Make sure we update filtering options on atlas textures.
We had had an optimization which tried to reduce state changes, but filtering is also changed in QSGTexture::updateBindOptions which Atlas::bind() didn't know anything about. Solution: don't try to be so clever. Task-number: QTBUG-35457 Change-Id: I39ac0106396921e1b652db2b2aa5a9923b35e825 Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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@ -140,7 +140,6 @@ Atlas::Atlas(const QSize &size)
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: m_allocator(size)
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, m_texture_id(0)
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, m_size(size)
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, m_filtering(QSGTexture::Linear)
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, m_allocated(false)
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{
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@ -315,9 +314,8 @@ void Atlas::uploadBgra(Texture *texture)
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}
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bool Atlas::bind(QSGTexture::Filtering filtering)
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void Atlas::bind(QSGTexture::Filtering filtering)
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{
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bool forceUpdate = false;
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if (!m_allocated) {
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m_allocated = true;
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@ -362,13 +360,12 @@ bool Atlas::bind(QSGTexture::Filtering filtering)
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glDeleteTextures(1, &m_texture_id);
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m_texture_id = 0;
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}
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forceUpdate = true;
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} else {
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glBindTexture(GL_TEXTURE_2D, m_texture_id);
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}
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if (m_texture_id == 0)
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return false;
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return;
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// Upload all pending images..
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for (int i=0; i<m_pending_uploads.size(); ++i) {
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@ -403,16 +400,11 @@ bool Atlas::bind(QSGTexture::Filtering filtering)
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#endif
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}
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if (filtering != m_filtering) {
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GLenum f = filtering == QSGTexture::Nearest ? GL_NEAREST : GL_LINEAR;
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, f);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, f);
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m_filtering = filtering;
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}
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GLenum f = filtering == QSGTexture::Nearest ? GL_NEAREST : GL_LINEAR;
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, f);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, f);
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m_pending_uploads.clear();
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return forceUpdate;
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}
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void Atlas::remove(Texture *t)
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@ -85,7 +85,7 @@ public:
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void invalidate();
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int textureId() const;
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bool bind(QSGTexture::Filtering filteing);
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void bind(QSGTexture::Filtering filtering);
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void upload(Texture *texture);
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void uploadBgra(Texture *texture);
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@ -104,8 +104,6 @@ private:
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GLuint m_internalFormat;
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GLuint m_externalFormat;
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QSGTexture::Filtering m_filtering;
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uint m_allocated : 1;
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uint m_use_bgra_fallback: 1;
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Binary file not shown.
After Width: | Height: | Size: 156 B |
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@ -0,0 +1,73 @@
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/****************************************************************************
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**
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** Copyright (C) 2014 Jolla Ltd, author: <gunnar.sletta@jollamobile.com>
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.2
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/*
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The test verifies that batching does not interfere with overlapping
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regions.
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#samples: 8
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PixelPos R G B Error-tolerance
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#final: 10 10 0.0 0.0 0.0 0.0
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#final: 20 10 1.0 1.0 1.0 0.0
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#final: 30 10 0.0 0.0 0.0 0.0
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#final: 40 10 0.5 0.5 0.5 0.1
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#final: 50 10 0.0 0.0 0.0 0.0
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#final: 60 10 1.0 1.0 1.0 0.0
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#final: 70 10 0.0 0.0 0.0 0.0
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#final: 80 10 0.5 0.5 0.5 0.1
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*/
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RenderTestBase
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{
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Item {
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x: 10
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y: 10
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scale: 10
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Image { x: 0; source: "blacknwhite.png"; smooth: false }
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Image { x: 2; source: "blacknwhite.png"; smooth: true }
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Image { x: 4; source: "blacknwhite.png"; smooth: false }
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Image { x: 6; source: "blacknwhite.png"; smooth: true }
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}
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finalStageComplete: true
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}
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@ -12,4 +12,5 @@ DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0
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OTHER_FILES += \
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data/render_OutOfFloatRange.qml \
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data/simple.qml
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data/simple.qml \
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data/render_ImageFiltering.qml
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@ -327,6 +327,7 @@ void tst_SceneGraph::render_data()
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<< "data/render_OutOfFloatRange.qml"
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<< "data/render_StackingOrder.qml"
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<< "data/render_Mipmap.qml"
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<< "data/render_ImageFiltering.qml"
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;
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QRegExp sampleCount("#samples: *(\\d+)");
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