a nested Window automatically becomes transient for its parent
If you declare Window { Window {}} or Window { Item { Window {}}} the inner window will automatically become transient for the outer one. The transient relationship must be set before the inner window becomes visible though, so declaring visible: true doesn't always work, depending on initialization order. It's OK if you assign visible (or call show()) later on when the user needs to see the transient window for the first time. Also added documentation. Change-Id: I888c3b9da6d44d11516227c085bcc12a5ccb5e81 Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com> Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
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@ -32,6 +32,9 @@ Third party components
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* Important Behavior Changes *
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****************************************************************************
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- A Window declared nested inside another Item or Window automatically
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becomes transient for (centered upon) its parent's window, if x and y
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were not explicitly specified
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****************************************************************************
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* Library *
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@ -2685,6 +2685,23 @@ void QQuickItemPrivate::data_append(QQmlListProperty<QObject> *prop, QObject *o)
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} else {
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if (o->inherits("QGraphicsItem"))
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qWarning("Cannot add a QtQuick 1.0 item (%s) into a QtQuick 2.0 scene!", o->metaObject()->className());
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else {
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QQuickWindow *thisWindow = qmlobject_cast<QQuickWindow *>(o);
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QQuickItem *item = that;
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QQuickWindow *itemWindow = that->window();
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while (!itemWindow && item && item->parentItem()) {
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item = item->parentItem();
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itemWindow = item->window();
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}
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if (thisWindow) {
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if (itemWindow)
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thisWindow->setTransientParent(itemWindow);
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else
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QObject::connect(item, SIGNAL(windowChanged(QQuickWindow*)),
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thisWindow, SLOT(setTransientParent_helper(QQuickWindow*)));
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}
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}
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// XXX todo - do we really want this behavior?
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o->setParent(that);
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@ -4413,8 +4430,8 @@ void QQuickItemPrivate::deliverDragEvent(QEvent *e)
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*/
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void QQuickItem::itemChange(ItemChange change, const ItemChangeData &value)
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{
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Q_UNUSED(change);
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Q_UNUSED(value);
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if (change == ItemSceneChange)
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emit windowChanged(value.window);
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}
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#ifndef QT_NO_IM
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@ -355,6 +355,7 @@ Q_SIGNALS:
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void smoothChanged(bool);
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void antialiasingChanged(bool);
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void clipChanged(bool);
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Q_REVISION(1) void windowChanged(QQuickWindow* window);
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// XXX todo
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void childrenChanged();
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@ -414,7 +414,10 @@ void QQuickWindowPrivate::init(QQuickWindow *c)
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QQmlListProperty<QObject> QQuickWindowPrivate::data()
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{
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initContentItem();
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return QQuickItemPrivate::get(contentItem)->data();
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return QQmlListProperty<QObject>(q_func(), 0, QQuickWindowPrivate::data_append,
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QQuickWindowPrivate::data_count,
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QQuickWindowPrivate::data_at,
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QQuickWindowPrivate::data_clear);
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}
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void QQuickWindowPrivate::initContentItem()
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@ -846,7 +849,21 @@ void QQuickWindowPrivate::cleanup(QSGNode *n)
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import QtQuick.Window 2.1
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\endcode
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Restricting this import will allow you to have a QML environment without access to window system features.
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Omitting this import will allow you to have a QML environment without
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access to window system features.
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A Window can be declared inside an Item or inside another Window; in that
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case the inner Window will automatically become "transient for" the outer
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Window: that is, most platforms will show it centered upon the outer window
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by default, and there may be other platform-dependent behaviors, depending
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also on the \l flags. If the nested window is intended to be a dialog in
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your application, you should also set \l flags to Qt.Dialog, because some
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window managers will not provide the centering behavior without that flag.
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You can also declare multiple windows inside a top-level \l QtObject, in which
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case the windows will have no transient relationship.
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Alternatively you can set or bind \l x and \l y to position the Window
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explicitly on the screen.
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*/
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/*!
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\class QQuickWindow
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@ -1094,7 +1111,10 @@ QQuickItem *QQuickWindow::contentItem() const
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}
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/*!
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Returns the item which currently has active focus.
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\property QQuickWindow::activeFocusItem
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\brief The item which currently has active focus or \c null if there is
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no item with active focus.
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*/
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QQuickItem *QQuickWindow::activeFocusItem() const
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{
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@ -2037,6 +2057,64 @@ bool QQuickWindowPrivate::dragOverThreshold(qreal d, Qt::Axis axis, QMouseEvent
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return overThreshold;
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}
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/*!
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\qmlproperty list<Object> QtQuick.Window2::Window::data
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\default
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The data property allows you to freely mix visual children, resources
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and other Windows in a Window.
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If you assign another Window to the data list, the nested window will
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become "transient for" the outer Window.
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If you assign an \l Item to the data list, it becomes a child of the
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Window's \l contentItem, so that it appears inside the window. The item's
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parent will be the window's contentItem, which is the root of the Item
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ownership tree within that Window.
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If you assign any other object type, it is added as a resource.
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It should not generally be necessary to refer to the \c data property,
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as it is the default property for Window and thus all child items are
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automatically assigned to this property.
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\sa QWindow::transientParent()
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*/
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void QQuickWindowPrivate::data_append(QQmlListProperty<QObject> *property, QObject *o)
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{
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if (!o)
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return;
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QQuickWindow *that = static_cast<QQuickWindow *>(property->object);
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if (QQuickWindow *window = qmlobject_cast<QQuickWindow *>(o))
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window->setTransientParent(that);
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QQmlListProperty<QObject> itemProperty = QQuickItemPrivate::get(that->contentItem())->data();
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itemProperty.append(&itemProperty, o);
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}
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int QQuickWindowPrivate::data_count(QQmlListProperty<QObject> *property)
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{
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QQuickWindow *win = static_cast<QQuickWindow*>(property->object);
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if (!win || !win->contentItem() || !QQuickItemPrivate::get(win->contentItem())->data().count)
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return 0;
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QQmlListProperty<QObject> itemProperty = QQuickItemPrivate::get(win->contentItem())->data();
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return itemProperty.count(&itemProperty);
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}
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QObject *QQuickWindowPrivate::data_at(QQmlListProperty<QObject> *property, int i)
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{
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QQuickWindow *win = static_cast<QQuickWindow*>(property->object);
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QQmlListProperty<QObject> itemProperty = QQuickItemPrivate::get(win->contentItem())->data();
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return itemProperty.at(&itemProperty, i);
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}
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void QQuickWindowPrivate::data_clear(QQmlListProperty<QObject> *property)
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{
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QQuickWindow *win = static_cast<QQuickWindow*>(property->object);
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QQmlListProperty<QObject> itemProperty = QQuickItemPrivate::get(win->contentItem())->data();
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itemProperty.clear(&itemProperty);
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}
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bool QQuickWindowPrivate::isRenderable() const
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{
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const QQuickWindow *q = q_func();
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d->renderer = 0;
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}
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void QQuickWindow::setTransientParent_helper(QQuickWindow *window)
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{
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setTransientParent(window);
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disconnect(sender(), SIGNAL(windowChanged(QQuickWindow*)),
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this, SLOT(setTransientParent_helper(QQuickWindow*)));
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}
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/*!
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Returns the opengl context used for rendering.
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@ -162,6 +162,7 @@ protected:
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private Q_SLOTS:
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void maybeUpdate();
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void cleanupSceneGraph();
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void setTransientParent_helper(QQuickWindow *window);
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private:
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friend class QQuickItem;
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@ -224,6 +224,12 @@ public:
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static bool dragOverThreshold(qreal d, Qt::Axis axis, QMouseEvent *event);
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// data property
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static void data_append(QQmlListProperty<QObject> *, QObject *);
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static int data_count(QQmlListProperty<QObject> *);
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static QObject *data_at(QQmlListProperty<QObject> *, int);
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static void data_clear(QQmlListProperty<QObject> *);
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private:
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static void cleanupNodesOnShutdown(QQuickItem *);
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};
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@ -585,7 +585,7 @@ void tst_QQuickMouseArea::pressedCanceledOnWindowDeactivate()
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QWindow *secondWindow = qvariant_cast<QWindow*>(window->rootObject()->property("secondWindow"));
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secondWindow->setProperty("visible", true);
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QTest::qWaitForWindowActive(secondWindow);
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QTest::qWaitForWindowExposed(secondWindow);
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QVERIFY(!window->rootObject()->property("pressed").toBool());
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QVERIFY(window->rootObject()->property("canceled").toBool());
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