114 lines
3.5 KiB
C++
114 lines
3.5 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#define QT_NO_KEYWORDS
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#undef signals
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#undef slots
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#undef emit
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#define signals FooBar
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#define slots Baz
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#define emit Yoyodyne
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#include <QtQuick/QtQuick>
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#include <QtQuick/private/qquickitem_p.h>
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#include <QtQuick/private/qquickflickable_p.h>
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#include <QtQuick/private/qquickitem_p.h>
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#include <QtQuick/private/qquickitemview_p.h>
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#include <QtQuick/private/qquicklistview_p.h>
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#include <QtQuick/private/qquickpainteditem_p.h>
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#include <QtQuick/private/qquickshadereffect_p.h>
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#include <QtQuick/private/qquickshadereffectsource_p.h>
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#include <QtQuick/private/qquickview_p.h>
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#include <QtQuick/private/qquickwindow_p.h>
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#include <QtQuick/private/qsgadaptationlayer_p.h>
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#include <QtQuick/private/qsgcontext_p.h>
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#include <QtQuick/private/qsgcontextplugin_p.h>
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#if QT_CONFIG(opengl)
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#include <QtQuick/private/qsgdefaultdistancefieldglyphcache_p.h>
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#include <QtQuick/private/qsgdefaultglyphnode_p.h>
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#include <QtQuick/private/qsgdefaultinternalimagenode_p.h>
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#include <QtQuick/private/qsgdefaultinternalrectanglenode_p.h>
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#include <QtQuick/private/qsgdepthstencilbuffer_p.h>
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#include <QtQuick/private/qsgdistancefieldglyphnode_p.h>
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#include <QtQuick/private/qsgdistancefieldutil_p.h>
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#endif
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#include <QtQuick/private/qsggeometry_p.h>
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#include <QtQuick/private/qsgnode_p.h>
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#include <QtQuick/private/qsgnodeupdater_p.h>
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#include <QtQuick/private/qsgdefaultpainternode_p.h>
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#include <QtQuick/private/qsgrenderer_p.h>
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#include <QtQuick/private/qsgrenderloop_p.h>
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#include <QtQuick/private/qsgrendernode_p.h>
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#include <QtQuick/private/qsgtexturematerial_p.h>
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#include <QtQuick/private/qsgtexture_p.h>
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#include <QtQuick/private/qsgthreadedrenderloop_p.h>
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#include <QtQuick/private/qsgwindowsrenderloop_p.h>
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#undef signals
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#undef slots
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#undef emit
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class MyBooooooostishClass : public QObject
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{
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Q_OBJECT
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public:
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inline MyBooooooostishClass() {}
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Q_SIGNALS:
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void mySignal();
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public Q_SLOTS:
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inline void mySlot()
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{
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Q_UNUSED(signals);
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Q_UNUSED(slots);
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mySignal();
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}
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private:
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int signals;
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double slots;
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};
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#define signals public
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#define slots
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#define emit
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#undef QT_NO_KEYWORDS
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#include <QtTest/QtTest>
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class tst_NoKeywords : public QObject
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{
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Q_OBJECT
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};
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QTEST_MAIN(tst_NoKeywords)
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#include "tst_nokeywords.moc"
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