The class is going to be used all over the place, so let's
give it a short name :)
Change-Id: If61543cb2c885e7fbb95c8fc4d0e870097c352ed
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This brings things more in line with ScopedValue, and
also simplifies cleanup of Scoped values.
Change-Id: If5f1466b4e13c629d56c1e7c638937f61ba48f77
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Also rename Value::toQString() to Value::toQStringNoThrow(),
and add a throwing toQString() method for JS use.
Change-Id: I821b33fc61abb7d08839df965fd337685f61a545
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This allows faster pass through of the data if we have
nested calls.
Also make sure we always reserve at least
QV4::Global::ReservedArgumentCount Values on the
stack to avoid stack corruption.
Change-Id: I42976460f1ef11a333d4adda70fba8daac66acf3
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Otherwise for every scene the canvas is simply not painted anymore in the
designer. For example if you change the parent.
Change-Id: I4883eab44d73a59381230755f7caa596f2b6569f
Reviewed-by: Thomas Hartmann <Thomas.Hartmann@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
This is in line with how Rectangle and Image elements
also behave.
Change-Id: I82cd6ecc6d233645bb3fd968f0f81218188a8991
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
updatePolish() called prepare() which would use a queued
metaInvoke() to change the size of the texture. However,
there is no guaranteed event processing on the render thread
between polish on the GUI thread and sync on the render
thread, we would very often get to updatePaintNode() before
the queued invoke landed, resulting the drawing being done
to a texture of the wrong size.
Fix this by calling prepare from updatePaintNode when
in CooperativeMode so that the autoconnection becomes
a direct one and we get prepare and flush processed in
the right order.
Change-Id: I0fa4687a94ada4bdaddca19133e686bca0bc745c
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
...where it is just called wrap(), because it doesn't always create a new
JS wrapper for the QObject.
Change-Id: Ieed0fc97174eb51cd04df0149e715c234a5822bd
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
This patch comes with the same prototype injection as during the QML locale
patch. This will allow for incremental porting method by method for this huge
binding.
Change-Id: Ie258f021ac6f926302bb375a8ce7a12fb5e0512a
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Because the texture is the same instance and the rect is the same,
the early-out checks in QSGSimpleTextureNode will abort.
Task-number: QTBUG-30666
Change-Id: I0e6a1fd3d4de33436057e8cdf62dc0e7964b5c21
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
Follow the conventions at
http://qt-project.org/wiki/Spelling_Module_Names_in_Qt_Documentation
Attempt to differentiate between the whole module ("Qt Quick") and the
QML import ("QtQuick") by encoding the latter with monospace font. There
are places in the text where both representations are valid.
Change-Id: If398304757e0a5106542c09099e1814084e54c5c
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
The d->contextInitialized variable is useless as it gets out of sync
with d->context when the latter is set to 0. Simply checking that
d->context is non-null fixes some crashes.
Task-number: QTBUG-30810
Change-Id: I474a807a402396b170ba45ae7546781eea92b481
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
The handle wraps a V4 Value, so this is the better name for it.
Also added some accessor methods to convert to and from V4
Values.
Change-Id: I327c83feb5bd3be59909001489979e5a3a9d9e67
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Implement a good part of QJSValue using V4.
Keep the QV8Engine for now (as it is used everywhere),
but add an ExecutionEngine pointer to it so other parts
can more easily be ported to V4.
Remove a lot of other stuff that's not required anymore.
Change-Id: Ibe2c9ab10f0ee977e0e3d05a42f526206d7b22b5
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
1. Use QQuickContext2DRenderThread for Threaded rendering
2. Make FBO target works with all render strategies
3. Remove some unnessary locks, call texture methods by invoking meta calls
4. Run existing tests with all render targets and strategies (except Cooperative)
Change-Id: I0db5c91d848b86bcc1536c30d7a5804b66a817f1
Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
-To simplify QDoc, \qmlclass is now \qmltype.
-'\instantiates <C+++ class>' is for the types that are defined in C++.
Change-Id: I29242d33daf7b972d8b86a356b9689638866b950
Reviewed-by: Laszlo Papp <lpapp@kde.org>
Reviewed-by: Bea Lam <bea.lam@nokia.com>
Reviewed-by: Martin Smith <martin.smith@nokia.com>
QQuickCanvas is now called QQuickWindow
QQuickCanvas::rootItem is now QQuickWindow::contentItem
QQuickItem::canvas is now QQuickItem::window
QQuickItem::ItemChangeData::canvas is also renamed window
QQuickCanvas::grabFrameBuffer is now QQuickWindow::grabWindow
The functions related to the color property have dropped the clear from
their names.
The first three changes have interim compatibility measures in place to
ease the transition.
Change-Id: Id34e29546a22a74a7ae2ad90ee3a8def6fc541d2
Reviewed-by: Martin Jones <martin.jones@nokia.com>
The documentation currently has no clear separation between Qt QML
and Qt Quick. With recent commits like:
6c8378eaf1
and
ab1e510121
the separation between the language definition and implementation,
provided by Qt QML, and the standard library for the QML language,
provided by Qt Quick, is clear.
This commit creates a new documentation structure that is more
navigable and separates concepts into logical categories, with
clear separation between QtQML and QtQuick. It also provides a more
generic QML Application Developer Resources page which contains links
to information for QML application developers.
Change-Id: Ia807ccfbfd24ffa0e1c7f0a51ed9d2ed3aa6a733
Reviewed-by: Martin Jones <martin.jones@nokia.com>
Specify the signal as a member function suitable for passing to
QMetaMethod::fromSignal(), and use the new function
QMetaObjectPrivate::signalIndex(QMetaMethod) to get the index in the
signal range.
Change-Id: If16daa24c2699f7749a17decb611cf395d89d0c4
Reviewed-by: Aaron Kennedy <aaron.kennedy@nokia.com>
-created new groups and converted some overviews into group pages
-edited type documentation and added \ingroup
-articles still need title fixes and link fixes
Groups:
qtquick-visual-types
qtquick-item-graphics
qtquick-shaders
qtquick-canvas
qtquick-text
qtquick-text-validator
qtquick-interaction
qtquick-positioners
qtquick-transformations
qtquick-states
qtquick-animation-define
qtquick-animation-properties
qtquick-animation-control
qtquick-animation-modifiers
qtquick-images-sprites
qtquick-images
qtquick-models
qtquick-containers
qtquick-views
qtquick-paths
qtquick-utility
Task: QTBUG-25685
Change-Id: I81d4df3320bf5daad5cabb5e42408013fb24f464
Reviewed-by: Bea Lam <bea.lam@nokia.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
1. QQuickPixmap now only store textures instead of QImage data, however
context2d still need to access the QImage in some places, so cache the
loaded images to avoid the expensive GL readback operations.
2. Use texture directly if the render target is FBO.
Change-Id: I6228011e5698fa00f2e3420a3a4a305995b8a238
Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
renderTarget/renderStrategy property type should be enumeration.
Change-Id: I454c5c1d7b5be8290a25b81f8a9b9a54ebf515ec
Reviewed-by: Damian Jansen <damian.jansen@nokia.com>
Ensure comma between elements (16 missing), single space and curly-
braces around title elements, etc.
Change-Id: I74e5a42e4a7054265c5c8445f8d2e2e6f46d0cf9
Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com>
This operation should be a no-op anyway, since at this point in time,
the fromAscii and toAscii functions simply call their fromLatin1 and
toLatin1 counterparts.
Task-number: QTBUG-21872
Change-Id: I03084595ddc425a988374b8352fd23e9504ffba6
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>