Doc: Add example category to all the files that haven't yet got it

Added example category and also fixed one copy-paste mistake in Vulkan Texture Import.

Task-number: QTBUG-116205
Change-Id: I96692f214849596e9555c635d9996d9b884c5cab
Reviewed-by: Kai Köhne <kai.koehne@qt.io>
(cherry picked from commit e421c21c3b)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
This commit is contained in:
Inkamari Harjula 2023-08-22 10:20:40 +03:00 committed by Qt Cherry-pick Bot
parent 1d7dfa2b13
commit d98d50f6ef
13 changed files with 14 additions and 1 deletions

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/*!
\example scenegraph/customgeometry
\title Scene Graph - Custom Geometry
\examplecategory {Graphics & Multimedia}
\ingroup qtquickexamples
\brief Shows how to implement a custom geometry in the Qt Quick Scene Graph.

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@ -4,6 +4,7 @@
/*!
\example scenegraph/custommaterial
\title Scene Graph - Custom Material
\examplecategory {Graphics & Multimedia}
\ingroup qtquickexamples
\brief Shows how to implement a custom material in the Qt Quick Scene Graph.

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/*!
\example scenegraph/customrendernode
\title Scene Graph - Custom QSGRenderNode
\examplecategory {Graphics & Multimedia}
\ingroup qtquickexamples
\brief Shows how to use QSGRenderNode to implement custom rendering in the Qt Quick scenegraph.

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/*!
\example scenegraph/d3d11underqml
\title Scene Graph - Direct3D 11 Under QML
\examplecategory {Graphics & Multimedia}
\ingroup qtquickexamples
\brief Shows how to render directly with Direct3D 11 under a Qt Quick scene.

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/*!
\example scenegraph/graph
\title Scene Graph - Graph
\examplecategory {Graphics & Multimedia}
\ingroup qtquickexamples
\brief Demonstrates how one can combine custom materials and geometries

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/*!
\example scenegraph/metaltextureimport
\title Scene Graph - Metal Texture Import
\examplecategory {Graphics & Multimedia}
\ingroup qtquickexamples
\brief Shows how to use a texture created directly with Metal.

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/*!
\example scenegraph/metalunderqml
\title Scene Graph - Metal Under QML
\examplecategory {Graphics & Multimedia}
\ingroup qtquickexamples
\brief Shows how to render directly with Metal under a Qt Quick scene.

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/*!
\example scenegraph/openglunderqml
\title Scene Graph - OpenGL Under QML
\examplecategory {Graphics & Multimedia}
\ingroup qtquickexamples
\brief Shows how to render OpenGL under a Qt Quick scene.

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/*!
\example scenegraph/rhitextureitem
\title Scene Graph - RHI Texture Item
\examplecategory {Graphics & Multimedia}
\ingroup qtquickexamples
\brief Shows how to implement a custom QQuickItem that displays a QRhi-rendered texture.

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/*!
\example scenegraph/rhiunderqml
\title Scene Graph - RHI Under QML
\examplecategory {Graphics & Multimedia}
\ingroup qtquickexamples
\brief Shows how to render directly with \l QRhi under a Qt Quick scene.

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/*!
\example scenegraph/twotextureproviders
\title Scene Graph - Two Texture Providers
\examplecategory {Graphics & Multimedia}
\ingroup qtquickexamples
\brief Shows how to combine two textures from two texture providers in a custom scene graph node.

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/*!
\example scenegraph/vulkantextureimport
\title Scene Graph - Vulkan Texture Import
\examplecategory {Graphics & Multimedia}
\ingroup qtquickexamples
\brief Shows how to use a texture created directly with use a texture created directly withulkan.
\brief Shows how to use a texture created directly with Vulkan.
\image vulkantextureimport-example.jpg

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/*!
\example scenegraph/vulkanunderqml
\title Scene Graph - Vulkan Under QML
\examplecategory {Graphics & Multimedia}
\ingroup qtquickexamples
\brief Shows how to render directly with Vulkan under a Qt Quick scene.