Add Q_UNUSED for reserved fields.
Prevents the following compiler errors with Clang src/quick/scenegraph/coreapi/qsggeometry.h:183:10: error: private field 'm_reserved_bits' is not used [-Werror,-Wunused-private-field] uint m_reserved_bits : 25; ^ src/quick/scenegraph/util/qsgsimplerectnode.h:66:11: error: private field 'reserved' is not used [-Werror,-Wunused-private-field] void *reserved; ^ src/quick/items/qquickclipnode_p.h:66:10: error: private field 'm_reserved' is not used [-Werror,-Wunused-private-field] uint m_reserved : 31; ^ src/quick/scenegraph/coreapi/qsgmaterial.h:143:11: error: private field 'm_reserved' is not used [-Werror,-Wunused-private-field] void *m_reserved; ^ src/quick/scenegraph/coreapi/qsgnode.h:267:10: error: private field 'm_reserved' is not used [-Werror,-Wunused-private-field] uint m_reserved : 31; Change-Id: I0ea00fbd4b45156dedabfd16a3cb3e5f6170f2ff Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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@ -51,6 +51,7 @@ QQuickDefaultClipNode::QQuickDefaultClipNode(const QRectF &rect)
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, m_dirty_geometry(true)
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, m_geometry(QSGGeometry::defaultAttributes_Point2D(), 0)
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{
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Q_UNUSED(m_reserved);
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setGeometry(&m_geometry);
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setIsRectangular(true);
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}
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@ -406,6 +406,7 @@ QSGGeometry::QSGGeometry(const QSGGeometry::AttributeSet &attributes,
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, m_vertex_usage_pattern(AlwaysUploadPattern)
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, m_line_width(1.0)
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{
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Q_UNUSED(m_reserved_bits);
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Q_ASSERT(m_attributes.count > 0);
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Q_ASSERT(m_attributes.stride > 0);
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@ -166,6 +166,7 @@ static bool qsg_leak_check = !qgetenv("QML_LEAK_CHECK").isEmpty();
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*/
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QSGMaterialShader::QSGMaterialShader()
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{
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Q_UNUSED(m_reserved);
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}
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/*!
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@ -544,6 +545,7 @@ static void qt_print_material_count()
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QSGMaterial::QSGMaterial()
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: m_flags(0)
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{
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Q_UNUSED(m_reserved);
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#ifndef QT_NO_DEBUG
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if (qsg_leak_check) {
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++qt_material_count;
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@ -1053,6 +1053,7 @@ void QSGGeometryNode::setInheritedOpacity(qreal opacity)
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QSGClipNode::QSGClipNode()
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: QSGBasicGeometryNode(ClipNodeType)
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{
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Q_UNUSED(m_reserved);
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}
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@ -61,6 +61,7 @@ QT_BEGIN_NAMESPACE
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QSGSimpleRectNode::QSGSimpleRectNode(const QRectF &rect, const QColor &color)
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: m_geometry(QSGGeometry::defaultAttributes_Point2D(), 4)
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{
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Q_UNUSED(reserved);
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QSGGeometry::updateRectGeometry(&m_geometry, rect);
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m_material.setColor(color);
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setMaterial(&m_material);
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