From c34e75e6c9549daa3407eaae0ef4a0ac91802b02 Mon Sep 17 00:00:00 2001 From: Friedemann Kleint Date: Tue, 5 Dec 2017 10:00:08 +0100 Subject: [PATCH] D3D12: Fix compilation with clang-cl Fix error: qsgd3d12engine.cpp(3049,48): error: qualified reference to 'ActiveTexture' is a constructor name rather than a type in this context TransientFrameData::ActiveTexture::ActiveTexture(TransientFrameData::ActiveTexture::TypeRenderTarget, id); Change-Id: I159be55bbfe6effe6f70bf5113d6a090add69463 Reviewed-by: Laszlo Agocs --- src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp index 908f1221ab..2b4c94b749 100644 --- a/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp +++ b/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp @@ -3046,7 +3046,7 @@ void QSGD3D12EnginePrivate::useRenderTargetAsTexture(uint id) } tframeData.activeTextures[tframeData.activeTextureCount++] = - TransientFrameData::ActiveTexture::ActiveTexture(TransientFrameData::ActiveTexture::TypeRenderTarget, id); + TransientFrameData::ActiveTexture(TransientFrameData::ActiveTexture::TypeRenderTarget, id); } QImage QSGD3D12EnginePrivate::executeAndWaitReadbackRenderTarget(uint id)