We use a dedicated pass through the objects in QV4::CompiledData::QmlUnit to determine
which objects are QQmlComponents. We remember their object indices as well as to which
component other objects belong to (if any).
Change-Id: I97929c57e2ccb2fd380d612002d128359c4bc253
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Disallow properties called id.foo.bar as well as id: Object {}
Change-Id: I3e31875a5863b5b4d4f9f7dd6c74d337eea3dfb2
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Setting a value on a list property is always just appending to the list instead
of replacing it. Based on that, initializing list properties with multiple
items is done with one binding per item to the same list property. So
myList: [ Item{}, Item{} ]
is mapped to
myList: Item {}
myList: Item {}
Change-Id: Iadc048ab3a8d73ac824aa6b2ae5dec33731fa362
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Attached properties are implemented similarly to group properties, except that
the object operated on isn't a QQmlValueType from a property (i.e. font) but the
QObject that implements the attached properties.
Change-Id: If73751162c191c65512ca1bddadd6270e6e33793
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Signal handlers start out in the parser as binding expressions. A new
SignalHandlerConverter converts the bindings then so that the expression is
turned into a function declaration where the function parameters match the
parameters of the signal.
Change-Id: I3ea5aa3b80a6ee3b095c6841c63c3e3bb0b47e4f
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Binding expressions and QML used to be set up so that they were written
as function closure:
(function(...) {
expression here
})
and then evaluated inside qml scope. With the new setup we do that closure
setup manually now.
For that we have to define a dummy outter "context scope" function in the
codegen, that will later be used to look up the context ids.
Change-Id: I0656419d67a1728451fcd46f402b03979f118b0b
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
This implements support for "font.pixelSize: 24" for example. The representation
in the compile data structure is so that font.pixelSize is short-hand for
font {
pixelSize: 24
}
which means that inside the braces is a complete object initializer. For that
initializer we create a dedicated CompiledData::Object, which however has its
type name empty. When populating the outer instance then, the "font" property
is read as QQmlValueType (a QObject) and instead of creating a new QObject we
use that value type as instance to run the rest of the QML object initializer
(everything in braces).
Change-Id: Ic0a37ac77ab88f582546b9c09a3d06a07726420b
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Collect all references to unknown types after parsing, re-use the existing code
in QQmlTypeLoader to resolve them and finally use the resolved references map
in the QQmlObjectCreator instead of the type name cache directly.
Change-Id: I8b83af4f8852e79c33985457081c024358bb9622
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Errors for example in signal declarations are usually reported in the loader
thread, during property cache construction. This patch separates out the
property cache population into QQmlPropertyCacheCreator, runs it from the
loader thread and reduces the QQmlObjectCreator to merely set the properties/bindings/
functions on the object.
This also enables location tracking for signal declarations and their error reporting.
Change-Id: Ief1ffbb3113f8279a50d1a12dab8dbe096702a60
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Record the line/column in the signal and report it together with the url
if there was an error in declaring the signals.
Change-Id: Idbbee9be271b0ca55709ffc1791637595d7ebd89
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
The goal is to parse QML and JavaScript binding expressions/functions in one
go and generate data structures that allow for the parsing to happen in a thread
and the instantiation of the object tree in another thread, just reading from
the generated data structures. This will replace qqmlcompiler and the VME.
This new way of loading QML is currently hidden behind the QML_NEW_COMPILER=1
environment variable. There's lots of work left to fill in the gaps in object
construction, Component support, Component.onComplete, error messages, etc. etc.
Change-Id: I5e40643cff169f469f0b6ce151584ffee5ca5e90
Reviewed-by: Lars Knoll <lars.knoll@digia.com>