Qt Declarative (Quick 2)
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Laszlo Agocs 27d23848a3 D3D12: Recursive layer support
To avoid using the same color buffer both as a shader resource and as a
render target, recursive layers add a second render target and just play
ping-pong with them. Multisampling does not need this since rendering
happens into a MS buffer while shader access uses a separate, non-MS color
buffer.

Change-Id: I6fd65318f69390d7af9ca6763d1d9fe2329780aa
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2016-04-20 13:22:32 +00:00
bin Updated license headers 2016-01-19 14:53:18 +00:00
config.tests/d3d12 Add the skeleton for a D3D12 backend 2016-02-19 14:51:37 +00:00
dist Added change log for 5.6.0 2016-02-26 09:34:34 +00:00
examples Make rendernode suitable for public consumption 2016-04-20 13:22:19 +00:00
features Add the skeleton for a D3D12 backend 2016-02-19 14:51:37 +00:00
src D3D12: Recursive layer support 2016-04-20 13:22:32 +00:00
tests Fix up rendernode autotest 2016-04-20 13:22:29 +00:00
tools Merge remote-tracking branch 'origin/dev' into wip/scenegraphng 2016-04-13 09:19:18 +02:00
.gitattributes Update the git-archive export options 2012-09-10 14:24:05 +02:00
.gitignore D3D12: Basic image support 2016-03-07 16:13:06 +00:00
.gitmodules Update Ecmascript testsuite submodule 2015-03-17 11:38:42 +00:00
.qmake.conf Bump version 2016-02-24 12:50:26 +01:00
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qtdeclarative.pro Merge remote-tracking branch 'origin/dev' into wip/scenegraphng 2016-04-13 09:19:18 +02:00
sync.profile Move QQmlDebugClient into separate static library 2015-10-30 19:05:07 +00:00