295 lines
12 KiB
C++
295 lines
12 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <qtest.h>
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#include <QtQml/qqmlcomponent.h>
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#include <QtQml/qqmlengine.h>
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#include <QtQuick/qquickitem.h>
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#include <QtQuick/qquickview.h>
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#include <QtGui/qinputmethod.h>
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#include <QtGui/qstylehints.h>
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#include <qpa/qwindowsysteminterface.h>
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#include <qpa/qplatformintegration.h>
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#include <private/qguiapplication_p.h>
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#include "../../shared/util.h"
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class tst_qquickapplication : public QQmlDataTest
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{
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Q_OBJECT
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public:
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tst_qquickapplication();
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private slots:
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void active();
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void state();
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void layoutDirection();
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void font();
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void inputMethod();
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void styleHints();
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void cleanup();
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void displayName();
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void platformName();
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private:
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QQmlEngine engine;
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};
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tst_qquickapplication::tst_qquickapplication()
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{
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}
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void tst_qquickapplication::cleanup()
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{
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if (QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ApplicationState)) {
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QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationInactive);
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QCoreApplication::processEvents();
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}
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}
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void tst_qquickapplication::active()
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{
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QQmlComponent component(&engine);
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component.setData("import QtQuick 2.0; "
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"Item { "
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" property bool active: Qt.application.active; "
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" property bool active2: false; "
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" Connections { "
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" target: Qt.application; "
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" onActiveChanged: active2 = Qt.application.active; "
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" } "
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"}", QUrl::fromLocalFile(""));
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QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
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QVERIFY(item);
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QQuickWindow window;
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item->setParentItem(window.contentItem());
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// If the platform plugin has the ApplicationState capability, app activation originate from it
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// as a result of a system event. We therefore have to simulate these events here.
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if (QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ApplicationState)) {
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// Flush pending events, in case the platform have already queued real application state events
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QWindowSystemInterface::flushWindowSystemEvents();
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QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationActive);
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QWindowSystemInterface::flushWindowSystemEvents();
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QVERIFY(item->property("active").toBool());
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QVERIFY(item->property("active2").toBool());
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QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationInactive);
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QWindowSystemInterface::flushWindowSystemEvents();
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QVERIFY(!item->property("active").toBool());
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QVERIFY(!item->property("active2").toBool());
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} else {
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// Otherwise, app activation is triggered by window activation.
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window.show();
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window.requestActivate();
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QVERIFY(QTest::qWaitForWindowActive(&window));
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QCOMPARE(QGuiApplication::focusWindow(), &window);
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QVERIFY(item->property("active").toBool());
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QVERIFY(item->property("active2").toBool());
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// not active again
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QWindowSystemInterface::handleWindowActivated(nullptr);
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QTRY_VERIFY(QGuiApplication::focusWindow() != &window);
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QVERIFY(!item->property("active").toBool());
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QVERIFY(!item->property("active2").toBool());
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}
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}
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void tst_qquickapplication::state()
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{
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QQmlComponent component(&engine);
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component.setData("import QtQuick 2.0; "
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"Item { "
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" property int state: Qt.application.state; "
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" property int state2: Qt.ApplicationInactive; "
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" Connections { "
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" target: Qt.application; "
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" onStateChanged: state2 = Qt.application.state; "
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" } "
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" Component.onCompleted: state2 = Qt.application.state; "
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"}", QUrl::fromLocalFile(""));
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QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
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QVERIFY(item);
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QQuickWindow window;
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item->setParentItem(window.contentItem());
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// If the platform plugin has the ApplicationState capability, state changes originate from it
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// as a result of a system event. We therefore have to simulate these events here.
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if (QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ApplicationState)) {
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// Flush pending events, in case the platform have already queued real application state events
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QWindowSystemInterface::flushWindowSystemEvents();
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QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationActive);
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QWindowSystemInterface::flushWindowSystemEvents();
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QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationActive);
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QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationActive);
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QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationInactive);
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QWindowSystemInterface::flushWindowSystemEvents();
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QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationInactive);
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QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationInactive);
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QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationSuspended);
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QWindowSystemInterface::flushWindowSystemEvents();
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QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationSuspended);
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QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationSuspended);
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QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationHidden);
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QWindowSystemInterface::flushWindowSystemEvents();
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QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationHidden);
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QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationHidden);
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} else {
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// Otherwise, the application can only be in two states, Active and Inactive. These are
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// triggered by window activation.
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window.show();
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window.requestActivate();
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QVERIFY(QTest::qWaitForWindowActive(&window));
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QCOMPARE(QGuiApplication::focusWindow(), &window);
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QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationActive);
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QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationActive);
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// not active again
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QWindowSystemInterface::handleWindowActivated(nullptr);
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QTRY_VERIFY(QGuiApplication::focusWindow() != &window);
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QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationInactive);
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QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationInactive);
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}
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}
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void tst_qquickapplication::layoutDirection()
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{
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QQmlComponent component(&engine);
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component.setData("import QtQuick 2.0; Item { property bool layoutDirection: Qt.application.layoutDirection }", QUrl::fromLocalFile(""));
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QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
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QVERIFY(item);
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QQuickView view;
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item->setParentItem(view.rootObject());
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// not mirrored
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QCOMPARE(Qt::LayoutDirection(item->property("layoutDirection").toInt()), Qt::LeftToRight);
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// mirrored
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QGuiApplication::setLayoutDirection(Qt::RightToLeft);
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QCOMPARE(Qt::LayoutDirection(item->property("layoutDirection").toInt()), Qt::RightToLeft);
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// not mirrored again
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QGuiApplication::setLayoutDirection(Qt::LeftToRight);
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QCOMPARE(Qt::LayoutDirection(item->property("layoutDirection").toInt()), Qt::LeftToRight);
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}
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void tst_qquickapplication::font()
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{
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QQmlComponent component(&engine);
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component.setData("import QtQuick 2.0; Item { property font defaultFont: Qt.application.font }", QUrl::fromLocalFile(""));
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QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
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QVERIFY(item);
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QQuickView view;
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item->setParentItem(view.rootObject());
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QVariant defaultFontProperty = item->property("defaultFont");
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QVERIFY(defaultFontProperty.isValid());
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QCOMPARE(defaultFontProperty.type(), QVariant::Font);
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QCOMPARE(defaultFontProperty.value<QFont>(), qApp->font());
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}
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void tst_qquickapplication::inputMethod()
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{
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// technically not in QQuickApplication, but testing anyway here
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QQmlComponent component(&engine);
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component.setData("import QtQuick 2.0; Item { property variant inputMethod: Qt.inputMethod }", QUrl::fromLocalFile(""));
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QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
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QVERIFY(item);
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QQuickView view;
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item->setParentItem(view.rootObject());
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// check that the inputMethod property maches with application's input method
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QCOMPARE(qvariant_cast<QObject*>(item->property("inputMethod")), qApp->inputMethod());
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}
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void tst_qquickapplication::styleHints()
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{
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// technically not in QQuickApplication, but testing anyway here
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QQmlComponent component(&engine);
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component.setData("import QtQuick 2.0; Item { property variant styleHints: Qt.styleHints }", QUrl::fromLocalFile(""));
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QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
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QVERIFY(item);
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QQuickView view;
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item->setParentItem(view.rootObject());
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QCOMPARE(qvariant_cast<QObject*>(item->property("styleHints")), qApp->styleHints());
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}
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void tst_qquickapplication::displayName()
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{
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QString name[3] = { QStringLiteral("APP NAME 0"),
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QStringLiteral("APP NAME 1"),
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QStringLiteral("APP NAME 2")
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};
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QQmlComponent component(&engine, testFileUrl("tst_displayname.qml"));
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QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
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QVERIFY(item);
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QQuickView view;
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item->setParentItem(view.rootObject());
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QCoreApplication::setApplicationName(name[0]);
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QCOMPARE(qvariant_cast<QString>(item->property("displayName")), name[0]);
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QGuiApplication::setApplicationName(name[1]);
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QCOMPARE(qvariant_cast<QString>(item->property("displayName")), name[1]);
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QMetaObject::invokeMethod(item, "updateDisplayName", Q_ARG(QVariant, QVariant(name[2])));
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QCOMPARE(QGuiApplication::applicationDisplayName(), name[2]);
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}
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void tst_qquickapplication::platformName()
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{
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// Set up QML component
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QQmlComponent component(&engine, testFileUrl("tst_platformname.qml"));
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QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
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QVERIFY(item);
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QQuickView view;
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item->setParentItem(view.rootObject());
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// Get native platform name
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QString guiApplicationPlatformName = QGuiApplication::platformName();
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QVERIFY(!guiApplicationPlatformName.isEmpty());
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// Get platform name from QML component and verify it's same
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QString qmlPlatformName = qvariant_cast<QString>(item->property("platformName"));
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QCOMPARE(qmlPlatformName, guiApplicationPlatformName);
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}
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QTEST_MAIN(tst_qquickapplication)
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#include "tst_qquickapplication.moc"
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