472 lines
15 KiB
C++
472 lines
15 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the QtQml module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QQUICKANIMATION_H
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#define QQUICKANIMATION_H
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#include "qquickstate_p.h"
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#include <QtGui/qvector3d.h>
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#include <qqmlpropertyvaluesource.h>
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#include <qqml.h>
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#include <qqmlscriptstring.h>
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#include <QtCore/qvariant.h>
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#include <QtCore/qeasingcurve.h>
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#include "private/qabstractanimationjob_p.h"
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#include <QtGui/qcolor.h>
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QT_BEGIN_NAMESPACE
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class QQuickAbstractAnimationPrivate;
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class QQuickAnimationGroup;
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class Q_QUICK_PRIVATE_EXPORT QQuickAbstractAnimation : public QObject, public QQmlPropertyValueSource, public QQmlParserStatus
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{
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Q_OBJECT
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Q_DECLARE_PRIVATE(QQuickAbstractAnimation)
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Q_INTERFACES(QQmlParserStatus)
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Q_INTERFACES(QQmlPropertyValueSource)
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Q_ENUMS(Loops)
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Q_PROPERTY(bool running READ isRunning WRITE setRunning NOTIFY runningChanged)
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Q_PROPERTY(bool paused READ isPaused WRITE setPaused NOTIFY pausedChanged)
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Q_PROPERTY(bool alwaysRunToEnd READ alwaysRunToEnd WRITE setAlwaysRunToEnd NOTIFY alwaysRunToEndChanged)
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Q_PROPERTY(int loops READ loops WRITE setLoops NOTIFY loopCountChanged)
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Q_CLASSINFO("DefaultMethod", "start()")
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public:
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enum ThreadingModel {
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GuiThread,
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RenderThread,
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AnyThread
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};
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QQuickAbstractAnimation(QObject *parent=0);
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virtual ~QQuickAbstractAnimation();
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enum Loops { Infinite = -2 };
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bool isRunning() const;
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void setRunning(bool);
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bool isPaused() const;
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void setPaused(bool);
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bool alwaysRunToEnd() const;
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void setAlwaysRunToEnd(bool);
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int loops() const;
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void setLoops(int);
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int duration() const;
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int currentTime();
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void setCurrentTime(int);
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QQuickAnimationGroup *group() const;
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void setGroup(QQuickAnimationGroup *);
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void setDefaultTarget(const QQmlProperty &);
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void setDisableUserControl();
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void setEnableUserControl();
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bool userControlDisabled() const;
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void classBegin();
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void componentComplete();
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virtual ThreadingModel threadingModel() const;
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Q_SIGNALS:
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void started();
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void stopped();
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void runningChanged(bool);
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void pausedChanged(bool);
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void alwaysRunToEndChanged(bool);
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void loopCountChanged(int);
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public Q_SLOTS:
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void restart();
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void start();
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void pause();
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void resume();
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void stop();
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void complete();
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protected:
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QQuickAbstractAnimation(QQuickAbstractAnimationPrivate &dd, QObject *parent);
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QAbstractAnimationJob* initInstance(QAbstractAnimationJob *animation);
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public:
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enum TransitionDirection { Forward, Backward };
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virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
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QQmlProperties &modified,
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TransitionDirection direction,
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QObject *defaultTarget = 0);
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QAbstractAnimationJob* qtAnimation();
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private Q_SLOTS:
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void componentFinalized();
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private:
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virtual void setTarget(const QQmlProperty &);
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void notifyRunningChanged(bool running);
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friend class QQuickBehavior;
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friend class QQuickBehaviorPrivate;
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friend class QQuickAnimationGroup;
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};
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class QQuickPauseAnimationPrivate;
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class Q_QUICK_PRIVATE_EXPORT QQuickPauseAnimation : public QQuickAbstractAnimation
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{
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Q_OBJECT
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Q_DECLARE_PRIVATE(QQuickPauseAnimation)
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Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged)
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public:
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QQuickPauseAnimation(QObject *parent=0);
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virtual ~QQuickPauseAnimation();
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int duration() const;
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void setDuration(int);
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Q_SIGNALS:
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void durationChanged(int);
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protected:
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QAbstractAnimationJob* transition(QQuickStateActions &actions,
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QQmlProperties &modified,
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TransitionDirection direction,
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QObject *defaultTarget = 0);
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};
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class QQuickScriptActionPrivate;
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class QQuickScriptAction : public QQuickAbstractAnimation
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{
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Q_OBJECT
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Q_DECLARE_PRIVATE(QQuickScriptAction)
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Q_PROPERTY(QQmlScriptString script READ script WRITE setScript)
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Q_PROPERTY(QString scriptName READ stateChangeScriptName WRITE setStateChangeScriptName)
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public:
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QQuickScriptAction(QObject *parent=0);
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virtual ~QQuickScriptAction();
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QQmlScriptString script() const;
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void setScript(const QQmlScriptString &);
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QString stateChangeScriptName() const;
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void setStateChangeScriptName(const QString &);
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protected:
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virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
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QQmlProperties &modified,
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TransitionDirection direction,
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QObject *defaultTarget = 0);
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};
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class QQuickPropertyActionPrivate;
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class QQuickPropertyAction : public QQuickAbstractAnimation
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{
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Q_OBJECT
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Q_DECLARE_PRIVATE(QQuickPropertyAction)
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Q_PROPERTY(QObject *target READ target WRITE setTargetObject NOTIFY targetChanged)
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Q_PROPERTY(QString property READ property WRITE setProperty NOTIFY propertyChanged)
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Q_PROPERTY(QString properties READ properties WRITE setProperties NOTIFY propertiesChanged)
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Q_PROPERTY(QQmlListProperty<QObject> targets READ targets)
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Q_PROPERTY(QQmlListProperty<QObject> exclude READ exclude)
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Q_PROPERTY(QVariant value READ value WRITE setValue NOTIFY valueChanged)
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public:
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QQuickPropertyAction(QObject *parent=0);
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virtual ~QQuickPropertyAction();
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QObject *target() const;
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void setTargetObject(QObject *);
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QString property() const;
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void setProperty(const QString &);
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QString properties() const;
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void setProperties(const QString &);
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QQmlListProperty<QObject> targets();
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QQmlListProperty<QObject> exclude();
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QVariant value() const;
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void setValue(const QVariant &);
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Q_SIGNALS:
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void valueChanged(const QVariant &);
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void propertiesChanged(const QString &);
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void targetChanged();
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void propertyChanged();
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protected:
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virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
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QQmlProperties &modified,
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TransitionDirection direction,
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QObject *defaultTarget = 0);
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};
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class QQuickPropertyAnimationPrivate;
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class Q_QUICK_PRIVATE_EXPORT QQuickPropertyAnimation : public QQuickAbstractAnimation
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{
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Q_OBJECT
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Q_DECLARE_PRIVATE(QQuickPropertyAnimation)
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Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged)
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Q_PROPERTY(QVariant from READ from WRITE setFrom NOTIFY fromChanged)
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Q_PROPERTY(QVariant to READ to WRITE setTo NOTIFY toChanged)
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Q_PROPERTY(QEasingCurve easing READ easing WRITE setEasing NOTIFY easingChanged)
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Q_PROPERTY(QObject *target READ target WRITE setTargetObject NOTIFY targetChanged)
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Q_PROPERTY(QString property READ property WRITE setProperty NOTIFY propertyChanged)
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Q_PROPERTY(QString properties READ properties WRITE setProperties NOTIFY propertiesChanged)
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Q_PROPERTY(QQmlListProperty<QObject> targets READ targets)
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Q_PROPERTY(QQmlListProperty<QObject> exclude READ exclude)
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public:
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QQuickPropertyAnimation(QObject *parent=0);
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virtual ~QQuickPropertyAnimation();
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virtual int duration() const;
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virtual void setDuration(int);
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QVariant from() const;
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void setFrom(const QVariant &);
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QVariant to() const;
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void setTo(const QVariant &);
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QEasingCurve easing() const;
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void setEasing(const QEasingCurve &);
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QObject *target() const;
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void setTargetObject(QObject *);
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QString property() const;
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void setProperty(const QString &);
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QString properties() const;
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void setProperties(const QString &);
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QQmlListProperty<QObject> targets();
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QQmlListProperty<QObject> exclude();
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protected:
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QQuickStateActions createTransitionActions(QQuickStateActions &actions,
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QQmlProperties &modified,
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QObject *defaultTarget = 0);
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QQuickPropertyAnimation(QQuickPropertyAnimationPrivate &dd, QObject *parent);
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virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
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QQmlProperties &modified,
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TransitionDirection direction,
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QObject *defaultTarget = 0);
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Q_SIGNALS:
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void durationChanged(int);
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void fromChanged(QVariant);
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void toChanged(QVariant);
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void easingChanged(const QEasingCurve &);
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void propertiesChanged(const QString &);
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void targetChanged();
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void propertyChanged();
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};
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class Q_QUICK_PRIVATE_EXPORT QQuickColorAnimation : public QQuickPropertyAnimation
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{
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Q_OBJECT
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Q_DECLARE_PRIVATE(QQuickPropertyAnimation)
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Q_PROPERTY(QColor from READ from WRITE setFrom)
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Q_PROPERTY(QColor to READ to WRITE setTo)
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public:
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QQuickColorAnimation(QObject *parent=0);
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virtual ~QQuickColorAnimation();
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QColor from() const;
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void setFrom(const QColor &);
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QColor to() const;
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void setTo(const QColor &);
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};
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class Q_QUICK_PRIVATE_EXPORT QQuickNumberAnimation : public QQuickPropertyAnimation
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{
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Q_OBJECT
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Q_DECLARE_PRIVATE(QQuickPropertyAnimation)
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Q_PROPERTY(qreal from READ from WRITE setFrom)
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Q_PROPERTY(qreal to READ to WRITE setTo)
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public:
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QQuickNumberAnimation(QObject *parent=0);
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virtual ~QQuickNumberAnimation();
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qreal from() const;
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void setFrom(qreal);
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qreal to() const;
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void setTo(qreal);
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protected:
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QQuickNumberAnimation(QQuickPropertyAnimationPrivate &dd, QObject *parent);
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private:
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void init();
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};
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class Q_QUICK_PRIVATE_EXPORT QQuickVector3dAnimation : public QQuickPropertyAnimation
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{
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Q_OBJECT
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Q_DECLARE_PRIVATE(QQuickPropertyAnimation)
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Q_PROPERTY(QVector3D from READ from WRITE setFrom)
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Q_PROPERTY(QVector3D to READ to WRITE setTo)
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public:
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QQuickVector3dAnimation(QObject *parent=0);
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virtual ~QQuickVector3dAnimation();
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QVector3D from() const;
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void setFrom(QVector3D);
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QVector3D to() const;
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void setTo(QVector3D);
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};
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class QQuickRotationAnimationPrivate;
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class Q_QUICK_PRIVATE_EXPORT QQuickRotationAnimation : public QQuickPropertyAnimation
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{
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Q_OBJECT
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Q_DECLARE_PRIVATE(QQuickRotationAnimation)
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Q_ENUMS(RotationDirection)
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Q_PROPERTY(qreal from READ from WRITE setFrom)
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Q_PROPERTY(qreal to READ to WRITE setTo)
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Q_PROPERTY(RotationDirection direction READ direction WRITE setDirection NOTIFY directionChanged)
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public:
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QQuickRotationAnimation(QObject *parent=0);
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virtual ~QQuickRotationAnimation();
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qreal from() const;
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void setFrom(qreal);
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qreal to() const;
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void setTo(qreal);
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enum RotationDirection { Numerical, Shortest, Clockwise, Counterclockwise };
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RotationDirection direction() const;
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void setDirection(RotationDirection direction);
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Q_SIGNALS:
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void directionChanged();
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};
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class QQuickAnimationGroupPrivate;
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class Q_QUICK_PRIVATE_EXPORT QQuickAnimationGroup : public QQuickAbstractAnimation
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{
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Q_OBJECT
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Q_DECLARE_PRIVATE(QQuickAnimationGroup)
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Q_CLASSINFO("DefaultProperty", "animations")
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Q_PROPERTY(QQmlListProperty<QQuickAbstractAnimation> animations READ animations)
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public:
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QQuickAnimationGroup(QObject *parent);
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virtual ~QQuickAnimationGroup();
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QQmlListProperty<QQuickAbstractAnimation> animations();
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friend class QQuickAbstractAnimation;
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protected:
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QQuickAnimationGroup(QQuickAnimationGroupPrivate &dd, QObject *parent);
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};
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class QQuickSequentialAnimation : public QQuickAnimationGroup
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{
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Q_OBJECT
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Q_DECLARE_PRIVATE(QQuickAnimationGroup)
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public:
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QQuickSequentialAnimation(QObject *parent=0);
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virtual ~QQuickSequentialAnimation();
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protected:
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virtual ThreadingModel threadingModel() const;
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virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
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QQmlProperties &modified,
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TransitionDirection direction,
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QObject *defaultTarget = 0);
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};
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class Q_QUICK_PRIVATE_EXPORT QQuickParallelAnimation : public QQuickAnimationGroup
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{
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Q_OBJECT
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Q_DECLARE_PRIVATE(QQuickAnimationGroup)
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public:
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QQuickParallelAnimation(QObject *parent=0);
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virtual ~QQuickParallelAnimation();
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protected:
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virtual ThreadingModel threadingModel() const;
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virtual QAbstractAnimationJob* transition(QQuickStateActions &actions,
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QQmlProperties &modified,
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TransitionDirection direction,
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QObject *defaultTarget = 0);
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};
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QT_END_NAMESPACE
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QML_DECLARE_TYPE(QQuickAbstractAnimation)
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QML_DECLARE_TYPE(QQuickPauseAnimation)
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QML_DECLARE_TYPE(QQuickScriptAction)
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QML_DECLARE_TYPE(QQuickPropertyAction)
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QML_DECLARE_TYPE(QQuickPropertyAnimation)
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QML_DECLARE_TYPE(QQuickColorAnimation)
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QML_DECLARE_TYPE(QQuickNumberAnimation)
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QML_DECLARE_TYPE(QQuickSequentialAnimation)
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QML_DECLARE_TYPE(QQuickParallelAnimation)
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QML_DECLARE_TYPE(QQuickVector3dAnimation)
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QML_DECLARE_TYPE(QQuickRotationAnimation)
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#endif // QQUICKANIMATION_H
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