[ChangeLog][Qt Quick] Added the properties ShaderEffectSource.samples and Item.layer.samples to allow requesting MSAA rendering of an item subtree, without enabling multisampling for the entire scene. Task-number: QTBUG-58945 Change-Id: I9102cfabba10d4dc1e7ad2aa0b258ada6d9a5a47 Reviewed-by: Andy Nichols <andy.nichols@qt.io> |
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config.tests/d3d12 | ||
dist | ||
examples | ||
features | ||
src | ||
tests | ||
tools | ||
.gitattributes | ||
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.gitmodules | ||
.qmake.conf | ||
.tag | ||
LGPL_EXCEPTION.txt | ||
LICENSE.FDL | ||
LICENSE.GPL2 | ||
LICENSE.GPL3 | ||
LICENSE.GPL3-EXCEPT | ||
LICENSE.GPLv3 | ||
LICENSE.LGPL3 | ||
LICENSE.LGPLv3 | ||
LICENSE.LGPLv21 | ||
configure.json | ||
qtdeclarative.pro | ||
sync.profile |