Temporarily skip tst_qquickframebufferobject when using ANGLE.
Task-number: QTBUG-41815 Change-Id: I5c6ec36a4f8830d95e1d4904d1be41d752757339 Reviewed-by: Andrew Knight <andrew.knight@digia.com> Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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@ -173,6 +173,10 @@ void tst_QQuickFramebufferObject::testThatStuffWorks()
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QFETCH(bool, msaa);
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QFETCH(QSize, textureSize);
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#if defined(Q_OS_WIN32) && defined(QT_OPENGL_ES_2_ANGLE)
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QSKIP("QTBUG-41815");
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#endif
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frameInfo.renderCount = 0;
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frameInfo.msaaEnabled = false;
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frameInfo.msaaSupported = false;
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