Allowing the canvas to deal with mouse event emulation provides
a couple of advantages: 1. touches outside a reactive area can
be ignored, allowing a touch within a reactive area to become
the "mouse touch". 2. we can extend the mouse events with
data available in touch events for use within the quick elements;
specifically velocity in this case.
Change-Id: Id9df397f1a3a03dbda2ef5dcf6189e7eb3377356
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
Flicking, then touching to stop the flick should set flicking
property to false. Moving or flicking vertically should not
set flickingHorizontally, and vise-versa.
Change-Id: Iee42a92ffff2707f0691ffa285dec514b47c9986
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
Repeatedly flicking quickly in a large view moves faster than the velocity
of the touch.
Task-number: QTBUG-18600
Change-Id: Ie6747e0d945022e0c0c5f6c5f95bc35403a14d56
Reviewed-by: Martin Jones <martin.jones@nokia.com>
Add flick(xVelocity, yVelocity) and cancelFlick() functions.
The functionality provided by these functions is already covered
by current unit tests.
Task-number: https://bugreports.qt.nokia.com/browse/QTBUG-23865
Change-Id: Ie284232bfbd98ae7c70ca060760fb016b4a45ee1
Reviewed-by: Martin Jones <martin.jones@nokia.com>
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: If39bd256b0fa85eba17ea30f8ab87ea27d758908
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
Currently view content is not created until after onContentYChanged
handlers are called, which is not what the user would expect
This change moves the contentX/YChanged emission to
after the content update and also removes the need for a
connect() in Flickable init.
Task-number: QTBUG-23462
Change-Id: I11e87a78160033e3ec6a9e7de733474f8345050d
Reviewed-by: Bea Lam <bea.lam@nokia.com>
This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>