
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} // post method
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}
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// footer file comment
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/* second comment */ /* third comment */
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@ -31,8 +31,6 @@ Window {
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return 45;
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}
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text: root.text
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function f(v = 4) {
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let c = 0;
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return {
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@ -42,6 +40,8 @@ Window {
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}()
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};
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}
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text: root.text
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}
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}
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}
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@ -0,0 +1,45 @@
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pragma pippo
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import QtQuick 2.15
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import QtQuick.Window 2.15
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Window {
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visible: true
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width: 640
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height: 480
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title: qsTr("Scroll")
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Rectangle {
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anchors.fill: parent
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ListView {
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width: parent.width
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model: {
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MySingleton.mySignal();
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20;
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}
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delegate: ItemDelegate {
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id: root
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text: "Item " + (index + 1)
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width: parent.width
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Rectangle {
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text: "bla"
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}
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MyComponent {
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text: root.text
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function f(v = 4) {
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let c = 0;
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return {
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"a": function () {
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if (b == 0)
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c += 78 * 5 * v;
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}()
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};
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}
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property int a: {
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return 45;
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}
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}
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}
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}
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}
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}
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@ -48,8 +48,6 @@ Window {
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}
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]
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text: root.text
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function f(v) {
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let c = 0;
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return {
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@ -59,6 +57,8 @@ Window {
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}()
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};
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}
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text: root.text
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}
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}
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}
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@ -2,6 +2,7 @@ import QtQuick 2.15
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Item {
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id: theFoo
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required data
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required property Item theItem
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@ -2,6 +2,7 @@ import QtQuick 2.15
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Item {
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id: theFoo
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required data
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required property Item theItem
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