D3D12: Fix compilation with clang-cl
Fix error: qsgd3d12engine.cpp(3049,48): error: qualified reference to 'ActiveTexture' is a constructor name rather than a type in this context TransientFrameData::ActiveTexture::ActiveTexture(TransientFrameData::ActiveTexture::TypeRenderTarget, id); Change-Id: I159be55bbfe6effe6f70bf5113d6a090add69463 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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@ -3046,7 +3046,7 @@ void QSGD3D12EnginePrivate::useRenderTargetAsTexture(uint id)
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}
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tframeData.activeTextures[tframeData.activeTextureCount++] =
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TransientFrameData::ActiveTexture::ActiveTexture(TransientFrameData::ActiveTexture::TypeRenderTarget, id);
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TransientFrameData::ActiveTexture(TransientFrameData::ActiveTexture::TypeRenderTarget, id);
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}
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QImage QSGD3D12EnginePrivate::executeAndWaitReadbackRenderTarget(uint id)
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