qtdeclarative/src/quick/util/qquickanimation_p.h

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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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**
** This file is part of the QtQml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
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** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
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#ifndef QQUICKANIMATION_H
#define QQUICKANIMATION_H
#include "qquickstate_p.h"
#include <QtGui/qvector3d.h>
#include <qqmlpropertyvaluesource.h>
#include <qqml.h>
#include <qqmlscriptstring.h>
#include <QtCore/qvariant.h>
#include <QtCore/qeasingcurve.h>
#include "private/qabstractanimationjob_p.h"
#include <QtGui/qcolor.h>
QT_BEGIN_NAMESPACE
class QQuickAbstractAnimationPrivate;
class QQuickAnimationGroup;
class Q_QUICK_PRIVATE_EXPORT QQuickAbstractAnimation : public QObject, public QQmlPropertyValueSource, public QQmlParserStatus
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuickAbstractAnimation)
Q_INTERFACES(QQmlParserStatus)
Q_INTERFACES(QQmlPropertyValueSource)
Q_ENUMS(Loops)
Q_PROPERTY(bool running READ isRunning WRITE setRunning NOTIFY runningChanged)
Q_PROPERTY(bool paused READ isPaused WRITE setPaused NOTIFY pausedChanged)
Q_PROPERTY(bool alwaysRunToEnd READ alwaysRunToEnd WRITE setAlwaysRunToEnd NOTIFY alwaysRunToEndChanged)
Q_PROPERTY(int loops READ loops WRITE setLoops NOTIFY loopCountChanged)
Q_CLASSINFO("DefaultMethod", "start()")
public:
enum ThreadingModel {
GuiThread,
RenderThread,
AnyThread
};
QQuickAbstractAnimation(QObject *parent=0);
virtual ~QQuickAbstractAnimation();
enum Loops { Infinite = -2 };
bool isRunning() const;
void setRunning(bool);
bool isPaused() const;
void setPaused(bool);
bool alwaysRunToEnd() const;
void setAlwaysRunToEnd(bool);
int loops() const;
void setLoops(int);
int duration() const;
int currentTime();
void setCurrentTime(int);
QQuickAnimationGroup *group() const;
void setGroup(QQuickAnimationGroup *);
void setDefaultTarget(const QQmlProperty &);
void setDisableUserControl();
void setEnableUserControl();
bool userControlDisabled() const;
void classBegin();
void componentComplete();
virtual ThreadingModel threadingModel() const;
Q_SIGNALS:
void started();
void stopped();
void runningChanged(bool);
void pausedChanged(bool);
void alwaysRunToEndChanged(bool);
void loopCountChanged(int);
public Q_SLOTS:
void restart();
void start();
void pause();
void resume();
void stop();
void complete();
protected:
QQuickAbstractAnimation(QQuickAbstractAnimationPrivate &dd, QObject *parent);
QAbstractAnimationJob* initInstance(QAbstractAnimationJob *animation);
public:
enum TransitionDirection { Forward, Backward };
virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
QObject *defaultTarget = 0);
QAbstractAnimationJob* qtAnimation();
private Q_SLOTS:
void componentFinalized();
private:
virtual void setTarget(const QQmlProperty &);
void notifyRunningChanged(bool running);
friend class QQuickBehavior;
friend class QQuickBehaviorPrivate;
friend class QQuickAnimationGroup;
};
class QQuickPauseAnimationPrivate;
class Q_QUICK_PRIVATE_EXPORT QQuickPauseAnimation : public QQuickAbstractAnimation
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuickPauseAnimation)
Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged)
public:
QQuickPauseAnimation(QObject *parent=0);
virtual ~QQuickPauseAnimation();
int duration() const;
void setDuration(int);
Q_SIGNALS:
void durationChanged(int);
protected:
QAbstractAnimationJob* transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
QObject *defaultTarget = 0);
};
class QQuickScriptActionPrivate;
class QQuickScriptAction : public QQuickAbstractAnimation
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuickScriptAction)
Q_PROPERTY(QQmlScriptString script READ script WRITE setScript)
Q_PROPERTY(QString scriptName READ stateChangeScriptName WRITE setStateChangeScriptName)
public:
QQuickScriptAction(QObject *parent=0);
virtual ~QQuickScriptAction();
QQmlScriptString script() const;
void setScript(const QQmlScriptString &);
QString stateChangeScriptName() const;
void setStateChangeScriptName(const QString &);
protected:
virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
QObject *defaultTarget = 0);
};
class QQuickPropertyActionPrivate;
class QQuickPropertyAction : public QQuickAbstractAnimation
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuickPropertyAction)
Q_PROPERTY(QObject *target READ target WRITE setTargetObject NOTIFY targetChanged)
Q_PROPERTY(QString property READ property WRITE setProperty NOTIFY propertyChanged)
Q_PROPERTY(QString properties READ properties WRITE setProperties NOTIFY propertiesChanged)
Q_PROPERTY(QQmlListProperty<QObject> targets READ targets)
Q_PROPERTY(QQmlListProperty<QObject> exclude READ exclude)
Q_PROPERTY(QVariant value READ value WRITE setValue NOTIFY valueChanged)
public:
QQuickPropertyAction(QObject *parent=0);
virtual ~QQuickPropertyAction();
QObject *target() const;
void setTargetObject(QObject *);
QString property() const;
void setProperty(const QString &);
QString properties() const;
void setProperties(const QString &);
QQmlListProperty<QObject> targets();
QQmlListProperty<QObject> exclude();
QVariant value() const;
void setValue(const QVariant &);
Q_SIGNALS:
void valueChanged(const QVariant &);
void propertiesChanged(const QString &);
void targetChanged();
void propertyChanged();
protected:
virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
QObject *defaultTarget = 0);
};
class QQuickPropertyAnimationPrivate;
class Q_QUICK_PRIVATE_EXPORT QQuickPropertyAnimation : public QQuickAbstractAnimation
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuickPropertyAnimation)
Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged)
Q_PROPERTY(QVariant from READ from WRITE setFrom NOTIFY fromChanged)
Q_PROPERTY(QVariant to READ to WRITE setTo NOTIFY toChanged)
Q_PROPERTY(QEasingCurve easing READ easing WRITE setEasing NOTIFY easingChanged)
Q_PROPERTY(QObject *target READ target WRITE setTargetObject NOTIFY targetChanged)
Q_PROPERTY(QString property READ property WRITE setProperty NOTIFY propertyChanged)
Q_PROPERTY(QString properties READ properties WRITE setProperties NOTIFY propertiesChanged)
Q_PROPERTY(QQmlListProperty<QObject> targets READ targets)
Q_PROPERTY(QQmlListProperty<QObject> exclude READ exclude)
public:
QQuickPropertyAnimation(QObject *parent=0);
virtual ~QQuickPropertyAnimation();
virtual int duration() const;
virtual void setDuration(int);
QVariant from() const;
void setFrom(const QVariant &);
QVariant to() const;
void setTo(const QVariant &);
QEasingCurve easing() const;
void setEasing(const QEasingCurve &);
QObject *target() const;
void setTargetObject(QObject *);
QString property() const;
void setProperty(const QString &);
QString properties() const;
void setProperties(const QString &);
QQmlListProperty<QObject> targets();
QQmlListProperty<QObject> exclude();
protected:
QQuickStateActions createTransitionActions(QQuickStateActions &actions,
QQmlProperties &modified,
QObject *defaultTarget = 0);
QQuickPropertyAnimation(QQuickPropertyAnimationPrivate &dd, QObject *parent);
virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
QObject *defaultTarget = 0);
Q_SIGNALS:
void durationChanged(int);
void fromChanged(QVariant);
void toChanged(QVariant);
void easingChanged(const QEasingCurve &);
void propertiesChanged(const QString &);
void targetChanged();
void propertyChanged();
};
class Q_QUICK_PRIVATE_EXPORT QQuickColorAnimation : public QQuickPropertyAnimation
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuickPropertyAnimation)
Q_PROPERTY(QColor from READ from WRITE setFrom)
Q_PROPERTY(QColor to READ to WRITE setTo)
public:
QQuickColorAnimation(QObject *parent=0);
virtual ~QQuickColorAnimation();
QColor from() const;
void setFrom(const QColor &);
QColor to() const;
void setTo(const QColor &);
};
class Q_QUICK_PRIVATE_EXPORT QQuickNumberAnimation : public QQuickPropertyAnimation
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuickPropertyAnimation)
Q_PROPERTY(qreal from READ from WRITE setFrom)
Q_PROPERTY(qreal to READ to WRITE setTo)
public:
QQuickNumberAnimation(QObject *parent=0);
virtual ~QQuickNumberAnimation();
qreal from() const;
void setFrom(qreal);
qreal to() const;
void setTo(qreal);
protected:
QQuickNumberAnimation(QQuickPropertyAnimationPrivate &dd, QObject *parent);
private:
void init();
};
class Q_QUICK_PRIVATE_EXPORT QQuickVector3dAnimation : public QQuickPropertyAnimation
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuickPropertyAnimation)
Q_PROPERTY(QVector3D from READ from WRITE setFrom)
Q_PROPERTY(QVector3D to READ to WRITE setTo)
public:
QQuickVector3dAnimation(QObject *parent=0);
virtual ~QQuickVector3dAnimation();
QVector3D from() const;
void setFrom(QVector3D);
QVector3D to() const;
void setTo(QVector3D);
};
class QQuickRotationAnimationPrivate;
class Q_QUICK_PRIVATE_EXPORT QQuickRotationAnimation : public QQuickPropertyAnimation
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuickRotationAnimation)
Q_ENUMS(RotationDirection)
Q_PROPERTY(qreal from READ from WRITE setFrom)
Q_PROPERTY(qreal to READ to WRITE setTo)
Q_PROPERTY(RotationDirection direction READ direction WRITE setDirection NOTIFY directionChanged)
public:
QQuickRotationAnimation(QObject *parent=0);
virtual ~QQuickRotationAnimation();
qreal from() const;
void setFrom(qreal);
qreal to() const;
void setTo(qreal);
enum RotationDirection { Numerical, Shortest, Clockwise, Counterclockwise };
RotationDirection direction() const;
void setDirection(RotationDirection direction);
Q_SIGNALS:
void directionChanged();
};
class QQuickAnimationGroupPrivate;
class Q_QUICK_PRIVATE_EXPORT QQuickAnimationGroup : public QQuickAbstractAnimation
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuickAnimationGroup)
Q_CLASSINFO("DefaultProperty", "animations")
Q_PROPERTY(QQmlListProperty<QQuickAbstractAnimation> animations READ animations)
public:
QQuickAnimationGroup(QObject *parent);
virtual ~QQuickAnimationGroup();
QQmlListProperty<QQuickAbstractAnimation> animations();
friend class QQuickAbstractAnimation;
protected:
QQuickAnimationGroup(QQuickAnimationGroupPrivate &dd, QObject *parent);
};
class QQuickSequentialAnimation : public QQuickAnimationGroup
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuickAnimationGroup)
public:
QQuickSequentialAnimation(QObject *parent=0);
virtual ~QQuickSequentialAnimation();
protected:
virtual ThreadingModel threadingModel() const;
virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
QObject *defaultTarget = 0);
};
class Q_QUICK_PRIVATE_EXPORT QQuickParallelAnimation : public QQuickAnimationGroup
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuickAnimationGroup)
public:
QQuickParallelAnimation(QObject *parent=0);
virtual ~QQuickParallelAnimation();
protected:
virtual ThreadingModel threadingModel() const;
virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
QObject *defaultTarget = 0);
};
QT_END_NAMESPACE
QML_DECLARE_TYPE(QQuickAbstractAnimation)
QML_DECLARE_TYPE(QQuickPauseAnimation)
QML_DECLARE_TYPE(QQuickScriptAction)
QML_DECLARE_TYPE(QQuickPropertyAction)
QML_DECLARE_TYPE(QQuickPropertyAnimation)
QML_DECLARE_TYPE(QQuickColorAnimation)
QML_DECLARE_TYPE(QQuickNumberAnimation)
QML_DECLARE_TYPE(QQuickSequentialAnimation)
QML_DECLARE_TYPE(QQuickParallelAnimation)
QML_DECLARE_TYPE(QQuickVector3dAnimation)
QML_DECLARE_TYPE(QQuickRotationAnimation)
#endif // QQUICKANIMATION_H