184 lines
5.3 KiB
C++
184 lines
5.3 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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****************************************************************************/
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#include "debugging.h"
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#include "qmljs_objects.h"
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#include <iostream>
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using namespace QQmlJS;
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using namespace QQmlJS::Debugging;
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FunctionState::FunctionState(VM::ExecutionContext *context)
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: _context(context)
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{
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if (debugger())
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debugger()->enterFunction(this);
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}
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FunctionState::~FunctionState()
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{
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if (debugger())
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debugger()->leaveFunction(this);
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}
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VM::Value *FunctionState::argument(unsigned idx)
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{
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if (idx < _context->variableEnvironment->argumentCount)
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return _context->variableEnvironment->arguments + idx;
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else
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return 0;
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}
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VM::Value *FunctionState::local(unsigned idx)
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{
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if (idx < _context->variableEnvironment->varCount)
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return _context->variableEnvironment->locals + idx;
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else
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return 0;
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}
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Debugger::Debugger(VM::ExecutionEngine *engine)
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: _engine(engine)
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{
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}
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Debugger::~Debugger()
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{
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qDeleteAll(_functionInfo.values());
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}
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void Debugger::addFunction(IR::Function *function)
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{
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_functionInfo.insert(function, new FunctionDebugInfo(function));
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}
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void Debugger::addaddBasicBlockOffset(IR::Function *function, IR::BasicBlock *block, ptrdiff_t blockOffset)
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{
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_functionInfo[function]->addBasicBlockOffset(block, blockOffset);
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}
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void Debugger::setSourceLocation(IR::Function *function, unsigned line, unsigned column)
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{
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_functionInfo[function]->setSourceLocation(line, column);
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}
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FunctionDebugInfo *Debugger::debugInfo(VM::FunctionObject *function) const
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{
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if (!function)
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return 0;
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if (VM::ScriptFunction *sf = function->asScriptFunction())
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return _functionInfo[sf->function];
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else
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return 0;
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}
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QString Debugger::name(VM::FunctionObject *function) const
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{
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if (FunctionDebugInfo *i = debugInfo(function))
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if (i->function)
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if (const QString *n = i->function->name)
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return *n;
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return QString();
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}
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void Debugger::aboutToCall(VM::FunctionObject *function, VM::ExecutionContext *context)
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{
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_callStack.append(CallInfo(context, function));
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}
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void Debugger::justLeft(VM::ExecutionContext *context)
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{
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int idx = callIndex(context);
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if (idx < 0)
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qDebug() << "Oops, leaving a function that was not registered...?";
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else
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_callStack.resize(idx);
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}
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void Debugger::enterFunction(FunctionState *state)
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{
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_callStack[callIndex(state->context())].state = state;
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#ifdef DO_TRACE_INSTR
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QString n = name(_callStack[callIndex(state->context())].function);
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std::cerr << "*** Entering \"" << qPrintable(n) << "\" with" << state->context()->variableEnvironment->argumentCount << "args" << std::endl;
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for (unsigned i = 0; i < state->context()->variableEnvironment->argumentCount; ++i)
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std::cerr << " " << i << ": " << currentArg(i) << std::endl;
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#endif // DO_TRACE_INSTR
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}
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void Debugger::leaveFunction(FunctionState *state)
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{
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_callStack[callIndex(state->context())].state = 0;
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}
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void Debugger::aboutToThrow(VM::Value *value)
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{
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qDebug() << "*** We are about to throw...:" << value->toString(currentState()->context())->toQString();
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}
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FunctionState *Debugger::currentState() const
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{
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if (_callStack.isEmpty())
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return 0;
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else
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return _callStack.last().state;
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}
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const char *Debugger::currentArg(unsigned idx) const
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{
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FunctionState *state = currentState();
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return qPrintable(state->argument(idx)->toString(state->context())->toQString());
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}
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const char *Debugger::currentLocal(unsigned idx) const
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{
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FunctionState *state = currentState();
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return qPrintable(state->local(idx)->toString(state->context())->toQString());
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}
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const char *Debugger::currentTemp(unsigned idx) const
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{
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FunctionState *state = currentState();
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return qPrintable(state->temp(idx)->toString(state->context())->toQString());
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}
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int Debugger::callIndex(VM::ExecutionContext *context)
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{
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for (int idx = _callStack.size() - 1; idx >= 0; --idx) {
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if (_callStack[idx].context == context)
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return idx;
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}
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return -1;
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}
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