qtdeclarative/tests/auto/quickcontrols2/controls/data/tst_checkbox.qml

512 lines
23 KiB
QML

// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtTest
import QtQuick.Controls
TestCase {
id: testCase
width: 200
height: 200
visible: true
when: windowShown
name: "CheckBox"
Component {
id: checkBox
CheckBox { }
}
Component {
id: signalSequenceSpy
SignalSequenceSpy {
signals: ["pressed", "released", "canceled", "clicked", "toggled", "pressedChanged", "checkedChanged", "checkStateChanged"]
}
}
function test_defaults() {
failOnWarning(/.?/)
let control = createTemporaryObject(checkBox, testCase)
verify(control)
compare(control.tristate, false)
compare(control.checkState, Qt.Unchecked)
}
function test_text() {
var control = createTemporaryObject(checkBox, testCase)
verify(control)
compare(control.text, "")
control.text = "CheckBox"
compare(control.text, "CheckBox")
control.text = ""
compare(control.text, "")
}
function test_checked() {
var control = createTemporaryObject(checkBox, testCase)
verify(control)
var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
sequenceSpy.expectedSequence = []
compare(control.checked, false)
compare(control.checkState, Qt.Unchecked)
verify(sequenceSpy.success)
sequenceSpy.expectedSequence = [["checkStateChanged", { "checked": true, "checkState": Qt.Checked }],
["checkedChanged", { "checked": true, "checkState": Qt.Checked }]]
control.checked = true
compare(control.checked, true)
compare(control.checkState, Qt.Checked)
verify(sequenceSpy.success)
sequenceSpy.expectedSequence = [["checkStateChanged", { "checked": false, "checkState": Qt.Unchecked }],
["checkedChanged", { "checked": false, "checkState": Qt.Unchecked }]]
control.checked = false
compare(control.checked, false)
compare(control.checkState, Qt.Unchecked)
verify(sequenceSpy.success)
}
function test_checkState() {
var control = createTemporaryObject(checkBox, testCase)
verify(control)
var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
sequenceSpy.expectedSequence = []
compare(control.checked, false)
compare(control.checkState, Qt.Unchecked)
verify(sequenceSpy.success)
sequenceSpy.expectedSequence = [["checkStateChanged", { "checked": true, "checkState": Qt.Checked }],
["checkedChanged", { "checked": true, "checkState": Qt.Checked }]]
control.checkState = Qt.Checked
compare(control.checked, true)
compare(control.checkState, Qt.Checked)
verify(sequenceSpy.success)
sequenceSpy.expectedSequence = [["checkStateChanged", { "checked": false, "checkState": Qt.Unchecked }],
["checkedChanged", { "checked": false, "checkState": Qt.Unchecked }]]
control.checkState = Qt.Unchecked
compare(control.checked, false)
compare(control.checkState, Qt.Unchecked)
verify(sequenceSpy.success)
}
function test_mouse() {
var control = createTemporaryObject(checkBox, testCase)
verify(control)
var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
// check
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }],
"pressed"]
mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
compare(control.pressed, true)
verify(sequenceSpy.success)
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
"toggled",
"released",
"clicked"]
mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
compare(control.checked, true)
compare(control.checkState, Qt.Checked)
compare(control.pressed, false)
verify(sequenceSpy.success)
// uncheck
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }],
"pressed"]
mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
compare(control.pressed, true)
verify(sequenceSpy.success)
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
"toggled",
"released",
"clicked"]
mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
compare(control.checked, false)
compare(control.checkState, Qt.Unchecked)
compare(control.pressed, false)
verify(sequenceSpy.success)
// release outside
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }],
"pressed"]
mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
compare(control.pressed, true)
verify(sequenceSpy.success)
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }]]
mouseMove(control, control.width * 2, control.height * 2, 0)
compare(control.pressed, false)
verify(sequenceSpy.success)
sequenceSpy.expectedSequence = [["canceled", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }]]
mouseRelease(control, control.width * 2, control.height * 2, Qt.LeftButton)
compare(control.checked, false)
compare(control.checkState, Qt.Unchecked)
compare(control.pressed, false)
verify(sequenceSpy.success)
// right button
sequenceSpy.expectedSequence = []
mousePress(control, control.width / 2, control.height / 2, Qt.RightButton)
compare(control.pressed, false)
mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton)
compare(control.checked, false)
compare(control.checkState, Qt.Unchecked)
compare(control.pressed, false)
verify(sequenceSpy.success)
}
function test_touch() {
var control = createTemporaryObject(checkBox, testCase)
verify(control)
var touch = touchEvent(control)
var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
// check
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }],
"pressed"]
touch.press(0, control, control.width / 2, control.height / 2).commit()
compare(control.pressed, true)
verify(sequenceSpy.success)
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
"toggled",
"released",
"clicked"]
touch.release(0, control, control.width / 2, control.height / 2).commit()
compare(control.checked, true)
compare(control.checkState, Qt.Checked)
compare(control.pressed, false)
verify(sequenceSpy.success)
// uncheck
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }],
"pressed"]
// Don't want to double-click.
wait(Qt.styleHints.mouseDoubleClickInterval + 50)
touch.press(0, control, control.width / 2, control.height / 2).commit()
compare(control.pressed, true)
verify(sequenceSpy.success)
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
"toggled",
"released",
"clicked"]
touch.release(0, control, control.width / 2, control.height / 2).commit()
compare(control.checked, false)
compare(control.checkState, Qt.Unchecked)
compare(control.pressed, false)
verify(sequenceSpy.success)
// release outside
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }],
"pressed"]
wait(Qt.styleHints.mouseDoubleClickInterval + 50)
touch.press(0, control, control.width / 2, control.height / 2).commit()
compare(control.pressed, true)
verify(sequenceSpy.success)
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }]]
touch.move(0, control, control.width * 2, control.height * 2).commit()
compare(control.pressed, false)
verify(sequenceSpy.success)
sequenceSpy.expectedSequence = [["canceled", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }]]
touch.release(0, control, control.width * 2, control.height * 2).commit()
compare(control.checked, false)
compare(control.checkState, Qt.Unchecked)
compare(control.pressed, false)
verify(sequenceSpy.success)
}
function test_keys() {
var control = createTemporaryObject(checkBox, testCase)
verify(control)
var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
sequenceSpy.expectedSequence = []
control.forceActiveFocus()
verify(control.activeFocus)
verify(sequenceSpy.success)
// check
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }],
"pressed",
["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
"toggled",
"released",
"clicked"]
keyClick(Qt.Key_Space)
compare(control.checked, true)
compare(control.checkState, Qt.Checked)
verify(sequenceSpy.success)
// uncheck
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }],
"pressed",
["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
"toggled",
"released",
"clicked"]
keyClick(Qt.Key_Space)
compare(control.checked, false)
compare(control.checkState, Qt.Unchecked)
verify(sequenceSpy.success)
// no change
sequenceSpy.expectedSequence = []
// Not testing Key_Enter and Key_Return because QGnomeTheme uses them for
// pressing buttons and the CI uses the QGnomeTheme platform theme.
var keys = [Qt.Key_Escape, Qt.Key_Tab]
for (var i = 0; i < keys.length; ++i) {
sequenceSpy.reset()
keyClick(keys[i])
compare(control.checked, false)
verify(sequenceSpy.success)
}
}
Component {
id: checkedBoundBoxes
Item {
property CheckBox cb1: CheckBox { id: cb1 }
property CheckBox cb2: CheckBox { id: cb2; checked: cb1.checked; enabled: false }
}
}
function test_checked_binding() {
var container = createTemporaryObject(checkedBoundBoxes, testCase)
verify(container)
compare(container.cb1.checked, false)
compare(container.cb1.checkState, Qt.Unchecked)
compare(container.cb2.checked, false)
compare(container.cb2.checkState, Qt.Unchecked)
container.cb1.checked = true
compare(container.cb1.checked, true)
compare(container.cb1.checkState, Qt.Checked)
compare(container.cb2.checked, true)
compare(container.cb2.checkState, Qt.Checked)
container.cb1.checked = false
compare(container.cb1.checked, false)
compare(container.cb1.checkState, Qt.Unchecked)
compare(container.cb2.checked, false)
compare(container.cb2.checkState, Qt.Unchecked)
}
Component {
id: checkStateBoundBoxes
Item {
property CheckBox cb1: CheckBox { id: cb1 }
property CheckBox cb2: CheckBox { id: cb2; checkState: cb1.checkState; enabled: false }
}
}
function test_checkState_binding() {
var container = createTemporaryObject(checkStateBoundBoxes, testCase)
verify(container)
compare(container.cb1.checked, false)
compare(container.cb1.checkState, Qt.Unchecked)
compare(container.cb2.checked, false)
compare(container.cb2.checkState, Qt.Unchecked)
container.cb1.checkState = Qt.Checked
compare(container.cb1.checked, true)
compare(container.cb1.checkState, Qt.Checked)
compare(container.cb2.checked, true)
compare(container.cb2.checkState, Qt.Checked)
container.cb1.checkState = Qt.Unchecked
compare(container.cb1.checked, false)
compare(container.cb1.checkState, Qt.Unchecked)
compare(container.cb2.checked, false)
compare(container.cb2.checkState, Qt.Unchecked)
compare(container.cb1.tristate, false)
compare(container.cb2.tristate, false)
container.cb1.checkState = Qt.PartiallyChecked
compare(container.cb1.checked, false)
compare(container.cb1.checkState, Qt.PartiallyChecked)
compare(container.cb2.checked, false)
compare(container.cb2.checkState, Qt.PartiallyChecked)
// note: since Qt Quick Controls 2.4 (Qt 5.11), CheckBox does not
// force tristate when checkState is set to Qt.PartiallyChecked
compare(container.cb1.tristate, false)
compare(container.cb2.tristate, false)
}
function test_tristate() {
var control = createTemporaryObject(checkBox, testCase, {tristate: true})
var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
sequenceSpy.expectedSequence = []
control.forceActiveFocus()
verify(control.activeFocus)
compare(control.tristate, true)
compare(control.checked, false)
compare(control.checkState, Qt.Unchecked)
sequenceSpy.expectedSequence = [["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }]]
control.checkState = Qt.PartiallyChecked
compare(control.checked, false)
compare(control.checkState, Qt.PartiallyChecked)
verify(sequenceSpy.success)
// key: partial -> checked
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.PartiallyChecked }],
"pressed",
["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }],
["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
"released",
"clicked"]
keyClick(Qt.Key_Space)
compare(control.checked, true)
compare(control.checkState, Qt.Checked)
verify(sequenceSpy.success)
// key: checked -> unchecked
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }],
"pressed",
["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
"released",
"clicked"]
keyClick(Qt.Key_Space)
compare(control.checked, false)
compare(control.checkState, Qt.Unchecked)
verify(sequenceSpy.success)
// key: unchecked -> partial
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }],
"pressed",
["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }],
"released",
"clicked"]
keyClick(Qt.Key_Space)
compare(control.checked, false)
compare(control.checkState, Qt.PartiallyChecked)
verify(sequenceSpy.success)
// mouse: partial -> checked
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.PartiallyChecked }],
"pressed",
["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }],
["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
"released",
"clicked"]
mouseClick(control)
compare(control.checked, true)
compare(control.checkState, Qt.Checked)
verify(sequenceSpy.success)
// mouse: checked -> unchecked
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }],
"pressed",
["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
"released",
"clicked"]
mouseClick(control)
compare(control.checked, false)
compare(control.checkState, Qt.Unchecked)
verify(sequenceSpy.success)
// mouse: unchecked -> partial
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }],
"pressed",
["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }],
"released",
"clicked"]
mouseClick(control)
compare(control.checked, false)
compare(control.checkState, Qt.PartiallyChecked)
verify(sequenceSpy.success)
}
function test_baseline() {
var control = createTemporaryObject(checkBox, testCase)
verify(control)
compare(control.baselineOffset, control.contentItem.y + control.contentItem.baselineOffset)
}
Component {
id: nextCheckStateBox
CheckBox {
tristate: true
nextCheckState: function() {
if (checkState === Qt.Checked)
return Qt.Unchecked
else
return Qt.Checked
}
}
}
function test_nextCheckState_data() {
return [
{ tag: "unchecked", checkState: Qt.Unchecked, expectedState: Qt.Checked },
{ tag: "partially-checked", checkState: Qt.PartiallyChecked, expectedState: Qt.Checked },
{ tag: "checked", checkState: Qt.Checked, expectedState: Qt.Unchecked }
]
}
function test_nextCheckState(data) {
var control = createTemporaryObject(nextCheckStateBox, testCase)
verify(control)
// mouse
control.checkState = data.checkState
compare(control.checkState, data.checkState)
mouseClick(control)
compare(control.checkState, data.expectedState)
// touch
control.checkState = data.checkState
compare(control.checkState, data.checkState)
var touch = touchEvent(control)
touch.press(0, control).commit().release(0, control).commit()
compare(control.checkState, data.expectedState)
// keyboard
control.forceActiveFocus()
tryCompare(control, "activeFocus", true)
control.checkState = data.checkState
compare(control.checkState, data.checkState)
keyClick(Qt.Key_Space)
compare(control.checkState, data.expectedState)
}
}