examples/touchinteraction/multipointtouch: Fix broken score display
Fixes the broken score display in "Bearwhack". Change-Id: I43581947f71e4c6dd3cca43068f6d220a058cc46 Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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@ -87,7 +87,7 @@ Item {
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running: !startScreen.visible
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}
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property int score: 0
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property int score: particleSystem.score
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Text {
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anchors.right: parent.right
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@ -96,11 +96,13 @@ Item {
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color: "white"
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function padded(num) {
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var ret = num.toString();
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while (ret.length < 6)
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ret = "0" + ret;
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return ret;
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if (ret >= 0)
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return ret.padStart(6, "0");
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else
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return "-" + ret.substr(1).padStart(6, "0");
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}
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text: "Score: " + padded(score)
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text: "Score: " + padded(root.score)
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}
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MultiPointTouchArea {
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anchors.fill: parent
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@ -52,6 +52,9 @@ import QtQuick.Particles 2.0
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ParticleSystem {
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id: particleSystem
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property int score
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function explode(x,y) {
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fireEmitter.burst(100,x,y);
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}
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@ -116,13 +119,13 @@ ParticleSystem {
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once: true
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y: parent.height - 32
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groups: "bears"
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onAffectParticles: {
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onAffectParticles: function(particles) {
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for (var i=0;i<particles.length; i++) {
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if (particles[i].animationIndex != 0) {
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score++;
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particleSystem.score++;
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bloodEmitter.burst(100, particles[i].x, particles[i].y);
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} else {
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score--;
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particleSystem.score--;
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heartEmitter.burst(100, particles[i].x, particles[i].y);
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}
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particles[i].update = 1.0;
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