Remove QSGSimpleMaterial
And port the graph example to QSGMaterial and the RHI. We will not anymore add a direct OpenGL path (that would mean using QSGMaterialShader) for the example because the upcoming purge renders that useless anyway. Task-number: QTBUG-82988 Change-Id: I137575ed5df45b6bfc34a11d73dc5100945081c5 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
This commit is contained in:
parent
aafd78d034
commit
fd4f121fca
|
@ -5,7 +5,6 @@ add_subdirectory(customgeometry)
|
|||
add_subdirectory(threadedanimation)
|
||||
if(QT_FEATURE_opengl OR QT_FEATURE_opengles2 OR QT_FEATURE_opengles3)
|
||||
add_subdirectory(graph)
|
||||
add_subdirectory(simplematerial)
|
||||
add_subdirectory(fboitem)
|
||||
add_subdirectory(openglunderqml)
|
||||
add_subdirectory(textureinthread)
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
<RCC>
|
||||
<qresource prefix="/scenegraph/graph">
|
||||
<file>main.qml</file>
|
||||
<file>shaders/noisy.vsh</file>
|
||||
<file>shaders/noisy.fsh</file>
|
||||
<file>shaders/line.vsh</file>
|
||||
<file>shaders/line.fsh</file>
|
||||
<file>shaders/noisy.vert.qsb</file>
|
||||
<file>shaders/noisy.frag.qsb</file>
|
||||
<file>shaders/line.vert.qsb</file>
|
||||
<file>shaders/line.frag.qsb</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
|
|
@ -52,45 +52,90 @@
|
|||
|
||||
#include <QtGui/QColor>
|
||||
|
||||
#include <QtQuick/QSGSimpleMaterial>
|
||||
#include <QtQuick/QSGMaterial>
|
||||
|
||||
struct LineMaterial
|
||||
class LineShader : public QSGMaterialRhiShader
|
||||
{
|
||||
QColor color;
|
||||
float spread;
|
||||
float size;
|
||||
};
|
||||
|
||||
class LineShader : public QSGSimpleMaterialShader<LineMaterial>
|
||||
{
|
||||
QSG_DECLARE_SIMPLE_SHADER(LineShader, LineMaterial)
|
||||
|
||||
public:
|
||||
LineShader() {
|
||||
setShaderSourceFile(QOpenGLShader::Vertex, ":/scenegraph/graph/shaders/line.vsh");
|
||||
setShaderSourceFile(QOpenGLShader::Fragment, ":/scenegraph/graph/shaders/line.fsh");
|
||||
setShaderFileName(VertexStage, QLatin1String(":/scenegraph/graph/shaders/line.vert.qsb"));
|
||||
setShaderFileName(FragmentStage, QLatin1String(":/scenegraph/graph/shaders/line.frag.qsb"));
|
||||
}
|
||||
|
||||
QList<QByteArray> attributes() const override { return QList<QByteArray>() << "pos" << "t"; }
|
||||
|
||||
void updateState(const LineMaterial *m, const LineMaterial *) override {
|
||||
program()->setUniformValue(id_color, m->color);
|
||||
program()->setUniformValue(id_spread, m->spread);
|
||||
program()->setUniformValue(id_size, m->size);
|
||||
}
|
||||
|
||||
void resolveUniforms() override {
|
||||
id_spread = program()->uniformLocation("spread");
|
||||
id_size = program()->uniformLocation("size");
|
||||
id_color = program()->uniformLocation("color");
|
||||
}
|
||||
|
||||
private:
|
||||
int id_color = -1;
|
||||
int id_spread = -1;
|
||||
int id_size = -1;
|
||||
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
|
||||
};
|
||||
|
||||
class LineMaterial : public QSGMaterial
|
||||
{
|
||||
public:
|
||||
LineMaterial()
|
||||
{
|
||||
setFlag(SupportsRhiShader);
|
||||
setFlag(Blending);
|
||||
}
|
||||
|
||||
QSGMaterialType *type() const override
|
||||
{
|
||||
static QSGMaterialType type;
|
||||
return &type;
|
||||
}
|
||||
|
||||
QSGMaterialShader *createShader() const override
|
||||
{
|
||||
Q_ASSERT(flags().testFlag(RhiShaderWanted));
|
||||
return new LineShader;
|
||||
}
|
||||
|
||||
int compare(const QSGMaterial *m) const override
|
||||
{
|
||||
const LineMaterial *other = static_cast<const LineMaterial *>(m);
|
||||
|
||||
if (int diff = int(state.color.rgb()) - int(other->state.color.rgb()))
|
||||
return diff;
|
||||
|
||||
if (int diff = state.size - other->state.size)
|
||||
return diff;
|
||||
|
||||
if (int diff = state.spread - other->state.spread)
|
||||
return diff;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct {
|
||||
QColor color;
|
||||
float size;
|
||||
float spread;
|
||||
} state;
|
||||
};
|
||||
|
||||
bool LineShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *)
|
||||
{
|
||||
QByteArray *buf = state.uniformData();
|
||||
Q_ASSERT(buf->size() >= 92);
|
||||
|
||||
if (state.isMatrixDirty()) {
|
||||
const QMatrix4x4 m = state.combinedMatrix();
|
||||
memcpy(buf->data(), m.constData(), 64);
|
||||
}
|
||||
|
||||
if (state.isOpacityDirty()) {
|
||||
const float opacity = state.opacity();
|
||||
memcpy(buf->data() + 80, &opacity, 4);
|
||||
}
|
||||
|
||||
LineMaterial *mat = static_cast<LineMaterial *>(newMaterial);
|
||||
float c[4] = { float(mat->state.color.redF()),
|
||||
float(mat->state.color.greenF()),
|
||||
float(mat->state.color.blueF()),
|
||||
float(mat->state.color.alphaF()) };
|
||||
memcpy(buf->data() + 64, c, 16);
|
||||
memcpy(buf->data() + 84, &mat->state.size, 4);
|
||||
memcpy(buf->data() + 88, &mat->state.spread, 4);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
struct LineVertex {
|
||||
float x;
|
||||
float y;
|
||||
|
@ -114,11 +159,11 @@ LineNode::LineNode(float size, float spread, const QColor &color)
|
|||
setGeometry(&m_geometry);
|
||||
m_geometry.setDrawingMode(GL_TRIANGLE_STRIP);
|
||||
|
||||
QSGSimpleMaterial<LineMaterial> *m = LineShader::createMaterial();
|
||||
m->state()->color = color;
|
||||
m->state()->size = size;
|
||||
m->state()->spread = spread;
|
||||
m->setFlag(QSGMaterial::Blending);
|
||||
LineMaterial *m = new LineMaterial;
|
||||
m->state.color = color;
|
||||
m->state.size = size;
|
||||
m->state.spread = spread;
|
||||
|
||||
setMaterial(m);
|
||||
setFlag(OwnsMaterial);
|
||||
}
|
||||
|
|
|
@ -56,6 +56,8 @@
|
|||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
qputenv("QSG_RHI", "1"); // ### Qt 6 remove, this will be the default anyway
|
||||
|
||||
QGuiApplication a(argc, argv);
|
||||
|
||||
QQuickView view;
|
||||
|
|
|
@ -51,63 +51,113 @@
|
|||
#include "noisynode.h"
|
||||
|
||||
#include <QtCore/QRandomGenerator>
|
||||
#include <QtQuick/QSGSimpleMaterialShader>
|
||||
|
||||
#include <QtQuick/QSGTexture>
|
||||
#include <QtQuick/QQuickWindow>
|
||||
#include <QtQuick/QSGMaterial>
|
||||
|
||||
#define NOISE_SIZE 64
|
||||
|
||||
struct NoisyMaterial
|
||||
class NoisyShader : public QSGMaterialRhiShader
|
||||
{
|
||||
~NoisyMaterial() {
|
||||
delete texture;
|
||||
}
|
||||
|
||||
QColor color;
|
||||
QSGTexture *texture;
|
||||
};
|
||||
|
||||
class NoisyShader : public QSGSimpleMaterialShader<NoisyMaterial>
|
||||
{
|
||||
QSG_DECLARE_SIMPLE_SHADER(NoisyShader, NoisyMaterial)
|
||||
|
||||
public:
|
||||
NoisyShader() {
|
||||
setShaderSourceFile(QOpenGLShader::Vertex, ":/scenegraph/graph/shaders/noisy.vsh");
|
||||
setShaderSourceFile(QOpenGLShader::Fragment, ":/scenegraph/graph/shaders/noisy.fsh");
|
||||
setShaderFileName(VertexStage, QLatin1String(":/scenegraph/graph/shaders/noisy.vert.qsb"));
|
||||
setShaderFileName(FragmentStage, QLatin1String(":/scenegraph/graph/shaders/noisy.frag.qsb"));
|
||||
}
|
||||
|
||||
QList<QByteArray> attributes() const override { return QList<QByteArray>() << "aVertex" << "aTexCoord"; }
|
||||
|
||||
void updateState(const NoisyMaterial *m, const NoisyMaterial *) override {
|
||||
|
||||
// Set the color
|
||||
program()->setUniformValue(id_color, m->color);
|
||||
|
||||
// Bind the texture and set program to use texture unit 0 (the default)
|
||||
m->texture->bind();
|
||||
|
||||
// Then set the texture size so we can adjust the texture coordinates accordingly in the
|
||||
// vertex shader..
|
||||
QSize s = m->texture->textureSize();
|
||||
program()->setUniformValue(id_textureSize, QSizeF(1.0 / s.width(), 1.0 / s.height()));
|
||||
}
|
||||
|
||||
void resolveUniforms() override {
|
||||
id_texture = program()->uniformLocation("texture");
|
||||
id_textureSize = program()->uniformLocation("textureSize");
|
||||
id_color = program()->uniformLocation("color");
|
||||
|
||||
// We will only use texture unit 0, so set it only once.
|
||||
program()->setUniformValue(id_texture, 0);
|
||||
}
|
||||
|
||||
private:
|
||||
int id_color = -1;
|
||||
int id_texture = -1;
|
||||
int id_textureSize = -1;
|
||||
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
|
||||
void updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
|
||||
QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
|
||||
};
|
||||
|
||||
class NoisyMaterial : public QSGMaterial
|
||||
{
|
||||
public:
|
||||
NoisyMaterial()
|
||||
{
|
||||
setFlag(SupportsRhiShader);
|
||||
setFlag(Blending);
|
||||
}
|
||||
|
||||
~NoisyMaterial()
|
||||
{
|
||||
delete state.texture;
|
||||
}
|
||||
|
||||
QSGMaterialType *type() const override
|
||||
{
|
||||
static QSGMaterialType type;
|
||||
return &type;
|
||||
}
|
||||
|
||||
QSGMaterialShader *createShader() const override
|
||||
{
|
||||
Q_ASSERT(flags().testFlag(RhiShaderWanted));
|
||||
return new NoisyShader;
|
||||
}
|
||||
|
||||
int compare(const QSGMaterial *m) const override
|
||||
{
|
||||
const NoisyMaterial *other = static_cast<const NoisyMaterial *>(m);
|
||||
|
||||
if (int diff = int(state.color.rgb()) - int(other->state.color.rgb()))
|
||||
return diff;
|
||||
|
||||
if (!state.texture || !other->state.texture)
|
||||
return state.texture ? 1 : -1;
|
||||
|
||||
if (int diff = state.texture->comparisonKey() - other->state.texture->comparisonKey())
|
||||
return diff;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct {
|
||||
QColor color;
|
||||
QSGTexture *texture;
|
||||
} state;
|
||||
};
|
||||
|
||||
bool NoisyShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *)
|
||||
{
|
||||
QByteArray *buf = state.uniformData();
|
||||
Q_ASSERT(buf->size() >= 92);
|
||||
|
||||
if (state.isMatrixDirty()) {
|
||||
const QMatrix4x4 m = state.combinedMatrix();
|
||||
memcpy(buf->data(), m.constData(), 64);
|
||||
}
|
||||
|
||||
if (state.isOpacityDirty()) {
|
||||
const float opacity = state.opacity();
|
||||
memcpy(buf->data() + 88, &opacity, 4);
|
||||
}
|
||||
|
||||
NoisyMaterial *mat = static_cast<NoisyMaterial *>(newMaterial);
|
||||
float c[4] = { float(mat->state.color.redF()),
|
||||
float(mat->state.color.greenF()),
|
||||
float(mat->state.color.blueF()),
|
||||
float(mat->state.color.alphaF()) };
|
||||
memcpy(buf->data() + 64, c, 16);
|
||||
|
||||
const QSize s = mat->state.texture->textureSize();
|
||||
float textureSize[2] = { 1.0f / s.width(), 1.0f / s.height() };
|
||||
memcpy(buf->data() + 80, textureSize, 8);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void NoisyShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
|
||||
QSGMaterial *newMaterial, QSGMaterial *)
|
||||
{
|
||||
Q_UNUSED(state);
|
||||
Q_UNUSED(binding);
|
||||
|
||||
NoisyMaterial *mat = static_cast<NoisyMaterial *>(newMaterial);
|
||||
*texture = mat->state.texture;
|
||||
}
|
||||
|
||||
NoisyNode::NoisyNode(QQuickWindow *window)
|
||||
{
|
||||
// Make some noise...
|
||||
|
@ -123,10 +173,9 @@ NoisyNode::NoisyNode(QQuickWindow *window)
|
|||
t->setHorizontalWrapMode(QSGTexture::Repeat);
|
||||
t->setVerticalWrapMode(QSGTexture::Repeat);
|
||||
|
||||
QSGSimpleMaterial<NoisyMaterial> *m = NoisyShader::createMaterial();
|
||||
m->state()->texture = t;
|
||||
m->state()->color = QColor::fromRgbF(0.95, 0.95, 0.97);
|
||||
m->setFlag(QSGMaterial::Blending);
|
||||
NoisyMaterial *m = new NoisyMaterial;
|
||||
m->state.texture = t;
|
||||
m->state.color = QColor::fromRgbF(0.95, 0.95, 0.97);
|
||||
|
||||
setMaterial(m);
|
||||
setFlag(OwnsMaterial, true);
|
||||
|
|
|
@ -0,0 +1,54 @@
|
|||
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
|
||||
::
|
||||
:: Copyright (C) 2019 The Qt Company Ltd.
|
||||
:: Contact: https://www.qt.io/licensing/
|
||||
::
|
||||
:: This file is part of the examples of the Qt Toolkit.
|
||||
::
|
||||
:: $QT_BEGIN_LICENSE:BSD$
|
||||
:: Commercial License Usage
|
||||
:: Licensees holding valid commercial Qt licenses may use this file in
|
||||
:: accordance with the commercial license agreement provided with the
|
||||
:: Software or, alternatively, in accordance with the terms contained in
|
||||
:: a written agreement between you and The Qt Company. For licensing terms
|
||||
:: and conditions see https://www.qt.io/terms-conditions. For further
|
||||
:: information use the contact form at https://www.qt.io/contact-us.
|
||||
::
|
||||
:: BSD License Usage
|
||||
:: Alternatively, you may use this file under the terms of the BSD license
|
||||
:: as follows:
|
||||
::
|
||||
:: "Redistribution and use in source and binary forms, with or without
|
||||
:: modification, are permitted provided that the following conditions are
|
||||
:: met:
|
||||
:: * Redistributions of source code must retain the above copyright
|
||||
:: notice, this list of conditions and the following disclaimer.
|
||||
:: * Redistributions in binary form must reproduce the above copyright
|
||||
:: notice, this list of conditions and the following disclaimer in
|
||||
:: the documentation and/or other materials provided with the
|
||||
:: distribution.
|
||||
:: * Neither the name of The Qt Company Ltd nor the names of its
|
||||
:: contributors may be used to endorse or promote products derived
|
||||
:: from this software without specific prior written permission.
|
||||
::
|
||||
::
|
||||
:: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
:: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
:: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
:: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
:: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
:: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
:: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
:: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
:: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
:: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
:: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
::
|
||||
:: $QT_END_LICENSE$
|
||||
::
|
||||
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
|
||||
|
||||
qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o noisy.vert.qsb noisy.vert
|
||||
qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o noisy.frag.qsb noisy.frag
|
||||
qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o line.vert.qsb line.vert
|
||||
qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o line.frag.qsb line.frag
|
|
@ -0,0 +1,21 @@
|
|||
#version 440
|
||||
|
||||
layout(location = 0) in float vT;
|
||||
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
|
||||
layout(std140, binding = 0) uniform buf {
|
||||
mat4 qt_Matrix;
|
||||
vec4 color;
|
||||
float qt_Opacity;
|
||||
float size;
|
||||
float spread;
|
||||
};
|
||||
|
||||
#define PI 3.14159265358979323846
|
||||
|
||||
void main(void)
|
||||
{
|
||||
float tt = smoothstep(spread, 1.0, sin(vT * PI));
|
||||
fragColor = color * qt_Opacity * tt;
|
||||
}
|
Binary file not shown.
|
@ -1,64 +0,0 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2017 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the examples of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** BSD License Usage
|
||||
** Alternatively, you may use this file under the terms of the BSD license
|
||||
** as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of The Qt Company Ltd nor the names of its
|
||||
** contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
uniform lowp vec4 color;
|
||||
uniform lowp float qt_Opacity;
|
||||
uniform lowp float spread;
|
||||
|
||||
varying lowp float vT;
|
||||
|
||||
#define PI 3.14159265358979323846
|
||||
|
||||
void main(void)
|
||||
{
|
||||
lowp float tt = smoothstep(spread, 1.0, sin(vT * PI));
|
||||
|
||||
gl_FragColor = color * qt_Opacity * tt;
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
#version 440
|
||||
|
||||
layout(location = 0) in vec4 pos;
|
||||
layout(location = 1) in float t;
|
||||
|
||||
layout(location = 0) out float vT;
|
||||
|
||||
layout(std140, binding = 0) uniform buf {
|
||||
mat4 qt_Matrix;
|
||||
vec4 color;
|
||||
float qt_Opacity;
|
||||
float size;
|
||||
float spread;
|
||||
};
|
||||
|
||||
out gl_PerVertex { vec4 gl_Position; };
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 adjustedPos = pos;
|
||||
adjustedPos.y += (t * size);
|
||||
gl_Position = qt_Matrix * adjustedPos;
|
||||
|
||||
vT = t;
|
||||
}
|
Binary file not shown.
|
@ -1,66 +0,0 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2017 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the examples of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** BSD License Usage
|
||||
** Alternatively, you may use this file under the terms of the BSD license
|
||||
** as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of The Qt Company Ltd nor the names of its
|
||||
** contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
attribute highp vec4 pos;
|
||||
attribute highp float t;
|
||||
|
||||
uniform lowp float size;
|
||||
uniform highp mat4 qt_Matrix;
|
||||
|
||||
varying lowp float vT;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 adjustedPos = pos;
|
||||
adjustedPos.y += (t * size);
|
||||
gl_Position = qt_Matrix * adjustedPos;
|
||||
|
||||
vT = t;
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
#version 440
|
||||
|
||||
layout(location = 0) in vec2 vTexCoord;
|
||||
layout(location = 1) in vec2 vShadeCoord;
|
||||
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
|
||||
layout(std140, binding = 0) uniform buf {
|
||||
mat4 qt_Matrix;
|
||||
vec4 color;
|
||||
vec2 textureSize;
|
||||
float qt_Opacity;
|
||||
};
|
||||
|
||||
layout(binding = 1) uniform sampler2D qt_Texture;
|
||||
|
||||
#define PI 3.14159265358979323846
|
||||
|
||||
void main()
|
||||
{
|
||||
float shade = texture(qt_Texture, vTexCoord).r * 0.05 - length(vec2(0.5, 0.4) - vShadeCoord) * 0.3;
|
||||
vec4 c = vec4(color.xyz + shade, color.w);
|
||||
fragColor = c * qt_Opacity;
|
||||
}
|
Binary file not shown.
|
@ -1,65 +0,0 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2017 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the examples of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** BSD License Usage
|
||||
** Alternatively, you may use this file under the terms of the BSD license
|
||||
** as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of The Qt Company Ltd nor the names of its
|
||||
** contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
uniform sampler2D texture;
|
||||
uniform lowp float qt_Opacity;
|
||||
uniform lowp vec4 color;
|
||||
|
||||
varying highp vec2 vTexCoord;
|
||||
varying lowp vec2 vShadeCoord;
|
||||
|
||||
#define PI 3.14159265358979323846
|
||||
|
||||
void main()
|
||||
{
|
||||
lowp float shade = texture2D(texture, vTexCoord).r * 0.05 - length(vec2(0.5, 0.4) - vShadeCoord) * 0.3;
|
||||
lowp vec4 c = vec4(color.xyz + shade, color.w);
|
||||
gl_FragColor = c * qt_Opacity;
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
#version 440
|
||||
|
||||
layout(location = 0) in vec4 aVertex;
|
||||
layout(location = 1) in vec2 aTexCoord;
|
||||
|
||||
layout(location = 0) out vec2 vTexCoord;
|
||||
layout(location = 1) out vec2 vShadeCoord;
|
||||
|
||||
layout(std140, binding = 0) uniform buf {
|
||||
mat4 qt_Matrix;
|
||||
vec4 color;
|
||||
vec2 textureSize;
|
||||
float qt_Opacity;
|
||||
};
|
||||
|
||||
out gl_PerVertex { vec4 gl_Position; };
|
||||
|
||||
void main() {
|
||||
gl_Position = qt_Matrix * aVertex;
|
||||
vTexCoord = aVertex.xy * textureSize;
|
||||
vShadeCoord = aTexCoord;
|
||||
}
|
Binary file not shown.
|
@ -1,64 +0,0 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2017 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the examples of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** BSD License Usage
|
||||
** Alternatively, you may use this file under the terms of the BSD license
|
||||
** as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of The Qt Company Ltd nor the names of its
|
||||
** contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
attribute highp vec4 aVertex;
|
||||
attribute highp vec2 aTexCoord;
|
||||
|
||||
uniform highp mat4 qt_Matrix;
|
||||
uniform highp vec2 textureSize;
|
||||
|
||||
varying highp vec2 vTexCoord;
|
||||
varying lowp vec2 vShadeCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = qt_Matrix * aVertex;
|
||||
vTexCoord = aVertex.xy * textureSize;
|
||||
vShadeCoord = aTexCoord;
|
||||
}
|
|
@ -3,7 +3,6 @@ TEMPLATE = subdirs
|
|||
qtConfig(opengl(es1|es2)?) {
|
||||
SUBDIRS += \
|
||||
graph \
|
||||
simplematerial \
|
||||
fboitem \
|
||||
openglunderqml \
|
||||
textureinthread \
|
||||
|
|
|
@ -1,53 +0,0 @@
|
|||
# Generated from simplematerial.pro.
|
||||
|
||||
cmake_minimum_required(VERSION 3.14)
|
||||
project(simplematerial LANGUAGES CXX)
|
||||
|
||||
set(CMAKE_INCLUDE_CURRENT_DIR ON)
|
||||
|
||||
set(CMAKE_AUTOMOC ON)
|
||||
set(CMAKE_AUTORCC ON)
|
||||
set(CMAKE_AUTOUIC ON)
|
||||
|
||||
set(INSTALL_EXAMPLEDIR "examples/quick/scenegraph/simplematerial")
|
||||
|
||||
find_package(Qt6 COMPONENTS Core)
|
||||
find_package(Qt6 COMPONENTS Gui)
|
||||
find_package(Qt6 COMPONENTS Quick)
|
||||
|
||||
add_qt_gui_executable(simplematerial
|
||||
simplematerial.cpp
|
||||
simplematerialitem.cpp simplematerialitem.h
|
||||
)
|
||||
target_link_libraries(simplematerial PUBLIC
|
||||
Qt::Core
|
||||
Qt::Gui
|
||||
Qt::Quick
|
||||
)
|
||||
|
||||
|
||||
# Resources:
|
||||
set(simplematerial_resource_files
|
||||
"main.qml"
|
||||
)
|
||||
|
||||
qt6_add_resources(simplematerial "simplematerial"
|
||||
PREFIX
|
||||
"/scenegraph/simplematerial"
|
||||
FILES
|
||||
${simplematerial_resource_files}
|
||||
)
|
||||
|
||||
install(TARGETS simplematerial
|
||||
RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
|
||||
BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
|
||||
LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
|
||||
)
|
||||
|
||||
set_target_properties(simplematerial PROPERTIES
|
||||
QT_QML_MODULE_INSTALL_QMLTYPES TRUE
|
||||
QT_QML_MODULE_VERSION 1.0
|
||||
QT_QML_MODULE_URI SimpleMaterial
|
||||
)
|
||||
|
||||
qt6_qml_type_registration(simplematerial)
|
Binary file not shown.
Before Width: | Height: | Size: 10 KiB |
|
@ -1,180 +0,0 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2017 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the documentation of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:FDL$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU Free Documentation License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Free
|
||||
** Documentation License version 1.3 as published by the Free Software
|
||||
** Foundation and appearing in the file included in the packaging of
|
||||
** this file. Please review the following information to ensure
|
||||
** the GNU Free Documentation License version 1.3 requirements
|
||||
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
/*!
|
||||
\example scenegraph/simplematerial
|
||||
\title Scene Graph - Simple Material
|
||||
\ingroup qtquickexamples
|
||||
\brief Shows how to define a scene graph material to fill a shape.
|
||||
|
||||
\image simplematerial-example.jpg
|
||||
|
||||
In this example, we will make use of the \l
|
||||
QSGSimpleMaterialShader class to fill a shape in the scene
|
||||
graph. This is a convenience class intended to avoid a lot of the
|
||||
boilerplate code required when creating materials with the \l
|
||||
QSGMaterial, \l QSGMaterialShader and \l QSGMaterialType classes
|
||||
directly.
|
||||
|
||||
A simple material consists of two parts: the material state and
|
||||
the material shader. The material shader has one instance per
|
||||
scene graph and contains the actual OpenGL shader program and
|
||||
information about which attributes and uniforms it uses. The
|
||||
material state is what we assign to each individual node; in this
|
||||
case to give them different colors.
|
||||
|
||||
\snippet scenegraph/simplematerial/simplematerialitem.cpp 1
|
||||
|
||||
The first thing we do when creating custom materials with the
|
||||
simplified scheme is to create a state class. In this case the
|
||||
state class contains only one member, a QColor. It also defines a
|
||||
compare function which the scene graph can use to reorder the node
|
||||
rendering.
|
||||
|
||||
\snippet scenegraph/simplematerial/simplematerialitem.cpp 2
|
||||
|
||||
Next we define the material shader, by subclassing a template
|
||||
instantiation of \l QSGSimpleMaterialShader with our \c State.
|
||||
|
||||
Then we use the macro \l QSG_DECLARE_SIMPLE_COMPARABLE_SHADER()
|
||||
which will generate some boilerplate code for us. Since our \c
|
||||
State class has a compare function, we declare that the states can
|
||||
be compared. It would have been possible to remove the \c
|
||||
State::compare() function and instead declare the shader with \l
|
||||
QSG_DECLARE_SIMPLE_SHADER(), but this could then reduce performance
|
||||
in certain use cases.
|
||||
|
||||
The state struct is used as a template parameter to
|
||||
automatically generate a \l QSGMaterialType for us, so it is
|
||||
crucial that the pair of shader and state are made up of unique
|
||||
classes. Using the same \c State class in multiple shaders will
|
||||
will lead to undefined behavior.
|
||||
|
||||
\snippet scenegraph/simplematerial/simplematerialitem.cpp 3
|
||||
|
||||
Next comes the declaration of the shader source code, where we
|
||||
define a vertex and fragment shader. The simple material assumes
|
||||
the presence of \c qt_Matrix in the vertex shader and \c
|
||||
qt_Opacity in the fragment shader.
|
||||
|
||||
\snippet scenegraph/simplematerial/simplematerialitem.cpp 4
|
||||
|
||||
We reimplement the \c attributes function to return the name of
|
||||
the \c aVertex and \c aTexCoord attributes. These attributes
|
||||
will be mapped to attribute indices 0 and 1 in the node's
|
||||
geometry.
|
||||
|
||||
\snippet scenegraph/simplematerial/simplematerialitem.cpp 6
|
||||
|
||||
Uniforms can be accessed either by name or by index, where index
|
||||
is faster than name. We reimplement the \c resolveUniforms()
|
||||
function to find the index of the \c color uniform. We do not have
|
||||
to worry about resolving \c qt_Opacity or \c qt_Matrix as these
|
||||
are handled by the baseclass.
|
||||
|
||||
\snippet scenegraph/simplematerial/simplematerialitem.cpp 5
|
||||
|
||||
The \c updateState() function is called once for every unique
|
||||
state and we use it to update the shader program with the current
|
||||
color. The previous state is passed in as a second parameter so
|
||||
that the user can update only that which has changed. In our
|
||||
use case, where all the colors are different, the updateState()
|
||||
function will be called once for every node.
|
||||
|
||||
\snippet scenegraph/simplematerial/simplematerialitem.cpp 7
|
||||
|
||||
The \c ColorNode class is supposed to draw something, so it needs
|
||||
to be a subclass of \l QSGGeometryNode.
|
||||
|
||||
Since our shader expects both a position and a texture coordinate,
|
||||
we use the default attribute set \l
|
||||
QSGGeometry::defaultAttributes_TexturedPoint2D() and declare that
|
||||
the geometry consists of a total of four vertices. To avoid the
|
||||
allocation, we make the QSGGeometry a member of the
|
||||
QSGGeometryNode.
|
||||
|
||||
When we used the macro \l QSG_DECLARE_SIMPLE_COMPARABLE_SHADER() above,
|
||||
it defined the \c createMaterial() function which we use to
|
||||
instantiate materials for our \c State struct.
|
||||
|
||||
As we will be making use of opacity in our custom material, we
|
||||
need to set the \l QSGMaterial::Blending flag. The scene graph may
|
||||
use this flag to either disable or enable \c GL_BLEND when drawing
|
||||
the node or to reorder the drawing of the node.
|
||||
|
||||
Finally, we tell the node to take ownership of the material, so we
|
||||
do not have to explicitly memory-manage it.
|
||||
|
||||
\snippet scenegraph/simplematerial/simplematerialitem.h 8
|
||||
|
||||
Since the Item is providing its own graphics to the scene graph,
|
||||
we set the flag \l QQuickItem::ItemHasContents. We also make sure
|
||||
the item is exposed to QML by adding the QML_ELEMENT macro.
|
||||
|
||||
\snippet scenegraph/simplematerial/simplematerialitem.cpp 9
|
||||
|
||||
Whenever the Item has changed graphically, the \l
|
||||
QQuickItem::updatePaintNode() function is called.
|
||||
|
||||
\note The scene graph may be rendered in a different thread than the
|
||||
GUI thread and \l QQuickItem::updatePaintNode() is one of the few
|
||||
places where it is safe to access properties of the QML
|
||||
object. Any interaction with the scene graph from a custom \l
|
||||
QQuickItem should be contained within this function. The function is
|
||||
called on the rendering thread while the GUI thread is blocked.
|
||||
|
||||
The first time this function is called for an \c Item instance,
|
||||
the node will be 0, and so we create a new one. For every consecutive
|
||||
call, the node will be what we returned previously. There are
|
||||
scenarios where the scene graph will be removed and rebuilt from
|
||||
scratch however, so one should always check the node and recreate
|
||||
it if required.
|
||||
|
||||
Once we have a \c ColorNode, we update its geometry and material
|
||||
state. Finally, we notify the scene graph that the node has
|
||||
undergone changes to its geometry and material.
|
||||
|
||||
\snippet scenegraph/simplematerial/simplematerial.cpp 11
|
||||
|
||||
The \c main() function of the application opens up a \l QQuickView
|
||||
with our QML file.
|
||||
|
||||
\snippet scenegraph/simplematerial/main.qml 1
|
||||
|
||||
In the QML file, we import our custom type so we can instantiate
|
||||
it.
|
||||
|
||||
\snippet scenegraph/simplematerial/main.qml 2
|
||||
|
||||
Then we create a column containing three instances of our custom item,
|
||||
each with a different color.
|
||||
|
||||
\snippet scenegraph/simplematerial/main.qml 3
|
||||
|
||||
And finally we overlay a short descriptive text.
|
||||
|
||||
*/
|
|
@ -1,107 +0,0 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2016 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the demonstration applications of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** BSD License Usage
|
||||
** Alternatively, you may use this file under the terms of the BSD license
|
||||
** as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of The Qt Company Ltd nor the names of its
|
||||
** contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
//! [1]
|
||||
import QtQuick 2.0
|
||||
import SimpleMaterial 1.0
|
||||
|
||||
Rectangle {
|
||||
width: 320
|
||||
height: 480
|
||||
color: "black"
|
||||
|
||||
//! [1] //! [2]
|
||||
|
||||
Column {
|
||||
anchors.fill: parent
|
||||
|
||||
SimpleMaterialItem {
|
||||
width: parent.width;
|
||||
height: parent.height / 3;
|
||||
color: "steelblue"
|
||||
}
|
||||
|
||||
SimpleMaterialItem {
|
||||
width: parent.width;
|
||||
height: parent.height / 3;
|
||||
color: "darkorchid"
|
||||
}
|
||||
|
||||
SimpleMaterialItem {
|
||||
width: parent.width;
|
||||
height: parent.height / 3;
|
||||
color: "springgreen"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! [2] //! [3]
|
||||
Rectangle {
|
||||
color: Qt.rgba(0, 0, 0, 0.8)
|
||||
radius: 10
|
||||
antialiasing: true
|
||||
border.width: 1
|
||||
border.color: "black"
|
||||
anchors.fill: label
|
||||
anchors.margins: -10
|
||||
}
|
||||
|
||||
Text {
|
||||
id: label
|
||||
color: "white"
|
||||
wrapMode: Text.WordWrap
|
||||
text: "These three gradient boxes are colorized using a custom material."
|
||||
anchors.right: parent.right
|
||||
anchors.left: parent.left
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.margins: 20
|
||||
}
|
||||
}
|
||||
//! [3]
|
|
@ -1,66 +0,0 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2016 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the demonstration applications of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** BSD License Usage
|
||||
** Alternatively, you may use this file under the terms of the BSD license
|
||||
** as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of The Qt Company Ltd nor the names of its
|
||||
** contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#include <qguiapplication.h>
|
||||
#include <qquickview.h>
|
||||
|
||||
//! [11]
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
QGuiApplication app(argc, argv);
|
||||
|
||||
QQuickView view;
|
||||
view.setResizeMode(QQuickView::SizeRootObjectToView);
|
||||
view.setSource(QUrl("qrc:///scenegraph/simplematerial/main.qml"));
|
||||
view.show();
|
||||
|
||||
return app.exec();
|
||||
}
|
||||
//! [11]
|
|
@ -1,20 +0,0 @@
|
|||
|
||||
QT += quick
|
||||
|
||||
CONFIG += qmltypes
|
||||
QML_IMPORT_NAME = SimpleMaterial
|
||||
QML_IMPORT_MAJOR_VERSION = 1
|
||||
|
||||
SOURCES += \
|
||||
simplematerial.cpp \
|
||||
simplematerialitem.cpp
|
||||
RESOURCES += simplematerial.qrc
|
||||
|
||||
target.path = $$[QT_INSTALL_EXAMPLES]/quick/scenegraph/simplematerial
|
||||
qml.files = main.qml
|
||||
qml.path = $$[QT_INSTALL_EXAMPLES]/quick/scenegraph/simplematerial
|
||||
|
||||
INSTALLS += target qml
|
||||
|
||||
HEADERS += \
|
||||
simplematerialitem.h
|
|
@ -1,5 +0,0 @@
|
|||
<RCC>
|
||||
<qresource prefix="/scenegraph/simplematerial">
|
||||
<file>main.qml</file>
|
||||
</qresource>
|
||||
</RCC>
|
|
@ -1,169 +0,0 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2016 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the demonstration applications of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** BSD License Usage
|
||||
** Alternatively, you may use this file under the terms of the BSD license
|
||||
** as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of The Qt Company Ltd nor the names of its
|
||||
** contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#include "simplematerialitem.h"
|
||||
|
||||
#include <QtQuick/qsgsimplematerial.h>
|
||||
#include <QtQuick/qsggeometry.h>
|
||||
#include <QtQuick/qsgnode.h>
|
||||
|
||||
//! [1]
|
||||
struct State
|
||||
{
|
||||
QColor color;
|
||||
|
||||
int compare(const State *other) const {
|
||||
uint rgb = color.rgba();
|
||||
uint otherRgb = other->color.rgba();
|
||||
|
||||
if (rgb == otherRgb) {
|
||||
return 0;
|
||||
} else if (rgb < otherRgb) {
|
||||
return -1;
|
||||
} else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
};
|
||||
//! [1]
|
||||
|
||||
//! [2]
|
||||
class Shader : public QSGSimpleMaterialShader<State>
|
||||
{
|
||||
QSG_DECLARE_SIMPLE_COMPARABLE_SHADER(Shader, State);
|
||||
//! [2] //! [3]
|
||||
public:
|
||||
|
||||
const char *vertexShader() const override {
|
||||
return
|
||||
"attribute highp vec4 aVertex; \n"
|
||||
"attribute highp vec2 aTexCoord; \n"
|
||||
"uniform highp mat4 qt_Matrix; \n"
|
||||
"varying highp vec2 texCoord; \n"
|
||||
"void main() { \n"
|
||||
" gl_Position = qt_Matrix * aVertex; \n"
|
||||
" texCoord = aTexCoord; \n"
|
||||
"}";
|
||||
}
|
||||
|
||||
const char *fragmentShader() const override {
|
||||
return
|
||||
"uniform lowp float qt_Opacity; \n"
|
||||
"uniform lowp vec4 color; \n"
|
||||
"varying highp vec2 texCoord; \n"
|
||||
"void main () \n"
|
||||
"{ \n"
|
||||
" gl_FragColor = texCoord.y * texCoord.x * color * qt_Opacity; \n"
|
||||
"}";
|
||||
}
|
||||
//! [3] //! [4]
|
||||
QList<QByteArray> attributes() const override
|
||||
{
|
||||
return QList<QByteArray>() << "aVertex" << "aTexCoord";
|
||||
}
|
||||
//! [4] //! [5]
|
||||
void updateState(const State *state, const State *) override
|
||||
{
|
||||
program()->setUniformValue(id_color, state->color);
|
||||
}
|
||||
//! [5] //! [6]
|
||||
void resolveUniforms() override
|
||||
{
|
||||
id_color = program()->uniformLocation("color");
|
||||
}
|
||||
|
||||
private:
|
||||
int id_color;
|
||||
//! [6]
|
||||
};
|
||||
|
||||
|
||||
//! [7]
|
||||
class ColorNode : public QSGGeometryNode
|
||||
{
|
||||
public:
|
||||
ColorNode()
|
||||
: m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
|
||||
{
|
||||
setGeometry(&m_geometry);
|
||||
|
||||
QSGSimpleMaterial<State> *material = Shader::createMaterial();
|
||||
material->setFlag(QSGMaterial::Blending);
|
||||
setMaterial(material);
|
||||
setFlag(OwnsMaterial);
|
||||
}
|
||||
|
||||
QSGGeometry m_geometry;
|
||||
};
|
||||
//! [7]
|
||||
|
||||
void SimpleMaterialItem::setColor(const QColor &color) {
|
||||
if (m_color != color) {
|
||||
m_color = color;
|
||||
emit colorChanged();
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
//! [9]
|
||||
QSGNode *SimpleMaterialItem::updatePaintNode(QSGNode *node, QQuickItem::UpdatePaintNodeData *)
|
||||
{
|
||||
ColorNode *n = static_cast<ColorNode *>(node);
|
||||
if (!node)
|
||||
n = new ColorNode();
|
||||
|
||||
QSGGeometry::updateTexturedRectGeometry(n->geometry(), boundingRect(), QRectF(0, 0, 1, 1));
|
||||
static_cast<QSGSimpleMaterial<State>*>(n->material())->state()->color = m_color;
|
||||
|
||||
n->markDirty(QSGNode::DirtyGeometry | QSGNode::DirtyMaterial);
|
||||
|
||||
return n;
|
||||
}
|
||||
//! [9]
|
|
@ -1,82 +0,0 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2016 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the demonstration applications of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** BSD License Usage
|
||||
** Alternatively, you may use this file under the terms of the BSD license
|
||||
** as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of The Qt Company Ltd nor the names of its
|
||||
** contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef SIMPLEMATERIALITEM_H
|
||||
#define SIMPLEMATERIALITEM_H
|
||||
|
||||
#include <QtQuick/qquickitem.h>
|
||||
|
||||
//! [8]
|
||||
class SimpleMaterialItem : public QQuickItem
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged)
|
||||
QML_ELEMENT
|
||||
|
||||
public:
|
||||
|
||||
SimpleMaterialItem() { setFlag(ItemHasContents, true); }
|
||||
|
||||
void setColor(const QColor &color);
|
||||
QColor color() const { return m_color; }
|
||||
|
||||
signals:
|
||||
void colorChanged();
|
||||
|
||||
private:
|
||||
QColor m_color;
|
||||
|
||||
public:
|
||||
QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *) override;
|
||||
};
|
||||
//! [8]
|
||||
|
||||
#endif // SIMPLEMATERIALITEM_H
|
|
@ -131,7 +131,6 @@ qt_add_module(Quick
|
|||
scenegraph/util/qsgninepatchnode.cpp scenegraph/util/qsgninepatchnode.h
|
||||
scenegraph/util/qsgplaintexture.cpp scenegraph/util/qsgplaintexture_p.h
|
||||
scenegraph/util/qsgrectanglenode.cpp scenegraph/util/qsgrectanglenode.h
|
||||
scenegraph/util/qsgsimplematerial.cpp scenegraph/util/qsgsimplematerial.h
|
||||
scenegraph/util/qsgsimplerectnode.cpp scenegraph/util/qsgsimplerectnode.h
|
||||
scenegraph/util/qsgsimpletexturenode.cpp scenegraph/util/qsgsimpletexturenode.h
|
||||
scenegraph/util/qsgtexturematerial.cpp scenegraph/util/qsgtexturematerial.h scenegraph/util/qsgtexturematerial_p.h
|
||||
|
|
|
@ -3802,7 +3802,7 @@ void QQuickItem::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeo
|
|||
\note All classes with QSG prefix should be used solely on the scene graph's
|
||||
rendering thread. See \l {Scene Graph and Rendering} for more information.
|
||||
|
||||
\sa QSGMaterial, QSGSimpleMaterial, QSGGeometryNode, QSGGeometry,
|
||||
\sa QSGMaterial, QSGGeometryNode, QSGGeometry,
|
||||
QSGFlatColorMaterial, QSGTextureMaterial, QSGNode::markDirty(), {Graphics Resource Handling}
|
||||
*/
|
||||
|
||||
|
|
|
@ -69,10 +69,6 @@ const char *QSGMaterialShaderPrivate::loadShaderSource(QOpenGLShader::ShaderType
|
|||
\inmodule QtQuick
|
||||
\ingroup qtquick-scenegraph-materials
|
||||
|
||||
The QSGMaterialShader API is relatively low-level. A more convenient API,
|
||||
which provides almost all the same features, is available through
|
||||
QSGSimpleMaterialShader.
|
||||
|
||||
\warning This class is only functional when running with the legacy OpenGL
|
||||
renderer of the Qt Quick scenegraph.
|
||||
|
||||
|
|
|
@ -850,7 +850,7 @@ void QSGBasicGeometryNode::setGeometry(QSGGeometry *geometry)
|
|||
\note All classes with QSG prefix should be used solely on the scene graph's
|
||||
rendering thread. See \l {Scene Graph and Rendering} for more information.
|
||||
|
||||
\sa QSGGeometry, QSGMaterial, QSGSimpleMaterial
|
||||
\sa QSGGeometry, QSGMaterial
|
||||
*/
|
||||
|
||||
|
||||
|
|
|
@ -55,7 +55,6 @@ HEADERS += \
|
|||
$$PWD/util/qsgsimpletexturenode.h \
|
||||
$$PWD/util/qsgtextureprovider.h \
|
||||
$$PWD/util/qsgflatcolormaterial.h \
|
||||
$$PWD/util/qsgsimplematerial.h \
|
||||
$$PWD/util/qsgtexturematerial.h \
|
||||
$$PWD/util/qsgtexturematerial_p.h \
|
||||
$$PWD/util/qsgvertexcolormaterial.h \
|
||||
|
@ -70,7 +69,6 @@ SOURCES += \
|
|||
$$PWD/util/qsgsimpletexturenode.cpp \
|
||||
$$PWD/util/qsgtextureprovider.cpp \
|
||||
$$PWD/util/qsgflatcolormaterial.cpp \
|
||||
$$PWD/util/qsgsimplematerial.cpp \
|
||||
$$PWD/util/qsgtexturematerial.cpp \
|
||||
$$PWD/util/qsgvertexcolormaterial.cpp \
|
||||
$$PWD/util/qsgrectanglenode.cpp \
|
||||
|
|
|
@ -1,254 +0,0 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2016 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the QtQuick module of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 3 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPL3 included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 3 requirements
|
||||
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 2.0 or (at your option) the GNU General
|
||||
** Public license version 3 or any later version approved by the KDE Free
|
||||
** Qt Foundation. The licenses are as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
|
||||
** included in the packaging of this file. Please review the following
|
||||
** information to ensure the GNU General Public License requirements will
|
||||
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
|
||||
** https://www.gnu.org/licenses/gpl-3.0.html.
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
/*!
|
||||
\class QSGSimpleMaterialShader
|
||||
|
||||
\brief The QSGSimpleMaterialShader class provides a convenient way of
|
||||
building custom OpenGL-based materials for the scene graph.
|
||||
|
||||
\inmodule QtQuick
|
||||
\ingroup qtquick-scenegraph-materials
|
||||
|
||||
\warning This utility class is only functional when running with the legacy
|
||||
OpenGL renderer of the Qt Quick scenegraph. Its usage is not recommended in
|
||||
new application code.
|
||||
|
||||
Where the QSGMaterial and QSGMaterialShader API requires a bit of
|
||||
boilerplate code to create a functioning material, the
|
||||
QSGSimpleMaterialShader tries to hide some of this through the use
|
||||
of templates.
|
||||
|
||||
QSGSimpleMaterialShader::vertexShader() and
|
||||
QSGSimpleMaterialShader::fragmentShader() are used to specify the
|
||||
actual shader source code. The names of the vertex attributes
|
||||
should be listed in the QSGSimpleMaterialShader::attributes()
|
||||
|
||||
QSGSimpleMaterialShader::updateState() is used to push the material
|
||||
state to the OpenGL shader program.
|
||||
|
||||
The actual OpenGL shader program is accessible through the
|
||||
QSGSimpleMaterialShader::program() function.
|
||||
|
||||
Each QSGSimpleMaterialShader implementation operates on a unique
|
||||
state struct. The state struct must be declared using the
|
||||
\c {QSG_DECLARE_SIMPLE_SHADER} macro.
|
||||
|
||||
Here is a simple example of a custom solid-color:
|
||||
|
||||
\code
|
||||
struct Color
|
||||
{
|
||||
float r, g, b, a;
|
||||
};
|
||||
|
||||
class MinimalShader : public QSGSimpleMaterialShader<Color>
|
||||
{
|
||||
QSG_DECLARE_SIMPLE_SHADER(MinimalShader, Color)
|
||||
public:
|
||||
|
||||
const char *vertexShader() const {
|
||||
return
|
||||
"attribute highp vec4 vertex; \n"
|
||||
"uniform highp mat4 qt_Matrix; \n"
|
||||
"void main() { \n"
|
||||
" gl_Position = qt_Matrix * vertex; \n"
|
||||
"}";
|
||||
}
|
||||
|
||||
const char *fragmentShader() const {
|
||||
return
|
||||
"uniform lowp float qt_Opacity; \n"
|
||||
"uniform lowp vec4 color; \n"
|
||||
"void main() { \n"
|
||||
" gl_FragColor = color * qt_Opacity; \n"
|
||||
"}";
|
||||
}
|
||||
|
||||
QList<QByteArray> attributes() const {
|
||||
return QList<QByteArray>() << "vertex";
|
||||
}
|
||||
|
||||
void updateState(const Color *color, const Color *) {
|
||||
program()->setUniformValue("color", color->r, color->g, color->b, color->a);
|
||||
}
|
||||
|
||||
};
|
||||
\endcode
|
||||
|
||||
Instances of materials using this shader can be created using the
|
||||
createMaterial() function which will be defined by the
|
||||
QSG_DECLARE_SIMPLE_SHADER macro.
|
||||
|
||||
\code
|
||||
QSGSimpleMaterial<Color> *material = MinimalShader::createMaterial();
|
||||
material->state()->r = 1;
|
||||
material->state()->g = 0;
|
||||
material->state()->b = 0;
|
||||
material->state()->a = 1;
|
||||
|
||||
node->setMaterial(material);
|
||||
\endcode
|
||||
|
||||
The scene graph will often try to find materials that have the
|
||||
same or at least similar state so that these can be batched
|
||||
together inside the renderer, which gives better performance. To
|
||||
specify sortable material states, use
|
||||
QSG_DECLARE_SIMPLE_COMPARABLE_SHADER instead of
|
||||
QSG_DECLARE_SIMPLE_SHADER. The state struct must then also define
|
||||
the function:
|
||||
|
||||
\code
|
||||
int compare(const Type *other) const;
|
||||
\endcode
|
||||
|
||||
\warning The QSGSimpleMaterialShader relies on template
|
||||
instantiation to create a QSGMaterialType which the scene graph
|
||||
renderer internally uses to identify this shader. For this reason,
|
||||
the unique QSGSimpleMaterialShader implementation must be
|
||||
instantiated with a unique C++ type.
|
||||
|
||||
\note All classes with QSG prefix should be used solely on the scene graph's
|
||||
rendering thread. See \l {Scene Graph and Rendering} for more information.
|
||||
|
||||
\sa {Scene Graph - Simple Material}
|
||||
*/
|
||||
|
||||
/*!
|
||||
\macro QSG_DECLARE_SIMPLE_SHADER(Shader, State)
|
||||
\relates QSGSimpleMaterialShader
|
||||
|
||||
This macro is used to declare a QSGMaterialType and a \c
|
||||
createMaterial() function for \a Shader with the given \a State.
|
||||
*/
|
||||
|
||||
/*!
|
||||
\macro QSG_DECLARE_SIMPLE_COMPARABLE_SHADER(Shader, State)
|
||||
\relates QSGSimpleMaterialShader
|
||||
|
||||
This macro is used to declare a QSGMaterialType and a \c
|
||||
createMaterial() function for \a Shader with the given \a State,
|
||||
where the \a State class must define a compare function on the
|
||||
form:
|
||||
|
||||
\code
|
||||
int compare(const State *other) const;
|
||||
\endcode
|
||||
*/
|
||||
|
||||
|
||||
/*!
|
||||
\fn template <typename State> char const *const *QSGSimpleMaterialShader<State>::attributeNames() const
|
||||
\internal
|
||||
*/
|
||||
|
||||
/*!
|
||||
\fn template <typename State> void QSGSimpleMaterialShader<State>::initialize()
|
||||
\internal
|
||||
*/
|
||||
|
||||
/*!
|
||||
\fn template <typename State> void QSGSimpleMaterialShader<State>::resolveUniforms()
|
||||
|
||||
Reimplement this function to resolve the location of named uniforms
|
||||
in the shader program.
|
||||
|
||||
This function is called when the material shader is initialized.
|
||||
*/
|
||||
|
||||
/*!
|
||||
\fn template <typename State> const char *QSGSimpleMaterialShader<State>::uniformMatrixName() const
|
||||
|
||||
Returns the name for the transform matrix uniform of this item.
|
||||
The default value is \c qt_Matrix.
|
||||
*/
|
||||
|
||||
/*!
|
||||
\fn template <typename State> const char *QSGSimpleMaterialShader<State>::uniformOpacityName() const
|
||||
|
||||
Returns the name for the opacity uniform of this item.
|
||||
The default value is \c qt_Opacity.
|
||||
*/
|
||||
|
||||
/*!
|
||||
\fn template <typename State> void QSGSimpleMaterialShader<State>::updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
|
||||
\internal
|
||||
*/
|
||||
|
||||
|
||||
/*!
|
||||
\fn template <typename State> QList<QByteArray> QSGSimpleMaterialShader<State>::attributes() const
|
||||
|
||||
Returns a list of names, declaring the vertex attributes in the
|
||||
vertex shader.
|
||||
*/
|
||||
|
||||
/*!
|
||||
\fn template <typename State> void QSGSimpleMaterialShader<State>::updateState(const State *newState, const State *oldState)
|
||||
|
||||
Called whenever the state of this shader should be updated from
|
||||
\a oldState to \a newState, typical for each new set of
|
||||
geometries being drawn.
|
||||
|
||||
Both the old and the new state are passed in so that the
|
||||
implementation can compare and minimize the state changes when
|
||||
applicable.
|
||||
*/
|
||||
|
||||
/*!
|
||||
\class QSGSimpleMaterial
|
||||
|
||||
\inmodule QtQuick
|
||||
\ingroup qtquick-scenegraph-materials
|
||||
|
||||
\brief The QSGSimpleMaterial class is a template generated class
|
||||
used to store the state used with a QSGSimpleMateralShader.
|
||||
|
||||
The state of the material is accessible through the template
|
||||
generated state() function.
|
||||
|
||||
\inmodule QtQuick
|
||||
|
||||
\note All classes with QSG prefix should be used solely on the scene graph's
|
||||
rendering thread. See \l {Scene Graph and Rendering} for more information.
|
||||
|
||||
\sa QSGSimpleMaterialShader
|
||||
*/
|
||||
|
||||
|
|
@ -1,219 +0,0 @@
|
|||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2016 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the QtQuick module of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 3 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPL3 included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 3 requirements
|
||||
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 2.0 or (at your option) the GNU General
|
||||
** Public license version 3 or any later version approved by the KDE Free
|
||||
** Qt Foundation. The licenses are as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
|
||||
** included in the packaging of this file. Please review the following
|
||||
** information to ensure the GNU General Public License requirements will
|
||||
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
|
||||
** https://www.gnu.org/licenses/gpl-3.0.html.
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef QSGSIMPLEMATERIAL_H
|
||||
#define QSGSIMPLEMATERIAL_H
|
||||
|
||||
#include <QtQuick/qsgmaterial.h>
|
||||
|
||||
QT_BEGIN_NAMESPACE
|
||||
|
||||
template <typename State>
|
||||
class QSGSimpleMaterialShader : public QSGMaterialShader
|
||||
{
|
||||
public:
|
||||
void initialize() override {
|
||||
QSGMaterialShader::initialize();
|
||||
#if QT_CONFIG(opengl)
|
||||
m_id_matrix = program()->uniformLocation(uniformMatrixName());
|
||||
if (m_id_matrix < 0) {
|
||||
qFatal("QSGSimpleMaterialShader does not implement 'uniform highp mat4 %s;' in its vertex shader",
|
||||
uniformMatrixName());
|
||||
}
|
||||
|
||||
const char *opacity = uniformOpacityName();
|
||||
if (opacity) {
|
||||
m_id_opacity = program()->uniformLocation(uniformOpacityName());
|
||||
if (m_id_opacity < 0) {
|
||||
qFatal("QSGSimpleMaterialShader does not implement 'uniform lowp float %s' in its fragment shader",
|
||||
uniformOpacityName());
|
||||
}
|
||||
} else {
|
||||
m_id_opacity = -1;
|
||||
}
|
||||
#endif
|
||||
resolveUniforms();
|
||||
}
|
||||
|
||||
// ### Qt 6: make both virtual and fix docs
|
||||
const char *uniformMatrixName() const { return "qt_Matrix"; }
|
||||
const char *uniformOpacityName() const { return "qt_Opacity"; }
|
||||
|
||||
void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
|
||||
|
||||
virtual void updateState(const State *newState, const State *oldState) = 0;
|
||||
|
||||
virtual void resolveUniforms() {}
|
||||
|
||||
virtual QList<QByteArray> attributes() const = 0;
|
||||
|
||||
char const *const *attributeNames() const override
|
||||
{
|
||||
if (m_attribute_pointers.size())
|
||||
return m_attribute_pointers.constData();
|
||||
|
||||
QList<QByteArray> names = attributes();
|
||||
|
||||
// Calculate the total number of bytes needed, so we don't get rellocs and
|
||||
// bad pointers while copying over the individual names.
|
||||
// Add an extra byte pr entry for the '\0' char.
|
||||
int total = 0;
|
||||
for (int i=0; i<names.size(); ++i)
|
||||
total += names.at(i).size() + 1;
|
||||
m_attribute_name_data.reserve(total);
|
||||
|
||||
// Copy over the names
|
||||
for (int i=0; i<names.size(); ++i) {
|
||||
m_attribute_pointers << m_attribute_name_data.constData() + m_attribute_name_data.size();
|
||||
m_attribute_name_data.append(names.at(i));
|
||||
m_attribute_name_data.append('\0');
|
||||
}
|
||||
|
||||
// Append the "null" terminator
|
||||
m_attribute_pointers << 0;
|
||||
|
||||
return m_attribute_pointers.constData();
|
||||
}
|
||||
|
||||
private:
|
||||
int m_id_matrix;
|
||||
int m_id_opacity;
|
||||
|
||||
mutable QByteArray m_attribute_name_data;
|
||||
mutable QVector<const char *> m_attribute_pointers;
|
||||
};
|
||||
|
||||
#define QSG_DECLARE_SIMPLE_SHADER(Shader, State) \
|
||||
static QSGMaterialShader *createShader() \
|
||||
{ \
|
||||
return new Shader; \
|
||||
} \
|
||||
public: \
|
||||
static QSGSimpleMaterial<State> *createMaterial() \
|
||||
{ \
|
||||
return new QSGSimpleMaterial<State>(createShader); \
|
||||
}
|
||||
|
||||
|
||||
typedef QSGMaterialShader *(*PtrShaderCreateFunc)();
|
||||
|
||||
|
||||
template <typename State>
|
||||
class QSGSimpleMaterial : public QSGMaterial
|
||||
{
|
||||
public:
|
||||
#ifndef Q_CLANG_QDOC
|
||||
QSGSimpleMaterial(const State &aState, PtrShaderCreateFunc func)
|
||||
: m_state(aState)
|
||||
, m_func(func)
|
||||
{
|
||||
}
|
||||
|
||||
QSGSimpleMaterial(PtrShaderCreateFunc func)
|
||||
: m_func(func)
|
||||
{
|
||||
}
|
||||
|
||||
QSGMaterialShader *createShader() const override { return m_func(); }
|
||||
QSGMaterialType *type() const override { return &m_type; }
|
||||
|
||||
State *state() { return &m_state; }
|
||||
const State *state() const { return &m_state; }
|
||||
#endif
|
||||
|
||||
private:
|
||||
static QSGMaterialType m_type;
|
||||
State m_state;
|
||||
PtrShaderCreateFunc m_func;
|
||||
};
|
||||
|
||||
#define QSG_DECLARE_SIMPLE_COMPARABLE_SHADER(Shader, State) \
|
||||
static QSGMaterialShader *createShader() \
|
||||
{ \
|
||||
return new Shader; \
|
||||
} \
|
||||
public: \
|
||||
static QSGSimpleMaterialComparableMaterial<State> *createMaterial() \
|
||||
{ \
|
||||
return new QSGSimpleMaterialComparableMaterial<State>(createShader); \
|
||||
}
|
||||
|
||||
template <typename State>
|
||||
class QSGSimpleMaterialComparableMaterial : public QSGSimpleMaterial<State>
|
||||
{
|
||||
|
||||
public:
|
||||
QSGSimpleMaterialComparableMaterial(const State &state, PtrShaderCreateFunc func)
|
||||
: QSGSimpleMaterial<State>(state, func) {}
|
||||
|
||||
QSGSimpleMaterialComparableMaterial(PtrShaderCreateFunc func)
|
||||
: QSGSimpleMaterial<State>(func) {}
|
||||
|
||||
int compare(const QSGMaterial *other) const override {
|
||||
return QSGSimpleMaterialComparableMaterial<State>::state()->compare(static_cast<const QSGSimpleMaterialComparableMaterial<State> *>(other)->state());
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
template <typename State>
|
||||
QSGMaterialType QSGSimpleMaterial<State>::m_type;
|
||||
|
||||
|
||||
template <typename State>
|
||||
Q_INLINE_TEMPLATE void QSGSimpleMaterialShader<State>::updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
|
||||
{
|
||||
#if QT_CONFIG(opengl)
|
||||
if (state.isMatrixDirty())
|
||||
program()->setUniformValue(m_id_matrix, state.combinedMatrix());
|
||||
if (state.isOpacityDirty() && m_id_opacity >= 0)
|
||||
program()->setUniformValue(m_id_opacity, state.opacity());
|
||||
#else
|
||||
Q_UNUSED(state)
|
||||
#endif
|
||||
State *ns = static_cast<QSGSimpleMaterial<State> *>(newMaterial)->state();
|
||||
State *old = nullptr;
|
||||
if (oldMaterial)
|
||||
old = static_cast<QSGSimpleMaterial<State> *>(oldMaterial)->state();
|
||||
updateState(ns, old);
|
||||
}
|
||||
|
||||
QT_END_NAMESPACE
|
||||
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue