A factory is now passed along to do the codegen for eval().
Change-Id: If15b1f28c9c0a8f8b6d18b56d6e7bc5d942927e5
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Make the ExecutionContext standard compliant.
Move most of it's members into a new
DeclarativeEnvironment data structure that
contains locals and arguments.
Change-Id: I094f559168810dbd3717d677fe28750076015976
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This is so it'll map to the name used in the
ECMAScript spec once the other refactorings
are in.
Change-Id: I8dcc7ad43b457ce50e7123c57bc4c770bcda8d11
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Still doesn't work correctly, as we can't modify
the global context there.
Change-Id: Ifd0ab217c3cf2d0c1b86f09907b440ea31c29ac8
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Make the initialization for call() compliant
with the standard, and add a strict mode boolean.
Change-Id: I8617af8dbfde47d8b2a8a0a7ce0ab491031ba4ba
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
The activation object inside the context is always an object,
or null. This avoids some needless conversions to and from
Value's.
Change-Id: Ibbd88c83fa073a4ed3cf03742129357dd9567cec
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Remove a lot of duplicated code, and make it a lot
easier to implement JS compliant semantics.
Change-Id: Ic5ecb58d34a5df8fe05e86c5f906d70c50c51b54
Reviewed-by: Erik Verbruggen <erik.verbruggen@digia.com>
Add a generic method to handle binops such as +=
to Object and use it. We can probably remove
most of the __qmljs_inplace_xxx methods later
on and call one generic method instead.
Change-Id: If7cbd2e3012ad381e29b9eec2059e17f02a0a38a
Reviewed-by: Erik Verbruggen <erik.verbruggen@digia.com>
Implement proper call() and construct()
methods in FunctionObject, and remove
some duplicated initialization code.
Change-Id: I5c86f9f2cf6e4b65d23d000149db2b79c35538c4
Reviewed-by: Erik Verbruggen <erik.verbruggen@digia.com>
Also now check for enumerable in for/in statements.
Change-Id: I03a9968fc3d7f8f5e4eaf26591040acd9cc8ced1
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
See section 8.12 of the standard. This implements
8.12.1 - 8.12.7 and 8.12.9
Also gave these methods standard conformant names.
They are marked as [[foo]] in the standard, which
translates to __foo__ in our code.
Change-Id: I1990d6c6dd24e929c23d5c51d36f1e2e0a0a3b63
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This implements Section 9.11 of the spec.
Also simplify __qmljs_strict_equal().
Change-Id: I99b33308c33f4d4732b4a72bd5327336b2b22257
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
This brings the basic structure or accessing properties
more in line with the EcmaScript 5.1 specification.
There's however still quite some work to be done to
make things fully compliant.
Change-Id: If55afd7ae6e4f7aa5ce06afe49b1453b537ac98b
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Remove __qmljs_init_object and replace it with
Value::fromObject
Change-Id: Ibc8bd9e7ecd56c6713dc08add72e5cd35ffea78e
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
All JS types are now encoded in a 8 byte data
structure. We use the 52 bits that are unused
when a double is a NaN to encode all other types
that can be stored inside a double.
This is being done by using a few bits to determine
the type, and up to 48 bits for data. This works
even on x64, as addresses (ie. pointers) are limited
to 48 bits on these platforms.
For most other types (except doubles), we store the
data in the lower 32 bits of the double.