272 lines
8.5 KiB
C++
272 lines
8.5 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtQuick module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qsgsoftwarerenderloop_p.h"
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#include "qsgsoftwarecontext_p.h"
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#include <QtCore/QCoreApplication>
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#include <private/qquickwindow_p.h>
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#include <QElapsedTimer>
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#include <private/qquickprofiler_p.h>
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#include <private/qsgsoftwarerenderer_p.h>
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#include <qpa/qplatformbackingstore.h>
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#include <QtGui/QBackingStore>
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QT_BEGIN_NAMESPACE
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QSGSoftwareRenderLoop::QSGSoftwareRenderLoop()
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{
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sg = new QSGSoftwareContext();
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rc = sg->createRenderContext();
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}
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QSGSoftwareRenderLoop::~QSGSoftwareRenderLoop()
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{
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delete rc;
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delete sg;
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}
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void QSGSoftwareRenderLoop::show(QQuickWindow *window)
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{
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WindowData data;
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data.updatePending = false;
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data.grabOnly = false;
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m_windows[window] = data;
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if (m_backingStores[window] == nullptr) {
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m_backingStores[window] = new QBackingStore(window);
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}
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maybeUpdate(window);
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}
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void QSGSoftwareRenderLoop::hide(QQuickWindow *window)
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{
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QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window);
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cd->fireAboutToStop();
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}
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void QSGSoftwareRenderLoop::windowDestroyed(QQuickWindow *window)
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{
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m_windows.remove(window);
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delete m_backingStores[window];
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m_backingStores.remove(window);
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hide(window);
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QQuickWindowPrivate *d = QQuickWindowPrivate::get(window);
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d->cleanupNodesOnShutdown();
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if (m_windows.size() == 0) {
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rc->invalidate();
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QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
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}
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}
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void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window, bool isNewExpose)
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{
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QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window);
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if (!m_windows.contains(window))
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return;
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WindowData &data = const_cast<WindowData &>(m_windows[window]);
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//If were not in grabOnly mode, dont render a non-renderable window
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if (!data.grabOnly && !cd->isRenderable())
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return;
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//Resize the backing store if necessary
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if (m_backingStores[window]->size() != window->size()) {
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m_backingStores[window]->resize(window->size());
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}
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// ### create QPainter and set up pointer to current window/painter
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QSGSoftwareRenderContext *ctx = static_cast<QSGSoftwareRenderContext*>(cd->context);
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ctx->initializeIfNeeded();
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bool alsoSwap = data.updatePending;
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data.updatePending = false;
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if (!data.grabOnly) {
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cd->flushFrameSynchronousEvents();
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// Event delivery/processing triggered the window to be deleted or stop rendering.
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if (!m_windows.contains(window))
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return;
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}
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QElapsedTimer renderTimer;
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qint64 renderTime = 0, syncTime = 0, polishTime = 0;
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bool profileFrames = QSG_RASTER_LOG_TIME_RENDERLOOP().isDebugEnabled();
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if (profileFrames)
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renderTimer.start();
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Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame);
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cd->polishItems();
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if (profileFrames)
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polishTime = renderTimer.nsecsElapsed();
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Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
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QQuickProfiler::SceneGraphRenderLoopFrame,
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QQuickProfiler::SceneGraphPolishPolish);
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emit window->afterAnimating();
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cd->syncSceneGraph();
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if (profileFrames)
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syncTime = renderTimer.nsecsElapsed();
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Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
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QQuickProfiler::SceneGraphRenderLoopSync);
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//Tell the renderer about the windows backing store
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auto softwareRenderer = static_cast<QSGSoftwareRenderer*>(cd->renderer);
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if (softwareRenderer)
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softwareRenderer->setBackingStore(m_backingStores[window]);
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cd->renderSceneGraph(window->size());
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if (profileFrames)
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renderTime = renderTimer.nsecsElapsed();
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Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
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QQuickProfiler::SceneGraphRenderLoopRender);
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if (data.grabOnly) {
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grabContent = m_backingStores[window]->handle()->toImage();
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data.grabOnly = false;
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}
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if (alsoSwap && window->isVisible()) {
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//Flush backingstore to window
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if (!isNewExpose)
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m_backingStores[window]->flush(softwareRenderer->flushRegion());
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else
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m_backingStores[window]->flush(QRegion(QRect(QPoint(0,0), window->size())));
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cd->fireFrameSwapped();
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}
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qint64 swapTime = 0;
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if (profileFrames)
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swapTime = renderTimer.nsecsElapsed();
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Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
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QQuickProfiler::SceneGraphRenderLoopSwap);
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if (QSG_RASTER_LOG_TIME_RENDERLOOP().isDebugEnabled()) {
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static QTime lastFrameTime = QTime::currentTime();
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qCDebug(QSG_RASTER_LOG_TIME_RENDERLOOP,
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"Frame rendered with 'software' renderloop in %dms, polish=%d, sync=%d, render=%d, swap=%d, frameDelta=%d",
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int(swapTime / 1000000),
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int(polishTime / 1000000),
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int((syncTime - polishTime) / 1000000),
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int((renderTime - syncTime) / 1000000),
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int((swapTime - renderTime) / 10000000),
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int(lastFrameTime.msecsTo(QTime::currentTime())));
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lastFrameTime = QTime::currentTime();
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}
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// Might have been set during syncSceneGraph()
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if (data.updatePending)
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maybeUpdate(window);
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}
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void QSGSoftwareRenderLoop::exposureChanged(QQuickWindow *window)
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{
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if (window->isExposed()) {
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m_windows[window].updatePending = true;
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renderWindow(window, true);
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}
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}
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QImage QSGSoftwareRenderLoop::grab(QQuickWindow *window)
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{
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//If the window was never shown, create a new backing store
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if (!m_backingStores.contains(window)) {
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m_backingStores[window] = new QBackingStore(window);
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// Call create on window to make sure platform window is created
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window->create();
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}
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//If there is no WindowData, add one
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if (!m_windows.contains(window)) {
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WindowData data;
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data.updatePending = false;
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m_windows[window] = data;
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}
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m_windows[window].grabOnly = true;
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renderWindow(window);
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QImage grabbed = grabContent;
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grabbed.detach();
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grabContent = QImage();
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return grabbed;
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}
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void QSGSoftwareRenderLoop::maybeUpdate(QQuickWindow *window)
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{
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if (!m_windows.contains(window))
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return;
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m_windows[window].updatePending = true;
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window->requestUpdate();
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}
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QSurface::SurfaceType QSGSoftwareRenderLoop::windowSurfaceType() const
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{
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return QSurface::RasterSurface;
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}
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QSGContext *QSGSoftwareRenderLoop::sceneGraphContext() const
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{
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return sg;
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}
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void QSGSoftwareRenderLoop::handleUpdateRequest(QQuickWindow *window)
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{
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renderWindow(window);
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}
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QT_END_NAMESPACE
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