Doc: Add example category to all the files that haven't yet got it
Added example category and also fixed one copy-paste mistake in Vulkan Texture Import.
Task-number: QTBUG-116205
Change-Id: I96692f214849596e9555c635d9996d9b884c5cab
Reviewed-by: Kai Köhne <kai.koehne@qt.io>
(cherry picked from commit e421c21c3b
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Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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/*!
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\example scenegraph/customgeometry
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\title Scene Graph - Custom Geometry
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\examplecategory {Graphics & Multimedia}
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\ingroup qtquickexamples
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\brief Shows how to implement a custom geometry in the Qt Quick Scene Graph.
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/*!
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\example scenegraph/custommaterial
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\title Scene Graph - Custom Material
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\examplecategory {Graphics & Multimedia}
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\ingroup qtquickexamples
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\brief Shows how to implement a custom material in the Qt Quick Scene Graph.
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/*!
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\example scenegraph/customrendernode
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\title Scene Graph - Custom QSGRenderNode
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\examplecategory {Graphics & Multimedia}
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\ingroup qtquickexamples
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\brief Shows how to use QSGRenderNode to implement custom rendering in the Qt Quick scenegraph.
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/*!
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\example scenegraph/d3d11underqml
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\title Scene Graph - Direct3D 11 Under QML
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\examplecategory {Graphics & Multimedia}
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\ingroup qtquickexamples
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\brief Shows how to render directly with Direct3D 11 under a Qt Quick scene.
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/*!
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\example scenegraph/graph
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\title Scene Graph - Graph
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\examplecategory {Graphics & Multimedia}
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\ingroup qtquickexamples
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\brief Demonstrates how one can combine custom materials and geometries
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/*!
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\example scenegraph/metaltextureimport
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\title Scene Graph - Metal Texture Import
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\examplecategory {Graphics & Multimedia}
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\ingroup qtquickexamples
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\brief Shows how to use a texture created directly with Metal.
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/*!
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\example scenegraph/metalunderqml
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\title Scene Graph - Metal Under QML
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\examplecategory {Graphics & Multimedia}
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\ingroup qtquickexamples
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\brief Shows how to render directly with Metal under a Qt Quick scene.
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/*!
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\example scenegraph/openglunderqml
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\title Scene Graph - OpenGL Under QML
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\examplecategory {Graphics & Multimedia}
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\ingroup qtquickexamples
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\brief Shows how to render OpenGL under a Qt Quick scene.
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/*!
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\example scenegraph/rhitextureitem
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\title Scene Graph - RHI Texture Item
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\examplecategory {Graphics & Multimedia}
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\ingroup qtquickexamples
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\brief Shows how to implement a custom QQuickItem that displays a QRhi-rendered texture.
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/*!
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\example scenegraph/rhiunderqml
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\title Scene Graph - RHI Under QML
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\examplecategory {Graphics & Multimedia}
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\ingroup qtquickexamples
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\brief Shows how to render directly with \l QRhi under a Qt Quick scene.
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/*!
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\example scenegraph/twotextureproviders
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\title Scene Graph - Two Texture Providers
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\examplecategory {Graphics & Multimedia}
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\ingroup qtquickexamples
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\brief Shows how to combine two textures from two texture providers in a custom scene graph node.
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/*!
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\example scenegraph/vulkantextureimport
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\title Scene Graph - Vulkan Texture Import
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\examplecategory {Graphics & Multimedia}
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\ingroup qtquickexamples
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\brief Shows how to use a texture created directly with use a texture created directly withulkan.
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\brief Shows how to use a texture created directly with Vulkan.
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\image vulkantextureimport-example.jpg
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/*!
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\example scenegraph/vulkanunderqml
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\title Scene Graph - Vulkan Under QML
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\examplecategory {Graphics & Multimedia}
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\ingroup qtquickexamples
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\brief Shows how to render directly with Vulkan under a Qt Quick scene.
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