Commit Graph

8 Commits

Author SHA1 Message Date
Ulf Hermann 2c3419e127 Generate registrations for all examples
Now that we can generate all QML type information at build time, we
should also use it.

Change-Id: I647c72bbe38fdb2deb565b75c86a696af3d15b61
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
2020-01-13 16:47:57 +01:00
Ulf Hermann cc1a604c70 Specify parameters of type registration in class declarations
Using this technique we can automatically register all necessary
revisions and minor versions of a type, using the metaobject system.
This greatly reduces the potential for mistakes and resulting
incompatibilities between versions of imports.

We assume that for each type we need to register all revisions of its
super types and its attached type, and that the revisions match. That
is, if you import version X of type A, you will also get version X of
its attached type and of any super types. As we previously didn't take
these dependencies into account when manually registering the types, a
number of extra revisions are now registered for some types.

Potentially, we can now generate the qmltypes files at compile time,
using moc.

Change-Id: I7abb8a5c39f5e63ad1a0cb41a783f2c91909491b
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
2019-09-26 12:32:17 +02:00
Laszlo Agocs ef2715251e Add missing scenegraph example docs
Change-Id: I72e18136a26cdfb52f204ce7d0491d14411956a4
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2019-08-22 16:10:19 +02:00
Liang Qi 15dd1b7883 Merge remote-tracking branch 'origin/5.9' into 5.10
Conflicts:
	src/qml/qml/qqmlimport.cpp
	src/qml/qml/qqmlimport_p.h
	src/qml/qml/qqmltypenamecache.cpp

Done-with: Ulf Hermann<ulf.hermann@qt.io>
Change-Id: I41ba7a592b2659ddf53da6952ea3b456a7bba319
2017-10-24 11:13:09 +02:00
Friedemann Kleint f82c4de515 Qt Quick examples: Introduce QCommandLineParser
Task-number: QTBUG-60630
Change-Id: Iaf24e09fdec92f8af495a1288685f266c39be4a7
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2017-10-18 09:45:59 +00:00
Kai Koehne ea6cd0de3c Fix outdated BSD license header
Change-Id: Icc08925454445fc9497fb3bfd2c26efe90605983
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
2017-10-17 11:18:11 +00:00
Laszlo Agocs 3e0763077a D3D12: Fix the rendernode example for multisampling
Show how this can be handled in the custom QSGRenderNode implementation.

Change-Id: Id6f18ca568a4850060f957998532815bce5c4ac5
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2016-07-01 11:37:11 +00:00
Laszlo Agocs 28f8795d71 Make rendernode suitable for public consumption
For non-OpenGL APIs the primary (and likely the only) way to add custom
rendering into the Qt Quick scene is via the render node. Other
approaches,like the before/afterRendering signals,
QQuickFramebufferObject, remain OpenGL-only. (although QQuickFramebufferObject
may get a multi-API replacement based on QSGRenderNode at a later time)

Note that this is not a generic 3D content integration enabler. It targets
creating 2D and 2.5D Quick items with custom rendering via the graphics
API in use.

Make QSGRenderNode public, enhance the docs a bit and add a releaseResources().
Add a QSGRendererInterface with a query function in QQuickWindow and
QSGEngine. The scenegraph adaptation can then return a custom implementation of
the interface. This will be necessary to query API-specific values, f.ex. the
ID3D12Device and ID3D12CommandList when running with the d3d12 backend.

The interface allows querying the API and void* resources. Resources that
we know about in advance are enum-based to prevent the
QPlatformNativeInterface-like ugliness of string keys.

Support is there in the batch renderer already, fix this up according to
the new public API, and implement the corresponding bits for the D3D12
renderer.

For D3D12, fix also an issue with QSGNode destruction where graphics resources
in use were attempted to be final-released without a proper wait.

The semantics of changedStates() in QSGRenderNode is changed so that it can be
called at any time, including before render(). This is very useful since we can
implement some state restoring in a more efficient manner.

Added a new example as well. Documentation for QSGRenderNode is heavily
expanded.

Change-Id: I4c4a261c55791d0e38743a784bc4c05a53b3462d
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2016-04-20 13:22:19 +00:00