D3D12: Fix compilation with clang-cl

Fix error:
qsgd3d12engine.cpp(3049,48):  error: qualified reference to 'ActiveTexture' is a constructor name rather than a type in this context
            TransientFrameData::ActiveTexture::ActiveTexture(TransientFrameData::ActiveTexture::TypeRenderTarget, id);

Change-Id: I159be55bbfe6effe6f70bf5113d6a090add69463
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
This commit is contained in:
Friedemann Kleint 2017-12-05 10:00:08 +01:00
parent 823428d994
commit c34e75e6c9
1 changed files with 1 additions and 1 deletions

View File

@ -3046,7 +3046,7 @@ void QSGD3D12EnginePrivate::useRenderTargetAsTexture(uint id)
}
tframeData.activeTextures[tframeData.activeTextureCount++] =
TransientFrameData::ActiveTexture::ActiveTexture(TransientFrameData::ActiveTexture::TypeRenderTarget, id);
TransientFrameData::ActiveTexture(TransientFrameData::ActiveTexture::TypeRenderTarget, id);
}
QImage QSGD3D12EnginePrivate::executeAndWaitReadbackRenderTarget(uint id)