Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Pick-to: 6.4
Task-number: QTBUG-67283
Change-Id: I63563bbeb6f60f89d2c99660400dca7fab78a294
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Involves porting away from the ill-fated QSGSimpleMaterial.
This marks the first appearance of QSGMaterialRhiShader in any
of the examples.
Task-number: QTBUG-79086
Change-Id: I464e2bd06a6b5b19775b1b35265bb843979ec4b4
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
Use M_PI in C++ and Math.PI in JavaScript (including QML).
Use qmath.h's value for M_PI where we can't avoid an explicit value.
Task-number: QTBUG-58083
Change-Id: Iabe938aff62ceac27b939ec33c6ee5e854aac15e
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
And how to use use two textures in the same material.
Change-Id: Idcc618ed359422c2a104eeed105b7c4f5086ee4e
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>