BorderImage support for @2x assets
Despite being a subclass of QQuickImageBase, BorderImage components did not support using @2x assets like Image components. The 9 patch image logic now accounts for device pixel ratio when needed. Manual tests added for stretch, repeat and round tiling modes. [ChangeLog][BorderImage] Add support for @2x HiDPI border images. This means, no more need to multiply the border sizes by the device pixel ratio. Change-Id: I79958739929964c816ba5dacedd9eaf93a60a183 Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@theqtcompany.com> Reviewed-by: Morten Johan Sørvig <morten.sorvig@theqtcompany.com>
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@ -40,6 +40,7 @@
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#include <QtNetwork/qnetworkreply.h>
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#include <QtNetwork/qnetworkreply.h>
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#include <QtCore/qfile.h>
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#include <QtCore/qfile.h>
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#include <QtCore/qmath.h>
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#include <QtCore/qmath.h>
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#include <QtGui/qguiapplication.h>
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#include <private/qqmlglobal_p.h>
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#include <private/qqmlglobal_p.h>
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@ -321,7 +322,13 @@ void QQuickBorderImage::load()
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if (d->cache)
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if (d->cache)
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options |= QQuickPixmap::Cache;
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options |= QQuickPixmap::Cache;
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d->pix.clear(this);
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d->pix.clear(this);
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d->pix.load(qmlEngine(this), d->url, options);
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const qreal targetDevicePixelRatio = (window() ? window()->effectiveDevicePixelRatio() : qGuiApp->devicePixelRatio());
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d->devicePixelRatio = 1.0;
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QUrl loadUrl = d->url;
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resolve2xLocalFile(d->url, targetDevicePixelRatio, &loadUrl, &d->devicePixelRatio);
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d->pix.load(qmlEngine(this), loadUrl, d->sourcesize * d->devicePixelRatio, options);
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if (d->pix.isLoading()) {
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if (d->pix.isLoading()) {
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if (d->progress != 0.0) {
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if (d->progress != 0.0) {
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@ -329,8 +336,19 @@ void QQuickBorderImage::load()
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emit progressChanged(d->progress);
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emit progressChanged(d->progress);
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}
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}
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d->status = Loading;
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d->status = Loading;
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d->pix.connectFinished(this, SLOT(requestFinished()));
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d->pix.connectDownloadProgress(this, SLOT(requestProgress(qint64,qint64)));
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static int thisRequestProgress = -1;
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static int thisRequestFinished = -1;
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if (thisRequestProgress == -1) {
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thisRequestProgress =
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QQuickImageBase::staticMetaObject.indexOfSlot("requestProgress(qint64,qint64)");
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thisRequestFinished =
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QQuickImageBase::staticMetaObject.indexOfSlot("requestFinished()");
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}
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d->pix.connectFinished(this, thisRequestFinished);
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d->pix.connectDownloadProgress(this, thisRequestProgress);
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update(); //pixmap may have invalidated texture, updatePaintNode needs to be called before the next repaint
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} else {
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} else {
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requestFinished();
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requestFinished();
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return;
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return;
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@ -495,7 +513,7 @@ void QQuickBorderImage::requestFinished()
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}
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}
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}
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}
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setImplicitSize(impsize.width(), impsize.height());
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setImplicitSize(impsize.width() / d->devicePixelRatio, impsize.height() / d->devicePixelRatio);
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emit statusChanged(d->status);
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emit statusChanged(d->status);
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if (sourceSize() != d->oldSourceSize) {
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if (sourceSize() != d->oldSourceSize) {
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d->oldSourceSize = sourceSize();
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d->oldSourceSize = sourceSize();
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@ -569,40 +587,29 @@ QSGNode *QQuickBorderImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeDat
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QRectF innerTargetRect = targetRect;
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QRectF innerTargetRect = targetRect;
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if (d->border) {
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if (d->border) {
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const QQuickScaleGrid *border = d->getScaleGrid();
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const QQuickScaleGrid *border = d->getScaleGrid();
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innerSourceRect = QRectF(border->left() / qreal(d->pix.width()),
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innerSourceRect = QRectF(border->left() * d->devicePixelRatio / qreal(d->pix.width()),
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border->top() / qreal(d->pix.height()),
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border->top() * d->devicePixelRatio / qreal(d->pix.height()),
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qMax<qreal>(0, d->pix.width() - border->right() - border->left()) / d->pix.width(),
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qMax<qreal>(0, d->pix.width() - (border->right() + border->left()) * d->devicePixelRatio) / d->pix.width(),
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qMax<qreal>(0, d->pix.height() - border->bottom() - border->top()) / d->pix.height());
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qMax<qreal>(0, d->pix.height() - (border->bottom() + border->top()) * d->devicePixelRatio) / d->pix.height());
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innerTargetRect = QRectF(border->left(),
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innerTargetRect = QRectF(border->left(),
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border->top(),
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border->top(),
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qMax<qreal>(0, width() - border->right() - border->left()),
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qMax<qreal>(0, width() - (border->right() + border->left())),
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qMax<qreal>(0, height() - border->bottom() - border->top()));
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qMax<qreal>(0, height() - (border->bottom() + border->top())));
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}
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}
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qreal hTiles = 1;
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qreal hTiles = 1;
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qreal vTiles = 1;
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qreal vTiles = 1;
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if (innerSourceRect.width() != 0) {
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const QSizeF innerTargetSize = innerTargetRect.size() * d->devicePixelRatio;
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switch (d->horizontalTileMode) {
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if (innerSourceRect.width() != 0
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case QQuickBorderImage::Repeat:
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&& d->horizontalTileMode != QQuickBorderImage::Stretch) {
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hTiles = innerTargetRect.width() / qreal(innerSourceRect.width() * d->pix.width());
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hTiles = innerTargetSize.width() / qreal(innerSourceRect.width() * d->pix.width());
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break;
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if (d->horizontalTileMode == QQuickBorderImage::Round)
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case QQuickBorderImage::Round:
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hTiles = qCeil(hTiles);
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hTiles = qCeil(innerTargetRect.width() / qreal(innerSourceRect.width() * d->pix.width()));
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break;
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default:
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break;
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}
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}
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}
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if (innerSourceRect.height() != 0) {
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if (innerSourceRect.height() != 0
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switch (d->verticalTileMode) {
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&& d->verticalTileMode != QQuickBorderImage::Stretch) {
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case QQuickBorderImage::Repeat:
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vTiles = innerTargetSize.height() / qreal(innerSourceRect.height() * d->pix.height());
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vTiles = innerTargetRect.height() / qreal(innerSourceRect.height() * d->pix.height());
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if (d->verticalTileMode == QQuickBorderImage::Round)
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break;
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vTiles = qCeil(vTiles);
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case QQuickBorderImage::Round:
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vTiles = qCeil(innerTargetRect.height() / qreal(innerSourceRect.height() * d->pix.height()));
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break;
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default:
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break;
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}
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}
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}
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node->setTargetRect(targetRect);
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node->setTargetRect(targetRect);
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@ -0,0 +1,99 @@
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/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtQml module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL21$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.0
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Rectangle {
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width: 900
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height: 400
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readonly property real imageBorder: 32
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readonly property real animDuration: 3000
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readonly property real animMin: 2 * imageBorder
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readonly property real animMax: 280
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Text {
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anchors.bottom: row.top
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anchors.horizontalCenter: parent.horizontalCenter
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text: "Green => standard DPI; purple => @2x"
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}
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Row {
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id: row
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anchors.centerIn: parent
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spacing: 10
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Repeater {
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model: 3
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delegate: Item {
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width: animMax
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height: animMax
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BorderImage {
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source : index === 0 ? "BorderImage.png" : "TiledBorderImage.png"
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anchors.centerIn: parent
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border {
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left: imageBorder; right: imageBorder
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top: imageBorder; bottom: imageBorder
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}
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horizontalTileMode: index === 0 ? BorderImage.Stretch :
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index === 1 ? BorderImage.Repeat : BorderImage.Round
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verticalTileMode: index === 0 ? BorderImage.Stretch :
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index === 1 ? BorderImage.Repeat : BorderImage.Round
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width: animMin
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SequentialAnimation on width {
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NumberAnimation { to: animMax; duration: animDuration }
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NumberAnimation { to: animMin; duration: animDuration }
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loops: Animation.Infinite
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}
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height: animMax
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SequentialAnimation on height {
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NumberAnimation { to: animMin; duration: animDuration }
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NumberAnimation { to: animMax; duration: animDuration }
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loops: Animation.Infinite
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}
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}
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Text {
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anchors.top: parent.bottom
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anchors.horizontalCenter: parent.horizontalCenter
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font.pixelSize: 18
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text: index === 0 ? "Stretch" :
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index === 1 ? "Repeat" : "Round"
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}
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}
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}
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}
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}
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