499 lines
19 KiB
QML
499 lines
19 KiB
QML
import QtQuick 2.0
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CanvasTestCase {
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id:testCase
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name: "transform"
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function init_data() { return testData("2d"); }
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function test_order(row) {
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var canvas = createCanvasObject(row);
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tryVerify(function() { return canvas.available; });
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var ctx = canvas.getContext('2d');
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ctx.reset();
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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ctx.scale(2, 1);
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ctx.rotate(Math.PI / 2);
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ctx.fillStyle = '#0f0';
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ctx.fillRect(0, -50, 50, 50);
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comparePixel(ctx, 75,25, 0,255,0,255);
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canvas.destroy()
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}
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function test_rotate(row) {
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var canvas = createCanvasObject(row);
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tryVerify(function() { return canvas.available; });
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var ctx = canvas.getContext('2d');
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ctx.reset();
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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ctx.rotate(Math.PI / 2);
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ctx.fillStyle = '#0f0';
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ctx.fillRect(0, -100, 50, 100);
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comparePixel(ctx, 50,25, 0,255,0,255);
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ctx.reset();
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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ctx.translate(100, 10);
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ctx.rotate(Infinity);
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ctx.rotate(-Infinity);
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ctx.rotate(NaN);
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ctx.fillStyle = '#0f0';
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ctx.fillRect(-100, -10, 100, 50);
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comparePixel(ctx, 50,25, 0,255,0,255);
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ctx.reset();
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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ctx.rotate(Math.PI); // should fail obviously if this is 3.1 degrees
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ctx.fillStyle = '#0f0';
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ctx.fillRect(-100, -50, 100, 50);
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comparePixel(ctx, 50,25, 0,255,0,255);
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ctx.reset();
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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ctx.rotate(Math.PI * (1 + 4096)); // == pi (mod 2*pi)
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// We need about pi +/- 0.001 in order to get correct-looking results
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// 32-bit floats can store pi*4097 with precision 2^-10, so that should
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// be safe enough on reasonable implementations
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ctx.fillStyle = '#0f0';
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ctx.fillRect(-100, -50, 100, 50);
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comparePixel(ctx, 50,25, 0,255,0,255);
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comparePixel(ctx, 98,2, 0,255,0,255);
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comparePixel(ctx, 98,47, 0,255,0,255);
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ctx.reset();
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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ctx.rotate(-Math.PI * (1 + 4096));
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ctx.fillStyle = '#0f0';
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ctx.fillRect(-100, -50, 100, 50);
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comparePixel(ctx, 50,25, 0,255,0,255);
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comparePixel(ctx, 98,2, 0,255,0,255);
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comparePixel(ctx, 98,47, 0,255,0,255);
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ctx.reset();
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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ctx.rotate(0);
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ctx.fillStyle = '#0f0';
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ctx.fillRect(0, 0, 100, 50);
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comparePixel(ctx, 50,25, 0,255,0,255);
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canvas.destroy()
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}
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function test_scale(row) {
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var canvas = createCanvasObject(row);
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tryVerify(function() { return canvas.available; });
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var ctx = canvas.getContext('2d');
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ctx.reset();
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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ctx.scale(2, 4);
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ctx.fillStyle = '#0f0';
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ctx.fillRect(0, 0, 50, 12.5);
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comparePixel(ctx, 90,40, 0,255,0,255);
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ctx.reset();
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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ctx.scale(1e5, 1e5);
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ctx.fillStyle = '#0f0';
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ctx.fillRect(0, 0, 1, 1);
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comparePixel(ctx, 50,25, 0,255,0,255);
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ctx.reset();
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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ctx.scale(Math.sqrt(2), Math.sqrt(2));
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ctx.scale(Math.sqrt(2), Math.sqrt(2));
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ctx.fillStyle = '#0f0';
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ctx.fillRect(0, 0, 50, 25);
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comparePixel(ctx, 90,40, 0,255,0,255);
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ctx.reset();
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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ctx.save();
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ctx.scale(-1, 1);
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ctx.fillStyle = '#0f0';
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ctx.fillRect(-50, 0, 50, 50);
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ctx.restore();
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ctx.save();
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ctx.scale(1, -1);
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ctx.fillStyle = '#0f0';
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ctx.fillRect(50, -50, 50, 50);
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ctx.restore();
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comparePixel(ctx, 25,25, 0,255,0,255);
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comparePixel(ctx, 75,25, 0,255,0,255);
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ctx.reset();
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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ctx.translate(100, 10);
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ctx.scale(Infinity, 0.1);
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ctx.scale(-Infinity, 0.1);
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ctx.scale(NaN, 0.1);
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ctx.scale(0.1, Infinity);
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ctx.scale(0.1, -Infinity);
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ctx.scale(0.1, NaN);
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ctx.scale(Infinity, Infinity);
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ctx.fillStyle = '#0f0';
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ctx.fillRect(-100, -10, 100, 50);
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comparePixel(ctx, 50,25, 0,255,0,255);
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ctx.reset();
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ctx.fillStyle = '#0f0';
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ctx.fillRect(0, 0, 100, 50);
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ctx.save();
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ctx.translate(50, 0);
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ctx.scale(0, 1);
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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ctx.restore();
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ctx.save();
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ctx.translate(0, 25);
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ctx.scale(1, 0);
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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ctx.restore();
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// Firefox has a bug where it renders the canvas as empty and toDataURL throws an exception
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canvas.toDataURL();
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comparePixel(ctx, 50,25, 0,255,0,255);
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canvas.destroy()
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}
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function test_setTransform(row) {
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var canvas = createCanvasObject(row);
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tryVerify(function() { return canvas.available; });
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var ctx = canvas.getContext('2d');
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ctx.reset();
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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ctx.setTransform(1/2,0, 0,1/2, 0,0);
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ctx.setTransform(2,0, 0,2, 0,0);
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ctx.fillStyle = '#0f0';
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ctx.fillRect(0, 0, 50, 25);
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comparePixel(ctx, 75,35, 0,255,0,255);
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ctx.reset();
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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ctx.translate(100, 10);
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ctx.setTransform(Infinity, 0, 0, 0, 0, 0);
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ctx.setTransform(-Infinity, 0, 0, 0, 0, 0);
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ctx.setTransform(NaN, 0, 0, 0, 0, 0);
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ctx.setTransform(0, Infinity, 0, 0, 0, 0);
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ctx.setTransform(0, -Infinity, 0, 0, 0, 0);
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ctx.setTransform(0, NaN, 0, 0, 0, 0);
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ctx.setTransform(0, 0, Infinity, 0, 0, 0);
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ctx.setTransform(0, 0, -Infinity, 0, 0, 0);
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ctx.setTransform(0, 0, NaN, 0, 0, 0);
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ctx.setTransform(0, 0, 0, Infinity, 0, 0);
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ctx.setTransform(0, 0, 0, -Infinity, 0, 0);
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ctx.setTransform(0, 0, 0, NaN, 0, 0);
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ctx.setTransform(0, 0, 0, 0, Infinity, 0);
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ctx.setTransform(0, 0, 0, 0, -Infinity, 0);
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ctx.setTransform(0, 0, 0, 0, NaN, 0);
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ctx.setTransform(0, 0, 0, 0, 0, Infinity);
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ctx.setTransform(0, 0, 0, 0, 0, -Infinity);
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ctx.setTransform(0, 0, 0, 0, 0, NaN);
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ctx.setTransform(Infinity, Infinity, 0, 0, 0, 0);
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ctx.setTransform(Infinity, Infinity, Infinity, 0, 0, 0);
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ctx.setTransform(Infinity, Infinity, Infinity, Infinity, 0, 0);
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ctx.setTransform(Infinity, Infinity, Infinity, Infinity, Infinity, 0);
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ctx.setTransform(Infinity, Infinity, Infinity, Infinity, Infinity, Infinity);
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ctx.setTransform(Infinity, Infinity, Infinity, Infinity, 0, Infinity);
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ctx.setTransform(Infinity, Infinity, Infinity, 0, Infinity, 0);
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ctx.setTransform(Infinity, Infinity, Infinity, 0, Infinity, Infinity);
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ctx.setTransform(Infinity, Infinity, Infinity, 0, 0, Infinity);
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ctx.setTransform(Infinity, Infinity, 0, Infinity, 0, 0);
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ctx.setTransform(Infinity, Infinity, 0, Infinity, Infinity, 0);
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ctx.setTransform(Infinity, Infinity, 0, Infinity, Infinity, Infinity);
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ctx.setTransform(Infinity, Infinity, 0, Infinity, 0, Infinity);
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ctx.setTransform(Infinity, Infinity, 0, 0, Infinity, 0);
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ctx.setTransform(Infinity, Infinity, 0, 0, Infinity, Infinity);
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ctx.setTransform(Infinity, Infinity, 0, 0, 0, Infinity);
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ctx.setTransform(Infinity, 0, Infinity, 0, 0, 0);
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ctx.setTransform(Infinity, 0, Infinity, Infinity, 0, 0);
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ctx.setTransform(Infinity, 0, Infinity, Infinity, Infinity, 0);
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ctx.setTransform(Infinity, 0, Infinity, Infinity, Infinity, Infinity);
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ctx.setTransform(Infinity, 0, Infinity, Infinity, 0, Infinity);
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ctx.setTransform(Infinity, 0, Infinity, 0, Infinity, 0);
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ctx.setTransform(Infinity, 0, Infinity, 0, Infinity, Infinity);
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ctx.setTransform(Infinity, 0, Infinity, 0, 0, Infinity);
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ctx.setTransform(Infinity, 0, 0, Infinity, 0, 0);
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ctx.setTransform(Infinity, 0, 0, Infinity, Infinity, 0);
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ctx.setTransform(Infinity, 0, 0, Infinity, Infinity, Infinity);
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ctx.setTransform(Infinity, 0, 0, Infinity, 0, Infinity);
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ctx.setTransform(Infinity, 0, 0, 0, Infinity, 0);
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ctx.setTransform(Infinity, 0, 0, 0, Infinity, Infinity);
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ctx.setTransform(Infinity, 0, 0, 0, 0, Infinity);
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ctx.setTransform(0, Infinity, Infinity, 0, 0, 0);
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ctx.setTransform(0, Infinity, Infinity, Infinity, 0, 0);
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ctx.setTransform(0, Infinity, Infinity, Infinity, Infinity, 0);
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ctx.setTransform(0, Infinity, Infinity, Infinity, Infinity, Infinity);
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ctx.setTransform(0, Infinity, Infinity, Infinity, 0, Infinity);
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ctx.setTransform(0, Infinity, Infinity, 0, Infinity, 0);
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ctx.setTransform(0, Infinity, Infinity, 0, Infinity, Infinity);
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ctx.setTransform(0, Infinity, Infinity, 0, 0, Infinity);
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ctx.setTransform(0, Infinity, 0, Infinity, 0, 0);
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ctx.setTransform(0, Infinity, 0, Infinity, Infinity, 0);
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ctx.setTransform(0, Infinity, 0, Infinity, Infinity, Infinity);
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ctx.setTransform(0, Infinity, 0, Infinity, 0, Infinity);
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ctx.setTransform(0, Infinity, 0, 0, Infinity, 0);
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ctx.setTransform(0, Infinity, 0, 0, Infinity, Infinity);
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ctx.setTransform(0, Infinity, 0, 0, 0, Infinity);
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ctx.setTransform(0, 0, Infinity, Infinity, 0, 0);
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ctx.setTransform(0, 0, Infinity, Infinity, Infinity, 0);
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ctx.setTransform(0, 0, Infinity, Infinity, Infinity, Infinity);
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ctx.setTransform(0, 0, Infinity, Infinity, 0, Infinity);
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ctx.setTransform(0, 0, Infinity, 0, Infinity, 0);
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ctx.setTransform(0, 0, Infinity, 0, Infinity, Infinity);
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ctx.setTransform(0, 0, Infinity, 0, 0, Infinity);
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ctx.setTransform(0, 0, 0, Infinity, Infinity, 0);
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ctx.setTransform(0, 0, 0, Infinity, Infinity, Infinity);
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ctx.setTransform(0, 0, 0, Infinity, 0, Infinity);
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ctx.setTransform(0, 0, 0, 0, Infinity, Infinity);
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ctx.fillStyle = '#0f0';
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ctx.fillRect(-100, -10, 100, 50);
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comparePixel(ctx, 50,25, 0,255,0,255);
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ctx.reset();
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// Create green with a red square ring inside it
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ctx.fillStyle = '#0f0';
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ctx.fillRect(0, 0, 100, 50);
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ctx.fillStyle = '#f00';
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ctx.fillRect(20, 10, 60, 30);
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ctx.fillStyle = '#0f0';
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ctx.fillRect(40, 20, 20, 10);
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// Draw a skewed shape to fill that gap, to make sure it is aligned correctly
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ctx.setTransform(1,4, 2,3, 5,6);
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// Post-transform coordinates:
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// [[20,10],[80,10],[80,40],[20,40],[20,10],[40,20],[40,30],[60,30],[60,20],[40,20],[20,10]];
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// Hence pre-transform coordinates:
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var pts=[[-7.4,11.2],[-43.4,59.2],[-31.4,53.2],[4.6,5.2],[-7.4,11.2],
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[-15.4,25.2],[-11.4,23.2],[-23.4,39.2],[-27.4,41.2],[-15.4,25.2],
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[-7.4,11.2]];
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ctx.beginPath();
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ctx.moveTo(pts[0][0], pts[0][1]);
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for (var i = 0; i < pts.length; ++i)
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ctx.lineTo(pts[i][0], pts[i][1]);
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ctx.fill();
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/*
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//FIXME:
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comparePixel(ctx, 21,11, 0,255,0,255);
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comparePixel(ctx, 79,11, 0,255,0,255);
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comparePixel(ctx, 21,39, 0,255,0,255);
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comparePixel(ctx, 79,39, 0,255,0,255);
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comparePixel(ctx, 39,19, 0,255,0,255);
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comparePixel(ctx, 61,19, 0,255,0,255);
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comparePixel(ctx, 39,31, 0,255,0,255);
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comparePixel(ctx, 61,31, 0,255,0,255);
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*/
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ctx.reset();
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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ctx.transform(1,0, 0,1, 0,0);
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ctx.fillStyle = '#0f0';
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ctx.fillRect(0, 0, 100, 50);
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comparePixel(ctx, 50,25, 0,255,0,255);
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canvas.destroy()
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}
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function test_transform(row) {
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var canvas = createCanvasObject(row);
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tryVerify(function() { return canvas.available; });
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var ctx = canvas.getContext('2d');
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ctx.reset();
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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ctx.transform(1,2, 3,4, 5,6);
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ctx.transform(-2,1, 3/2,-1/2, 1,-2);
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ctx.fillStyle = '#0f0';
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ctx.fillRect(0, 0, 100, 50);
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comparePixel(ctx, 50,25, 0,255,0,255);
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ctx.reset();
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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ctx.translate(100, 10);
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ctx.transform(Infinity, 0, 0, 0, 0, 0);
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ctx.transform(-Infinity, 0, 0, 0, 0, 0);
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ctx.transform(NaN, 0, 0, 0, 0, 0);
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ctx.transform(0, Infinity, 0, 0, 0, 0);
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ctx.transform(0, -Infinity, 0, 0, 0, 0);
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ctx.transform(0, NaN, 0, 0, 0, 0);
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ctx.transform(0, 0, Infinity, 0, 0, 0);
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ctx.transform(0, 0, -Infinity, 0, 0, 0);
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ctx.transform(0, 0, NaN, 0, 0, 0);
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ctx.transform(0, 0, 0, Infinity, 0, 0);
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ctx.transform(0, 0, 0, -Infinity, 0, 0);
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ctx.transform(0, 0, 0, NaN, 0, 0);
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ctx.transform(0, 0, 0, 0, Infinity, 0);
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ctx.transform(0, 0, 0, 0, -Infinity, 0);
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ctx.transform(0, 0, 0, 0, NaN, 0);
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ctx.transform(0, 0, 0, 0, 0, Infinity);
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ctx.transform(0, 0, 0, 0, 0, -Infinity);
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ctx.transform(0, 0, 0, 0, 0, NaN);
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ctx.transform(Infinity, Infinity, 0, 0, 0, 0);
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ctx.transform(Infinity, Infinity, Infinity, 0, 0, 0);
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ctx.transform(Infinity, Infinity, Infinity, Infinity, 0, 0);
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ctx.transform(Infinity, Infinity, Infinity, Infinity, Infinity, 0);
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ctx.transform(Infinity, Infinity, Infinity, Infinity, Infinity, Infinity);
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ctx.transform(Infinity, Infinity, Infinity, Infinity, 0, Infinity);
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ctx.transform(Infinity, Infinity, Infinity, 0, Infinity, 0);
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ctx.transform(Infinity, Infinity, Infinity, 0, Infinity, Infinity);
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ctx.transform(Infinity, Infinity, Infinity, 0, 0, Infinity);
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ctx.transform(Infinity, Infinity, 0, Infinity, 0, 0);
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ctx.transform(Infinity, Infinity, 0, Infinity, Infinity, 0);
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ctx.transform(Infinity, Infinity, 0, Infinity, Infinity, Infinity);
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ctx.transform(Infinity, Infinity, 0, Infinity, 0, Infinity);
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ctx.transform(Infinity, Infinity, 0, 0, Infinity, 0);
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ctx.transform(Infinity, Infinity, 0, 0, Infinity, Infinity);
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ctx.transform(Infinity, Infinity, 0, 0, 0, Infinity);
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ctx.transform(Infinity, 0, Infinity, 0, 0, 0);
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ctx.transform(Infinity, 0, Infinity, Infinity, 0, 0);
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ctx.transform(Infinity, 0, Infinity, Infinity, Infinity, 0);
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ctx.transform(Infinity, 0, Infinity, Infinity, Infinity, Infinity);
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ctx.transform(Infinity, 0, Infinity, Infinity, 0, Infinity);
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ctx.transform(Infinity, 0, Infinity, 0, Infinity, 0);
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ctx.transform(Infinity, 0, Infinity, 0, Infinity, 0);
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ctx.transform(Infinity, 0, Infinity, 0, Infinity, Infinity);
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ctx.transform(Infinity, 0, Infinity, 0, 0, Infinity);
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ctx.transform(Infinity, 0, 0, Infinity, 0, 0);
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ctx.transform(Infinity, 0, 0, Infinity, Infinity, 0);
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ctx.transform(Infinity, 0, 0, Infinity, Infinity, Infinity);
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ctx.transform(Infinity, 0, 0, Infinity, 0, Infinity);
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ctx.transform(Infinity, 0, 0, 0, Infinity, 0);
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ctx.transform(Infinity, 0, 0, 0, Infinity, Infinity);
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ctx.transform(Infinity, 0, 0, 0, 0, Infinity);
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ctx.transform(0, Infinity, Infinity, 0, 0, 0);
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ctx.transform(0, Infinity, Infinity, Infinity, 0, 0);
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ctx.transform(0, Infinity, Infinity, Infinity, Infinity, 0);
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ctx.transform(0, Infinity, Infinity, Infinity, Infinity, Infinity);
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ctx.transform(0, Infinity, Infinity, Infinity, 0, Infinity);
|
|
ctx.transform(0, Infinity, Infinity, 0, Infinity, 0);
|
|
ctx.transform(0, Infinity, Infinity, 0, Infinity, Infinity);
|
|
ctx.transform(0, Infinity, Infinity, 0, 0, Infinity);
|
|
ctx.transform(0, Infinity, 0, Infinity, 0, 0);
|
|
ctx.transform(0, Infinity, 0, Infinity, Infinity, 0);
|
|
ctx.transform(0, Infinity, 0, Infinity, Infinity, Infinity);
|
|
ctx.transform(0, Infinity, 0, Infinity, 0, Infinity);
|
|
ctx.transform(0, Infinity, 0, 0, Infinity, 0);
|
|
ctx.transform(0, Infinity, 0, 0, Infinity, Infinity);
|
|
ctx.transform(0, Infinity, 0, 0, 0, Infinity);
|
|
ctx.transform(0, 0, Infinity, Infinity, 0, 0);
|
|
ctx.transform(0, 0, Infinity, Infinity, Infinity, 0);
|
|
ctx.transform(0, 0, Infinity, Infinity, Infinity, Infinity);
|
|
ctx.transform(0, 0, Infinity, Infinity, 0, Infinity);
|
|
ctx.transform(0, 0, Infinity, 0, Infinity, 0);
|
|
ctx.transform(0, 0, Infinity, 0, Infinity, Infinity);
|
|
ctx.transform(0, 0, Infinity, 0, 0, Infinity);
|
|
ctx.transform(0, 0, 0, Infinity, Infinity, 0);
|
|
ctx.transform(0, 0, 0, Infinity, Infinity, Infinity);
|
|
ctx.transform(0, 0, 0, Infinity, 0, Infinity);
|
|
ctx.transform(0, 0, 0, 0, Infinity, Infinity);
|
|
|
|
ctx.fillStyle = '#0f0';
|
|
ctx.fillRect(-100, -10, 100, 50);
|
|
|
|
comparePixel(ctx, 50,25, 0,255,0,255);
|
|
ctx.reset();
|
|
|
|
// Create green with a red square ring inside it
|
|
ctx.fillStyle = '#0f0';
|
|
ctx.fillRect(0, 0, 100, 50);
|
|
ctx.fillStyle = '#f00';
|
|
ctx.fillRect(20, 10, 60, 30);
|
|
ctx.fillStyle = '#0f0';
|
|
ctx.fillRect(40, 20, 20, 10);
|
|
|
|
// Draw a skewed shape to fill that gap, to make sure it is aligned correctly
|
|
ctx.transform(1,4, 2,3, 5,6);
|
|
// Post-transform coordinates:
|
|
// [[20,10],[80,10],[80,40],[20,40],[20,10],[40,20],[40,30],[60,30],[60,20],[40,20],[20,10]];
|
|
// Hence pre-transform coordinates:
|
|
var pts=[[-7.4,11.2],[-43.4,59.2],[-31.4,53.2],[4.6,5.2],[-7.4,11.2],
|
|
[-15.4,25.2],[-11.4,23.2],[-23.4,39.2],[-27.4,41.2],[-15.4,25.2],
|
|
[-7.4,11.2]];
|
|
ctx.beginPath();
|
|
ctx.moveTo(pts[0][0], pts[0][1]);
|
|
for (var i = 0; i < pts.length; ++i)
|
|
ctx.lineTo(pts[i][0], pts[i][1]);
|
|
ctx.fill();
|
|
/*
|
|
//FIXME:
|
|
comparePixel(ctx, 21,11, 0,255,0,255);
|
|
comparePixel(ctx, 79,11, 0,255,0,255);
|
|
comparePixel(ctx, 21,39, 0,255,0,255);
|
|
comparePixel(ctx, 79,39, 0,255,0,255);
|
|
comparePixel(ctx, 39,19, 0,255,0,255);
|
|
comparePixel(ctx, 61,19, 0,255,0,255);
|
|
comparePixel(ctx, 39,31, 0,255,0,255);
|
|
comparePixel(ctx, 61,31, 0,255,0,255);
|
|
*/
|
|
canvas.destroy()
|
|
}
|
|
function test_translate(row) {
|
|
var canvas = createCanvasObject(row);
|
|
tryVerify(function() { return canvas.available; });
|
|
var ctx = canvas.getContext('2d');
|
|
ctx.reset();
|
|
ctx.fillStyle = '#f00';
|
|
ctx.fillRect(0, 0, 100, 50);
|
|
|
|
ctx.translate(100, 50);
|
|
ctx.fillStyle = '#0f0';
|
|
ctx.fillRect(-100, -50, 100, 50);
|
|
comparePixel(ctx, 90,40, 0,255,0,255);
|
|
ctx.reset();
|
|
|
|
ctx.fillStyle = '#f00';
|
|
ctx.fillRect(0, 0, 100, 50);
|
|
|
|
ctx.translate(100, 10);
|
|
ctx.translate(Infinity, 0.1);
|
|
ctx.translate(-Infinity, 0.1);
|
|
ctx.translate(NaN, 0.1);
|
|
ctx.translate(0.1, Infinity);
|
|
ctx.translate(0.1, -Infinity);
|
|
ctx.translate(0.1, NaN);
|
|
ctx.translate(Infinity, Infinity);
|
|
|
|
ctx.fillStyle = '#0f0';
|
|
ctx.fillRect(-100, -10, 100, 50);
|
|
|
|
comparePixel(ctx, 50,25, 0,255,0,255);
|
|
canvas.destroy()
|
|
}
|
|
}
|