Move the allocated member data into the garbage collected
area, so that we can avoid using malloc/free for it.
Change-Id: I20625efa67ecd60238568742b74854b0c8cb2e3e
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Some methods are being called with two different types of objects,
alternating between them. This adds a specialized lookup for that
case. Speeds up the splay test by ~20%.
Also create a clean path to a fallback lookup instead of going back
to the generic lookup and then alternating.
Change-Id: I3082d70d27155ef5f2cf2b680d227c6dd389956d
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Data properties don't contain valid data in the set field
if they are being stored in Objects. Thus we should never
access that field unless we are dealing with accessor
properties.
Change-Id: I19dcbaee7ebd042ae24387f92a93571d75ca578a
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This cuts the memory required to store properties
in an object in half for the common case. Accessor
properties require two slots inside memberData,
but data properties only one.
Change-Id: I0bab1b88ca9ed5930abf065c77c89985b9ed5320
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Reserve two slots in the internal class for accessor
properties. This opens up reducing the default storage
required per data property to one Value. In practice
this implies cutting the required memory in half.
Change-Id: Ifed897852bbdfd810018f0d6b049fca6690ead2c
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
The earlier pattern of
Property p;
p.setSetter(new (mm) setterFunction);
p.setGetter(new (mm) getterFunction);
carries the risk of the second allocation garbage collecting the first one.
Consequently we need to put these values onto the JS stack, using a simple
ScopedProperty wrapper.
Change-Id: Ib29ea3b1eab95595dd6dfbb86fea282d23e3d899
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Remove SafeValue, it was used to port over to an exact GC. Since
we now have that, we can now safely merge it with QV4::Value
again. Also rename SafeString to StringValue for better naming
consistency.
Change-Id: I8553d1bec5134c53996f6b0d758738a0ec8a2e4d
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Reduce the amount of allocations required for Arrays, and
allows freeing the array data more easily in the GC.
Change-Id: I3e3213f089c45c83a227038ce444aa60b2735b7f
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Pass a pointer to the underlying object instead of the ArrayData
to virtual methods that modify the arrayData. This prepares
for allocating the ArrayData together with the array itself.
Change-Id: I66fe187f8b1e4d382ab243a518dbde5f18a1d16d
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Memory manage ArrayData. Once the ArrayData is moved
to be inline inside the object, this will save quite
some time for allocating and freeing arrays.
Change-Id: I19a520161d41bfe3d83f377af0b41db4ac5b99e4
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Keep the basic methods in ManagedVTable, but have
the Object related stuff in an ObjectVTable class.
Change-Id: I9b068acf3caef813686227b8d935e7df1a7d1a6e
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Also make markObjects() virtual, to be in line with
Managed.
Change-Id: I3e7682216660e2027c02c9181e541b12310902f3
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This makes the ArrayData class 'pure virtual'. SimpleArrayData
now contains the implementation of simple arrays. This makes the
separation between simple and sparse arrays a lot cleaner.
It also allows us to move len and offset from the base class into
the SimpleArrayClass. This fixes some bugs where we accessed len
for sparse arrays leading to some buggy behavior.
Added a virtual length() method to ArrayData to query the highes
used index in the Array.
Change-Id: Iab2ba2a48ebe5b7031759eeb4ebe02b4d86233f0
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Store a simple vector of Values in the array data,
instead of a Vector of Property's. This halfes the
memory consumption on 64bit and simplifies our code.
If an indexed property gets converted to an accessor
property, we simply convert the ArrayData into a
SparseArrayData.
Add support in SparseArrayData to allocate double slots
(two Value's) to hold a full Property in case someone
sets an accessor on an indexed property.
Some methods still return a Property*, but this is safe, as
only the first Value in the Property pointer will ever get
accessed if the Property doesn't contain an accessor.
Change-Id: Ic9b0f309b09a2772a328d947a10faaf3be9fe56f
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Put the getter into the regular value, and the setter into
the next value following. Like this we can compress property
data to only use 8 bytes per property for regular properties
and simply allocate two slots for accessor properties.
Change-Id: I330b95dbd583ebc2658fed79d37ac3b53492c0cd
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
The string is immutable, thus queries indexing into the
string data need to return Attr_NotWritable|Attr_NotConfigurable
(see 15.5.5.2 of the ecma spec).
Change-Id: I180d983b04a209c29fcd37b11682999b57bc42fe
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
hasProperty is now implemented by calling hasOwnProperty
on the proto chain. In addition, it should be slightly
faster and doesn't use API that returns a Property pointer
anymore.
Change-Id: I6312d83ccfed3f0a1a8ec4c72c436a426d6eab44
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Methods returning a Property pointer have to be removed, so that
we can move over to store member data requiring only one value for
the common case of data properties.
This will in the long term reduce memory consumption on 64 bit
systems quite a bit.
Change-Id: I78de3794ec7b3bc5db13aa57275d3f08fa9d470a
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Move the check for isEmpty() into ArrayData::getProperty.
Change-Id: I1791ced706afadbb2f45883cb1b3915f40500b71
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Split up ArrayData into two classes, one for regular
arrays, one for sparse arrays and cleanly separate
the two cases. Only create array data on demand.
Change-Id: I9ca8d0b53592174f213ba0f20caf93e77dba690a
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Fix a possible infinite recursion, and a corner
case where we wouldn't set the correct data when
writing to the argument object
Change-Id: Ia64b9f62e9b881e24d74e23d96d5eb27805a126f
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This allows us to remove more getOwnProperty calls. This will
be required later on to extend our array handling.
Change-Id: I7b7f5887990cd443accf51891644fdfbb849cf35
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
First step of separating the array data from Object.
Change-Id: I5c857397f0ef53cff0807debdb1e405424e1046a
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Move the type flag into the vtable to free up these
bits in the Managed class, and not have to set them
at object construction time.
As we often need to know whether a Managed object is a
Object, FunctionObject or String, add some bitflags to test
for these to the vtable.
Change-Id: I7d08ca044544debb307b55f124f34cb086ad9e84
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Object construction shouldn't need to zero initialize itself,
let's rather do this in the GC, where we can use fast memset's.
Change-Id: I2f9efa1729183b0d737de5a84f92af319b2c5631
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Encapsulate accesses to the current context, and rework
the way we push and pop this context from the context
stack.
Largely a cleanup, but simplifies the code in the long term
Change-Id: I409e378490d0ab027be6a4c01a4031b2ea35c51d
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Remove all the calls to setVTable that were in performance
critical parts of the code. This now brings performance
back to the level we had with the vtable inlined in the
Managed objects.
Change-Id: I76317cc5c53b5b700d1d3883b954407142a4c424
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This saves one pointer per object, and willmake other optimizations
easier in the future.
Change-Id: I1324cad31998896b5dc76af3c8a7ee9d86283bfe
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
std::sort doesn't seem to like sorting empty arrays, so check the
size before sorting.
Task-number: QTBUG-33658
Change-Id: I841259939ea3bf850d23c129744c322ed46a95fe
Reviewed-by: Erik Verbruggen <erik.verbruggen@digia.com>
Don't fully create the arguments object unless required.
In the 95% use case, we can avoid creating any array based
data structures for the arguments object and directly
manipulate the functions arguments. only create the full
data structure for the other 5%.
Speeds up the raytrace test by 50%, gives around 10% overall
on v8-bench.
Change-Id: If727d28b96585e83314f544031a6c3ca1817ea19
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Due to a inefficiency in our InternalClass implementation,
we were not sharing the string and attribute table between
internal class instances.
This was extremely inefficient with the Qt object, as it created around
1000 internal classes with large string and property tables. With the
patch these tables are now shared.
Reduces memory consumption of a QQmlEngine instance from around 6.5M
to a couple of 100k.
Change-Id: Ib763f31deca0808c000ac2c30aa0b05e806bda40
Reviewed-by: Erik Verbruggen <erik.verbruggen@digia.com>
We reserve space on both ends of the JS array for appending
and prepending. Make sure they interact well with each other
and don't cause any memory corruption.
Task-number: QTBUG-34853
Change-Id: I184280178690e3cb12ab9b199a8436b32383af38
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Get rid of the SimpleCallContext, instead simply
use the CallContext data structure, but don't
initialize the unused variables.
Change-Id: I11b311986da180c62c815b516a2c55844156d0ab
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Don't use recursive function calls anymore. Instead, push marked
objects onto the JS stack, and then pop them off when their children
are being marked.
Should reduce stack memory usage, and improves performance by ~5%.
Change-Id: I2d37d97579144fcba87ec8e9fd545dd220c01fbb
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Don't write to objects if we have a pending exception to
avoid any side effects.
Change-Id: I9f93a9195a652dbae7033cc6ebb355d5d86e9b5e
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
We don't want to check for exceptions after every single
line on our runtime methods. A better way to handle this
is to add the check in all methods that have direct side
effects (as e.g. writing to a property of the JS stack).
We also need to return whereever we throw an exception.
To simplify the code, ExecutionContext::throwXxx methods now
return a ReturnedValue (always undefined) for convenience.
Change-Id: Ide6c804f819c731a3f14c6c43121d08029c9fb90
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Inline calls to get_element if the base is an
object with a simple array structure, and the index
is an integer number.
Implemented for 64bit only for now, saves ~25% on crypto.js
Change-Id: I3e34a6409169d90d3937f62264707d52a6c2f9f7
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Holes in arrays should be represented by an empty
value, not by creating/setting array attributes.
Reason is that the creation is irreversable, and slows
down execution. This speeds up crypto.js by 10%
Change-Id: I2e5472575479a5f2dbe53f59ecb8ed3aeab1be7a
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Don't have an implicit cast operator to Returned<T>
anymore, and return a T* from the operator->()
Change-Id: If4165071b986bfc84a157560d94d39c2dcfbc9e1
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Inplace operations are expanded when building the IR, so the neither the
IR, nor the instruction selection backends or runtime need to handle
them.
Change-Id: Id01f9544e137dd52364cf2ed2c10931c31ddfff3
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Remove Value::fromString(String *), and make
Encode safe against encoding raw Managed * pointers.
Change-Id: Ibca4668e1cbeaf85c78169d14386281659d33ef6
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This will simplify finding the remaining direct usages of
QV4::Value that need fixing.
Change-Id: I223099727436d5748027c84c53d9dfc4028e38ed
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
While objects are being constructed, we don't have a reference to them
on the JS stack yet. So the constructor needs to protect itself against
being collected by putting the this object onto the JS stack.
Added an environment switch MM_EXACT_GC to test exact garbage
collection.
Change-Id: Ie37665a954de800359c272ffbebbe1488e7a8ace
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Change-Id: I4fda83a0832760c277e629d4e658da718c0bf92b
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Change-Id: Ia0e30ba98c16e51c9992027c7e5f78d4def8697a
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
also store "toString" and "valueOf" as identifiers
in the engine and fix two places where we compared
strings the wrong way.
Change-Id: I70612221e72d43ed0e3c496e4209681bf254cded
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
The class denotes objects that are stored safely
in areas controlled by the GC. These we can convert
fast to a StringRef etc.
Change-Id: I6b154eccaefddc42d4fafca55b7ee9e77179830c
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Added some convenience typedefs (StringRef, ObjectRef, ReturnedString,
ScopedString, ...)
Used StringRef in newBuiltinFunction() for testing.
Cleaned up the duplicated code for thrower functions.
Change-Id: I7b7676690cbe70d9eabb0a5afd0d922f0be3aefd
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
* Use a unified way to store all Managed objects inside
a Value, instead of distinguishing between strings
and other objects.
* On 64 bit we store pointers as pointers, so accessing them
through Scoped<> objects is cheap. This implies that doubles
are now stored in a mangled form (xor'ed with a mask).
Change-Id: I582e0fb167a62c0c527c6bfa3452550e37944069
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
The class is going to be used all over the place, so let's
give it a short name :)
Change-Id: If61543cb2c885e7fbb95c8fc4d0e870097c352ed
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This brings things more in line with ScopedValue, and
also simplifies cleanup of Scoped values.
Change-Id: If5f1466b4e13c629d56c1e7c638937f61ba48f77
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This converts all methods in qv4runtime_p.h to not
use raw values in arguments anymore.
The conversion of return values will be done in a separate
commit.
Change-Id: Ie6e8f3bed459d09cb831f7f87920b7eada161502
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Like this we can hand the CallData through the runtime methods
without any need to modify them. This simplifies the code in there,
and should also speed them up to some degree.
Change-Id: Ibd92ff4a8f279a5c4a054c5678646f658cfed5ca
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Rather use the correct internalClass directly when constructing
the objects.
Change-Id: I8e916f1ce8f83d291c08ca6332fe85b1f57b90b5
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
The prototype is actually the same for most objects. By
moving it into the internal class, we can save 8 bytes
per object, as well as allowing for some future
optimizations.
Also fix a bug in the implementation of the Error
prototype objects.
Change-Id: I4d4b641055f644a9b088f27be34bfdb0446279b7
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This allows faster pass through of the data if we have
nested calls.
Also make sure we always reserve at least
QV4::Global::ReservedArgumentCount Values on the
stack to avoid stack corruption.
Change-Id: I42976460f1ef11a333d4adda70fba8daac66acf3
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
When a property on an object is set for the first time,
this triggers a change in internal class for the object.
Record that change in the lookup, and do the same transition
in the future.
Change-Id: Ib0e8ac61ce3aaecb736532600740cec51996e3d6
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
The Object::protoHasArray() function returns true if any object in the
prototype chain contains an array element. The new member
hasAccessorProperty of the Managed class is set true if the object
has any accessor property.
Change-Id: Ic29d303eb058d4faed2a47ed8fab18e376ccba68
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
When constructing from a stringlist, we need to correctly
set arrayDataLen.
init() doesn't need to malloc a memberData array, as we have
4 properties stored inline.
Change-Id: Ia35bd89fe2d58b80ebba1356ba1d16f088d111e4
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
The following tests failed in the test262 test suite due to incomplete
implementation:
- ch15/15.4/15.4.4/15.4.4.4/15.4.4.4-5-c-i-1
- ch15/15.4/15.4.4/15.4.4.4/S15.4.4.4_A2_T1
- ch15/15.4/15.4.4/15.4.4.4/S15.4.4.4_A2_T2
- ch15/15.4/15.4.4/15.4.4.4/S15.4.4.4_A3_T1
Change-Id: I423e77fe3d34140a08c61efdc18c81ef251bc927
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Change semantics of Object::query to not walk the prototype chain but let the
caller do that where needed (__hasProperty__)
* Re-implement query in various places
* Implement method_hasOwnProperty to fall back to query() if getOwnProperty failed
* Fix missing prototype initialization in some qml wrappers, as well as missing base
class calls to ::get()
Change-Id: Ic2a702fd5ff3be2ff3c8317a8a24f99940a9594f
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Move the v4 engine classes from a subdir of qml/qml into
two subdirs (compiler and jsruntime) of the qml module
Remove an unsued qv4syntaxchecker class, and move
the moth code directly into compiler.
Change-Id: I6929bede1f25098e6cb2e68087e779fac16b0c68
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>