214 lines
6.2 KiB
QML
214 lines
6.2 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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** the names of its contributors may be used to endorse or promote
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** products derived from this software without specific prior written
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** permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick.Particles 2.0
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import QtQuick.Particles 2.0 as Qlp
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import QtQuick 2.0
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Item {
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id: root
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width: 360
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height: 540
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MouseArea{
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id: ma
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anchors.fill: parent
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}
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ParticleSystem { id: sys }
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Image {
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source: "content/finalfrontier.png"
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transformOrigin: Item.Center
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anchors.centerIn: parent
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smooth: true
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NumberAnimation on rotation {
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from: 0
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to: 360
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duration: 200000
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loops: Animation.Infinite
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}
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}
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ImageParticle {
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system: sys
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particles: ["starfield"]
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image: "content/star.png"
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colorVariation: 0.3
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color: "white"
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}
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Emitter {
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id: starField
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system: sys
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particle: "starfield"
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particlesPerSecond: 80
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particleDuration: 2500
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anchors.centerIn: parent
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//acceleration: AngledDirection{angleVariation: 360; magnitude: 200}//Is this a better effect, more consistent speed?
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acceleration: PointDirection{ xVariation: 200; yVariation: 200; }
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particleSize: 0
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particleEndSize: 80
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particleSizeVariation: 10
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}
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Emitter{
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system: sys
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particle: "meteor"
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particlesPerSecond: 12
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particleDuration: 5000
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emitting: true
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acceleration: PointDirection{ xVariation: 80; yVariation: 80; }
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particleSize: 15
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particleEndSize: 300
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anchors.centerIn: parent
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}
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ImageParticle{
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system: sys
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particles: ["meteor"]
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sprites:[Sprite{
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id: spinState
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name: "spinning"
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source: "content/meteor.png"
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frames: 35
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duration: 40
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speedModifiesDuration: -0.1
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to: {"explode":0, "spinning":1}
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},Sprite{
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name: "explode"
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source: "content/_explo.png"
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frames: 22
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duration: 40
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speedModifiesDuration: -0.1
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to: {"nullFrame":1}
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},Sprite{//Not sure if this is needed, but seemed easiest
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name: "nullFrame"
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source: "content/nullRock.png"
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frames: 1
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duration: 1000
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}
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]
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}
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SpriteGoal{
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particles: ["meteor"]
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system: sys
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goalState: "explode"
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jump: true
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anchors.centerIn: holder//A bug in affectors currently isn't compensating for relative x,y. when that's fixed this can just anchors.fill: rocketShip
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width: 60
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height: 60
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}
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Image {
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id: rocketShip
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source: "content/rocket.png"
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smooth: true
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anchors.centerIn: holder
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rotation: (circle.percent+0.25) * 360
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z: 2
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}
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Item {
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id: holder
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x: circle.x - Math.sin(circle.percent * 6.28316530714)*200
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y: circle.y + Math.cos(circle.percent * 6.28316530714)*200
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z: 1
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}
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Item {
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id: circle
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x: root.width / 1.2
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y: root.height / 1.7
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property real percent: 0
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SequentialAnimation on percent {
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id: circleAnim1
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loops: Animation.Infinite
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running: true
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NumberAnimation {
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duration: 4000
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from: 1
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to: 0
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}
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}
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}
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ImageParticle{
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z:0
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system: sys
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particles: ["exhaust"]
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image: "content/particle4.png"
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color: "orange"
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SequentialAnimation on color {
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loops: Animation.Infinite
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ColorAnimation {
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from: "red"
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to: "cyan"
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duration: 1000
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}
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ColorAnimation {
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from: "cyan"
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to: "red"
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duration: 1000
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}
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}
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colorVariation: 0.2
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}
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Emitter{
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id: trailsNormal2
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system: sys
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particle: "exhaust"
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particlesPerSecond: 300
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particleDuration: 500
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y: holder.y
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x: holder.x
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speed: PointDirection{ xVariation: 40; yVariation: 40; }
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speedFromMovement: 16
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acceleration: PointDirection{ xVariation: 10; yVariation: 10; }
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particleSize: 4
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particleSizeVariation: 4
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}
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}
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