qtdeclarative/src/declarative/scenegraph/coreapi/qsgdefaultrenderer.cpp

529 lines
15 KiB
C++

/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
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** $QT_END_LICENSE$
**
****************************************************************************/
#define GL_GLEXT_PROTOTYPES
#include "qsgdefaultrenderer_p.h"
#include "qsgmaterial.h"
#include <QtCore/qvarlengtharray.h>
#include <QtGui/qapplication.h>
#include <QtCore/qpair.h>
#include <QtCore/QElapsedTimer>
//#define FORCE_NO_REORDER
// #define RENDERER_DEBUG
#ifdef RENDERER_DEBUG
#define DEBUG_THRESHOLD 0
QElapsedTimer debugTimer;
int materialChanges;
int geometryNodesDrawn;
#endif
QT_BEGIN_NAMESPACE
static bool nodeLessThan(QSGGeometryNode *a, QSGGeometryNode *b)
{
// Sort by clip...
if (a->clipList() != b->clipList())
return a->clipList() < b->clipList();
// Sort by material definition
QSGMaterialType *aDef = a->material()->type();
QSGMaterialType *bDef = b->material()->type();
if (aDef != bDef)
return aDef < bDef;
// Sort by material state
int cmp = a->material()->compare(b->material());
if (cmp != 0)
return cmp < 0;
return a->matrix() < b->matrix();
}
static bool nodeLessThanWithRenderOrder(QSGGeometryNode *a, QSGGeometryNode *b)
{
// Sort by clip...
if (a->clipList() != b->clipList())
return a->clipList() < b->clipList();
// Sort by material definition
QSGMaterialType *aDef = a->material()->type();
QSGMaterialType *bDef = b->material()->type();
if (!(a->material()->flags() & QSGMaterial::Blending)) {
int aOrder = a->renderOrder();
int bOrder = b->renderOrder();
if (aOrder != bOrder)
return aOrder > bOrder;
}
if (aDef != bDef)
return aDef < bDef;
// Sort by material state
int cmp = a->material()->compare(b->material());
if (cmp != 0)
return cmp < 0;
return a->matrix() < b->matrix();
}
// Minimum heap.
template <typename T, int prealloc = 256>
class Heap
{
public:
void insert(const T &x);
const T &top() const { return v[0]; }
T pop();
bool isEmpty() const { return v.isEmpty(); }
private:
static int parent(int i) { return (i - 1) >> 1; }
static int left(int i) { return (i << 1) | 1; }
static int right(int i) { return (i + 1) << 1; }
QVarLengthArray<T, prealloc> v;
};
template <typename T, int prealloc>
void Heap<T, prealloc>::insert(const T &x)
{
int i = v.size();
v.append(x);
while (i != 0 && v[i] < v[parent(i)]) {
qSwap(v[parent(i)], v[i]);
i = parent(i);
}
}
template <typename T, int prealloc>
T Heap<T, prealloc>::pop()
{
T x = top();
if (v.size() > 1)
qSwap(v[0], v[v.size() - 1]);
v.resize(v.size() - 1);
int i = 0;
while (left(i) < v.size()) {
int low = left(i);
if (right(i) < v.size() && v[right(i)] < v[low])
low = right(i);
if (!(v[low] < v[i]))
break;
qSwap(v[i], v[low]);
i = low;
}
return x;
}
QMLRenderer::QMLRenderer(QSGContext *context)
: QSGRenderer(context)
, m_rebuild_lists(false)
, m_needs_sorting(false)
, m_sort_front_to_back(false)
, m_currentRenderOrder(1)
{
QStringList args = qApp->arguments();
#if defined(QML_RUNTIME_TESTING)
m_render_opaque_nodes = !args.contains(QLatin1String("--no-opaque-nodes"));
m_render_alpha_nodes = !args.contains(QLatin1String("--no-alpha-nodes"));
#endif
}
void QMLRenderer::nodeChanged(QSGNode *node, QSGNode::DirtyFlags flags)
{
QSGRenderer::nodeChanged(node, flags);
quint32 rebuildFlags = QSGNode::DirtyNodeAdded | QSGNode::DirtyNodeRemoved | QSGNode::DirtyMaterial | QSGNode::DirtyOpacity;
if (flags & rebuildFlags)
m_rebuild_lists = true;
if (flags & (rebuildFlags | QSGNode::DirtyClipList))
m_needs_sorting = true;
}
void QMLRenderer::render()
{
#if defined (QML_RUNTIME_TESTING)
static bool dumpTree = qApp->arguments().contains(QLatin1String("--dump-tree"));
if (dumpTree) {
printf("\n\n");
QSGNodeDumper::dump(rootNode());
}
#endif
#ifdef RENDERER_DEBUG
debugTimer.invalidate();
debugTimer.start();
geometryNodesDrawn = 0;
materialChanges = 0;
#endif
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_BLEND);
glFrontFace(isMirrored() ? GL_CW : GL_CCW);
glDisable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
glDepthMask(true);
glDepthFunc(GL_GREATER);
#if defined(QT_OPENGL_ES)
glClearDepthf(0);
#else
glClearDepth(0);
#endif
glDisable(GL_SCISSOR_TEST);
glClearColor(m_clear_color.redF(), m_clear_color.greenF(), m_clear_color.blueF(), m_clear_color.alphaF());
#ifdef RENDERER_DEBUG
int debugtimeSetup = debugTimer.elapsed();
#endif
bindable()->clear(clearMode());
#ifdef RENDERER_DEBUG
int debugtimeClear = debugTimer.elapsed();
#endif
QRect r = viewportRect();
glViewport(r.x(), deviceRect().bottom() - r.bottom(), r.width(), r.height());
m_projectionMatrix = projectMatrix();
m_projectionMatrix.push();
m_modelViewMatrix.setToIdentity();
m_currentClip = 0;
glDisable(GL_STENCIL_TEST);
m_currentMaterial = 0;
m_currentProgram = 0;
m_currentMatrix = 0;
if (m_rebuild_lists) {
m_opaqueNodes.clear();
m_transparentNodes.clear();
m_currentRenderOrder = 1;
buildLists(rootNode());
m_rebuild_lists = false;
}
#ifdef RENDERER_DEBUG
int debugtimeLists = debugTimer.elapsed();
#endif
if (m_needs_sorting) {
qSort(m_opaqueNodes.begin(), m_opaqueNodes.end(),
m_sort_front_to_back
? nodeLessThanWithRenderOrder
: nodeLessThan);
m_needs_sorting = false;
}
#ifdef RENDERER_DEBUG
int debugtimeSorting = debugTimer.elapsed();
#endif
m_renderOrderMatrix.setToIdentity();
m_renderOrderMatrix.scale(1, 1, qreal(1) / m_currentRenderOrder);
glDisable(GL_BLEND);
glDepthMask(true);
#ifdef QML_RUNTIME_TESTING
if (m_render_opaque_nodes)
#endif
{
#if defined (QML_RUNTIME_TESTING)
if (dumpTree)
qDebug() << "Opaque Nodes:";
#endif
renderNodes(m_opaqueNodes);
}
#ifdef RENDERER_DEBUG
int debugtimeOpaque = debugTimer.elapsed();
int opaqueNodes = geometryNodesDrawn;
int opaqueMaterialChanges = materialChanges;
#endif
glEnable(GL_BLEND);
glDepthMask(false);
#ifdef QML_RUNTIME_TESTING
if (m_render_alpha_nodes)
#endif
{
#if defined (QML_RUNTIME_TESTING)
if (dumpTree)
qDebug() << "Alpha Nodes:";
#endif
renderNodes(m_transparentNodes);
}
#ifdef RENDERER_DEBUG
int debugtimeAlpha = debugTimer.elapsed();
#endif
if (m_currentProgram)
m_currentProgram->deactivate();
m_projectionMatrix.pop();
#ifdef RENDERER_DEBUG
if (debugTimer.elapsed() > DEBUG_THRESHOLD) {
printf(" --- Renderer breakdown:\n"
" - setup=%d, clear=%d, building=%d, sorting=%d, opaque=%d, alpha=%d\n"
" - material changes: opaque=%d, alpha=%d, total=%d\n"
" - geometry ndoes: opaque=%d, alpha=%d, total=%d\n",
debugtimeSetup,
debugtimeClear - debugtimeSetup,
debugtimeLists - debugtimeClear,
debugtimeSorting - debugtimeLists,
debugtimeOpaque - debugtimeSorting,
debugtimeAlpha - debugtimeOpaque,
opaqueMaterialChanges, materialChanges - opaqueMaterialChanges, materialChanges,
opaqueNodes, geometryNodesDrawn - opaqueNodes, geometryNodesDrawn);
}
#endif
}
class Foo : public QPair<int, QSGGeometryNode *>
{
public:
Foo() { }
Foo(int i, QSGGeometryNode *n) : QPair<int, QSGGeometryNode *>(i, n) { }
bool operator < (const Foo &other) const { return nodeLessThan(second, other.second); }
};
void QMLRenderer::setSortFrontToBackEnabled(bool sort)
{
printf("setting sorting to... %d\n", sort);
m_sort_front_to_back = sort;
}
bool QMLRenderer::isSortFrontToBackEnabled() const
{
return m_sort_front_to_back;
}
void QMLRenderer::buildLists(QSGNode *node)
{
if (node->isSubtreeBlocked())
return;
if (node->type() == QSGNode::GeometryNodeType) {
QSGGeometryNode *geomNode = static_cast<QSGGeometryNode *>(node);
qreal opacity = geomNode->inheritedOpacity();
QSGMaterial *m = geomNode->activeMaterial();
#ifdef FORCE_NO_REORDER
if (true) {
#else
if ((m->flags() & QSGMaterial::Blending) || opacity < 1) {
#endif
geomNode->setRenderOrder(m_currentRenderOrder - 1);
m_transparentNodes.append(geomNode);
} else {
geomNode->setRenderOrder(m_currentRenderOrder);
m_opaqueNodes.append(geomNode);
m_currentRenderOrder += 2;
}
}
int count = node->childCount();
if (!count)
return;
#ifdef FORCE_NO_REORDER
static bool reorder = false;
#else
static bool reorder = !qApp->arguments().contains(QLatin1String("--no-reorder"));
#endif
if (reorder && count > 1 && (node->flags() & QSGNode::ChildrenDoNotOverlap)) {
QVarLengthArray<int, 16> beginIndices(count);
QVarLengthArray<int, 16> endIndices(count);
int baseCount = m_transparentNodes.size();
for (int i = 0; i < count; ++i) {
beginIndices[i] = m_transparentNodes.size();
buildLists(node->childAtIndex(i));
endIndices[i] = m_transparentNodes.size();
}
Heap<Foo, 16> heap;
m_tempNodes.clear();
int childNodeCount = m_transparentNodes.size() - baseCount;
while (childNodeCount) {
for (int i = 0; i < count; ++i) {
if (beginIndices[i] != endIndices[i])
heap.insert(Foo(i, m_transparentNodes.at(beginIndices[i]++)));
}
while (!heap.isEmpty()) {
Foo foo = heap.pop();
m_tempNodes.append(foo.second);
--childNodeCount;
int i = foo.first;
if (beginIndices[i] != endIndices[i] && !nodeLessThan(m_transparentNodes.at(beginIndices[i]), foo.second))
heap.insert(Foo(i, m_transparentNodes.at(beginIndices[i]++)));
}
}
Q_ASSERT(m_tempNodes.size() == m_transparentNodes.size() - baseCount);
m_transparentNodes.resize(baseCount);
m_transparentNodes << m_tempNodes;
} else {
for (int i = 0; i < count; ++i)
buildLists(node->childAtIndex(i));
}
}
void QMLRenderer::renderNodes(const QVector<QSGGeometryNode *> &list)
{
const float scale = 1.0f / m_currentRenderOrder;
int count = list.count();
int currentRenderOrder = 0x80000000;
//int clipChangeCount = 0;
//int programChangeCount = 0;
//int materialChangeCount = 0;
for (int i = 0; i < count; ++i) {
QSGGeometryNode *geomNode = list.at(i);
QSGMaterialShader::RenderState::DirtyStates updates;
#if defined (QML_RUNTIME_TESTING)
static bool dumpTree = qApp->arguments().contains(QLatin1String("--dump-tree"));
if (dumpTree)
qDebug() << geomNode;
#endif
bool changeMatrix = m_currentMatrix != geomNode->matrix();
if (changeMatrix) {
m_currentMatrix = geomNode->matrix();
if (m_currentMatrix)
m_modelViewMatrix = *m_currentMatrix;
else
m_modelViewMatrix.setToIdentity();
updates |= QSGMaterialShader::RenderState::DirtyMatrix;
}
bool changeOpacity = m_render_opacity != geomNode->inheritedOpacity();
if (changeOpacity) {
updates |= QSGMaterialShader::RenderState::DirtyOpacity;
m_render_opacity = geomNode->inheritedOpacity();
}
Q_ASSERT(geomNode->activeMaterial());
QSGMaterial *material = geomNode->activeMaterial();
QSGMaterialShader *program = m_context->prepareMaterial(material);
bool changeClip = geomNode->clipList() != m_currentClip;
QSGRenderer::ClipType clipType = QSGRenderer::NoClip;
if (changeClip) {
clipType = updateStencilClip(geomNode->clipList());
m_currentClip = geomNode->clipList();
#ifdef FORCE_NO_REORDER
glDepthMask(false);
#else
glDepthMask((material->flags() & QSGMaterial::Blending) == 0 && m_render_opacity == 1);
#endif
//++clipChangeCount;
}
bool changeProgram = (changeClip && clipType == QSGRenderer::StencilClip) || m_currentProgram != program;
if (changeProgram) {
if (m_currentProgram)
m_currentProgram->deactivate();
m_currentProgram = program;
m_currentProgram->activate();
//++programChangeCount;
updates |= (QSGMaterialShader::RenderState::DirtyMatrix | QSGMaterialShader::RenderState::DirtyOpacity);
#ifdef RENDERER_DEBUG
materialChanges++;
#endif
}
bool changeRenderOrder = currentRenderOrder != geomNode->renderOrder();
if (changeRenderOrder) {
currentRenderOrder = geomNode->renderOrder();
m_renderOrderMatrix(2, 3) = currentRenderOrder * scale;
m_projectionMatrix.pop();
m_projectionMatrix.push();
m_projectionMatrix *= m_renderOrderMatrix;
updates |= QSGMaterialShader::RenderState::DirtyMatrix;
}
if (changeProgram || m_currentMaterial != material) {
program->updateState(state(updates), material, changeProgram ? 0 : m_currentMaterial);
m_currentMaterial = material;
//++materialChangeCount;
}
//glDepthRange((geomNode->renderOrder() + 0.1) * scale, (geomNode->renderOrder() + 0.9) * scale);
const QSGGeometry *g = geomNode->geometry();
bindGeometry(program, g);
draw(geomNode);
#ifdef RENDERER_DEBUG
geometryNodesDrawn++;
#endif
}
//qDebug("Clip: %i, shader program: %i, material: %i times changed while drawing %s items",
// clipChangeCount, programChangeCount, materialChangeCount,
// &list == &m_transparentNodes ? "transparent" : "opaque");
}
QT_END_NAMESPACE