qtdeclarative/src/qml/jsapi/qjsengine.cpp

1271 lines
42 KiB
C++

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#include "qjsengine.h"
#include "qjsengine_p.h"
#include "qjsvalue.h"
#include "qjsvalue_p.h"
#include "private/qv4engine_p.h"
#include "private/qv4mm_p.h"
#include "private/qv4errorobject_p.h"
#include "private/qv4globalobject_p.h"
#include "private/qv4script_p.h"
#include "private/qv4runtime_p.h"
#include <private/qqmlbuiltinfunctions_p.h>
#include <private/qqmldebugconnector_p.h>
#include <private/qv4qobjectwrapper_p.h>
#include <private/qv4stackframe_p.h>
#include <private/qv4module_p.h>
#include <private/qv4symbol_p.h>
#include <QtCore/qdatetime.h>
#include <QtCore/qmetaobject.h>
#include <QtCore/qstringlist.h>
#include <QtCore/qvariant.h>
#include <QtCore/qdatetime.h>
#include <QtCore/qcoreapplication.h>
#include <QtCore/qdir.h>
#include <QtCore/qfile.h>
#include <QtCore/qfileinfo.h>
#include <QtCore/qpluginloader.h>
#include <qthread.h>
#include <qmutex.h>
#include <qwaitcondition.h>
#include <private/qqmlglobal_p.h>
#include <qqmlengine.h>
Q_DECLARE_METATYPE(QList<int>)
/*!
\since 5.0
\class QJSEngine
\reentrant
\brief The QJSEngine class provides an environment for evaluating JavaScript code.
\ingroup qtjavascript
\inmodule QtQml
\section1 Evaluating Scripts
Use evaluate() to evaluate script code.
\snippet code/src_script_qjsengine.cpp 0
evaluate() returns a QJSValue that holds the result of the
evaluation. The QJSValue class provides functions for converting
the result to various C++ types (e.g. QJSValue::toString()
and QJSValue::toNumber()).
The following code snippet shows how a script function can be
defined and then invoked from C++ using QJSValue::call():
\snippet code/src_script_qjsengine.cpp 1
As can be seen from the above snippets, a script is provided to the
engine in the form of a string. One common way of loading scripts is
by reading the contents of a file and passing it to evaluate():
\snippet code/src_script_qjsengine.cpp 2
Here we pass the name of the file as the second argument to
evaluate(). This does not affect evaluation in any way; the second
argument is a general-purpose string that is stored in the \c Error
object for debugging purposes.
For larger pieces of functionality, you may want to encapsulate
your code and data into modules. A module is a file that contains
script code, variables, etc., and uses export statements to describe
its interface towards the rest of the application. With the help of
import statements, a module can refer to functionality from other modules.
This allows building a scripted application from smaller connected building blocks
in a safe way. In contrast, the approach of using evaluate() carries the risk
that internal variables or functions from one evaluate() call accidentally pollute the
global object and affect subsequent evaluations.
The following example provides a module that can add numbers:
\code
export function sum(left, right)
{
return left + right
}
\endcode
This module can be loaded with QJSEngine::import() if it is saved under
the name \c{math.mjs}:
\code
QJSvalue module = myEngine.importModule("./math.mjs");
QJSValue sumFunction = module.property("sum");
QJSValue result = sumFunction.call(args);
\endcode
Modules can also use functionality from other modules using import
statements:
\code
import { sum } from "./math.mjs";
export function addTwice(left, right)
{
return sum(left, right) * 2;
}
\endcode
Modules don't have to be files. They can be values registered with
QJSEngine::registerModule():
\code
import version from "version";
export function getVersion()
{
return version;
}
\endcode
\code
QJSValue version(610);
myEngine.registerModule("version", version);
QJSValue module = myEngine.importModule("./myprint.mjs");
QJSValue getVersion = module.property("getVersion");
QJSValue result = getVersion.call();
\endcode
Named exports are supported, but because they are treated as members of an
object, the default export must be an ECMAScript object. Most of the newXYZ
functions in QJSValue will return an object.
\code
QJSValue name("Qt6");
QJSValue obj = myEngine.newObject();
obj.setProperty("name", name);
myEngine.registerModule("info", obj);
\endcode
\code
import { name } from "info";
export function getName()
{
return name;
}
\endcode
\section1 Engine Configuration
The globalObject() function returns the \b {Global Object}
associated with the script engine. Properties of the Global Object
are accessible from any script code (i.e. they are global
variables). Typically, before evaluating "user" scripts, you will
want to configure a script engine by adding one or more properties
to the Global Object:
\snippet code/src_script_qjsengine.cpp 3
Adding custom properties to the scripting environment is one of the
standard means of providing a scripting API that is specific to your
application. Usually these custom properties are objects created by
the newQObject() or newObject() functions.
\section1 Script Exceptions
evaluate() can throw a script exception (e.g. due to a syntax
error). If it does, then evaluate() returns the value that was thrown
(typically an \c{Error} object). Use \l QJSValue::isError() to check
for exceptions.
For detailed information about the error, use \l QJSValue::toString() to
obtain an error message, and use \l QJSValue::property() to query the
properties of the \c Error object. The following properties are available:
\list
\li \c name
\li \c message
\li \c fileName
\li \c lineNumber
\li \c stack
\endlist
\snippet code/src_script_qjsengine.cpp 4
\section1 Script Object Creation
Use newObject() to create a JavaScript object; this is the
C++ equivalent of the script statement \c{new Object()}. You can use
the object-specific functionality in QJSValue to manipulate the
script object (e.g. QJSValue::setProperty()). Similarly, use
newArray() to create a JavaScript array object.
\section1 QObject Integration
Use newQObject() to wrap a QObject (or subclass)
pointer. newQObject() returns a proxy script object; properties,
children, and signals and slots of the QObject are available as
properties of the proxy object. No binding code is needed because it
is done dynamically using the Qt meta object system.
\snippet code/src_script_qjsengine.cpp 5
Use newQMetaObject() to wrap a QMetaObject; this gives you a
"script representation" of a QObject-based class. newQMetaObject()
returns a proxy script object; enum values of the class are available
as properties of the proxy object.
Constructors exposed to the meta-object system (using Q_INVOKABLE) can be
called from the script to create a new QObject instance with
JavaScriptOwnership. For example, given the following class definition:
\snippet code/src_script_qjsengine.cpp 7
The \c staticMetaObject for the class can be exposed to JavaScript like so:
\snippet code/src_script_qjsengine.cpp 8
Instances of the class can then be created in JavaScript:
\snippet code/src_script_qjsengine.cpp 9
\note Currently only classes using the Q_OBJECT macro are supported; it is
not possible to expose the \c staticMetaObject of a Q_GADGET class to
JavaScript.
\section2 Dynamic QObject Properties
Dynamic QObject properties are not supported. For example, the following code
will not work:
\snippet code/src_script_qjsengine.cpp 6
\section1 Extensions
QJSEngine provides a compliant ECMAScript implementation. By default,
familiar utilities like logging are not available, but they can can be
installed via the \l installExtensions() function.
\sa QJSValue, {Making Applications Scriptable},
{List of JavaScript Objects and Functions}
*/
/*!
\enum QJSEngine::Extension
This enum is used to specify extensions to be installed via
\l installExtensions().
\value TranslationExtension Indicates that translation functions (\c qsTr(),
for example) should be installed. This also installs the Qt.uiLanguage property.
\value ConsoleExtension Indicates that console functions (\c console.log(),
for example) should be installed.
\value GarbageCollectionExtension Indicates that garbage collection
functions (\c gc(), for example) should be installed.
\value AllExtensions Indicates that all extension should be installed.
\b TranslationExtension
The relation between script translation functions and C++ translation
functions is described in the following table:
\table
\header \li Script Function \li Corresponding C++ Function
\row \li qsTr() \li QObject::tr()
\row \li QT_TR_NOOP() \li QT_TR_NOOP()
\row \li qsTranslate() \li QCoreApplication::translate()
\row \li QT_TRANSLATE_NOOP() \li QT_TRANSLATE_NOOP()
\row \li qsTrId() \li qtTrId()
\row \li QT_TRID_NOOP() \li QT_TRID_NOOP()
\endtable
This flag also adds an \c arg() function to the string prototype.
For more information, see the \l {Internationalization with Qt}
documentation.
\b ConsoleExtension
The \l {Console API}{console} object implements a subset of the
\l {https://developer.mozilla.org/en-US/docs/Web/API/Console}{Console API},
which provides familiar logging functions, such as \c console.log().
The list of functions added is as follows:
\list
\li \c console.assert()
\li \c console.debug()
\li \c console.exception()
\li \c console.info()
\li \c console.log() (equivalent to \c console.debug())
\li \c console.error()
\li \c console.time()
\li \c console.timeEnd()
\li \c console.trace()
\li \c console.count()
\li \c console.warn()
\li \c {print()} (equivalent to \c console.debug())
\endlist
For more information, see the \l {Console API} documentation.
\b GarbageCollectionExtension
The \c gc() function is equivalent to calling \l collectGarbage().
*/
QT_BEGIN_NAMESPACE
static void checkForApplicationInstance()
{
if (!QCoreApplication::instance())
qFatal("QJSEngine: Must construct a QCoreApplication before a QJSEngine");
}
/*!
Constructs a QJSEngine object.
The globalObject() is initialized to have properties as described in
\l{ECMA-262}, Section 15.1.
*/
QJSEngine::QJSEngine()
: QJSEngine(nullptr)
{
}
/*!
Constructs a QJSEngine object with the given \a parent.
The globalObject() is initialized to have properties as described in
\l{ECMA-262}, Section 15.1.
*/
QJSEngine::QJSEngine(QObject *parent)
: QObject(*new QJSEnginePrivate, parent)
, m_v4Engine(new QV4::ExecutionEngine(this))
{
checkForApplicationInstance();
QJSEnginePrivate::addToDebugServer(this);
}
/*!
\internal
*/
QJSEngine::QJSEngine(QJSEnginePrivate &dd, QObject *parent)
: QObject(dd, parent)
, m_v4Engine(new QV4::ExecutionEngine(this))
{
checkForApplicationInstance();
}
/*!
Destroys this QJSEngine.
Garbage is not collected from the persistent JS heap during QJSEngine
destruction. If you need all memory freed, call collectGarbage manually
right before destroying the QJSEngine.
*/
QJSEngine::~QJSEngine()
{
QJSEnginePrivate::removeFromDebugServer(this);
delete m_v4Engine;
}
/*!
\fn QV4::ExecutionEngine *QJSEngine::handle() const
\internal
*/
/*!
Runs the garbage collector.
The garbage collector will attempt to reclaim memory by locating and disposing of objects that are
no longer reachable in the script environment.
Normally you don't need to call this function; the garbage collector will automatically be invoked
when the QJSEngine decides that it's wise to do so (i.e. when a certain number of new objects
have been created). However, you can call this function to explicitly request that garbage
collection should be performed as soon as possible.
*/
void QJSEngine::collectGarbage()
{
m_v4Engine->memoryManager->runGC();
}
/*!
\since 5.6
Installs JavaScript \a extensions to add functionality that is not
available in a standard ECMAScript implementation.
The extensions are installed on the given \a object, or on the
\l {globalObject()}{Global Object} if no object is specified.
Several extensions can be installed at once by \c {OR}-ing the enum values:
\code
installExtensions(QJSEngine::TranslationExtension | QJSEngine::ConsoleExtension);
\endcode
\sa Extension
*/
void QJSEngine::installExtensions(QJSEngine::Extensions extensions, const QJSValue &object)
{
QV4::ExecutionEngine *otherEngine = QJSValuePrivate::engine(&object);
if (otherEngine && otherEngine != m_v4Engine) {
qWarning("QJSEngine: Trying to install extensions from a different engine");
return;
}
QV4::Scope scope(m_v4Engine);
QV4::ScopedObject obj(scope, QJSValuePrivate::asReturnedValue(&object));
if (!obj)
obj = scope.engine->globalObject;
QV4::GlobalExtensions::init(obj, extensions);
}
/*!
\since 5.14
Interrupts or re-enables JavaScript execution.
If \a interrupted is \c true, any JavaScript executed by this engine
immediately aborts and returns an error object until this function is
called again with a value of \c false for \a interrupted.
This function is thread safe. You may call it from a different thread
in order to interrupt, for example, an infinite loop in JavaScript.
*/
void QJSEngine::setInterrupted(bool interrupted)
{
m_v4Engine->isInterrupted.storeRelaxed(interrupted);
}
/*!
\since 5.14
Returns whether JavaScript execution is currently interrupted.
\sa setInterrupted()
*/
bool QJSEngine::isInterrupted() const
{
return m_v4Engine->isInterrupted.loadRelaxed();
}
static QUrl urlForFileName(const QString &fileName)
{
if (!fileName.startsWith(QLatin1Char(':')))
return QUrl::fromLocalFile(fileName);
QUrl url;
url.setPath(fileName.mid(1));
url.setScheme(QLatin1String("qrc"));
return url;
}
/*!
Evaluates \a program, using \a lineNumber as the base line number,
and returns the result of the evaluation.
The script code will be evaluated in the context of the global object.
The evaluation of \a program can cause an \l{Script Exceptions}{exception} in the
engine; in this case the return value will be the exception
that was thrown (typically an \c{Error} object; see
QJSValue::isError()).
\a lineNumber is used to specify a starting line number for \a
program; line number information reported by the engine that pertains
to this evaluation will be based on this argument. For example, if
\a program consists of two lines of code, and the statement on the
second line causes a script exception, the exception line number
would be \a lineNumber plus one. When no starting line number is
specified, line numbers will be 1-based.
\a fileName is used for error reporting. For example, in error objects
the file name is accessible through the "fileName" property if it is
provided with this function.
\a exceptionStackTrace is used to report whether an uncaught exception was
thrown. If you pass a non-null pointer to a QStringList to it, it will set
it to list of "stackframe messages" if the script threw an unhandled
exception, or an empty list otherwise. A stackframe message has the format
function name:line number:column:file name
\note In some cases, e.g. for native functions, function name and file name
can be empty and line number and column can be -1.
\note If an exception was thrown and the exception value is not an
Error instance (i.e., QJSValue::isError() returns \c false), the
exception value will still be returned. Use \c exceptionStackTrace->isEmpty()
to distinguish whether the value was a normal or an exceptional return
value.
*/
QJSValue QJSEngine::evaluate(const QString& program, const QString& fileName, int lineNumber, QStringList *exceptionStackTrace)
{
QV4::ExecutionEngine *v4 = m_v4Engine;
QV4::Scope scope(v4);
QV4::ScopedValue result(scope);
QV4::Script script(v4->rootContext(), QV4::Compiler::ContextType::Global, program, urlForFileName(fileName).toString(), lineNumber);
script.strictMode = false;
if (v4->currentStackFrame)
script.strictMode = v4->currentStackFrame->v4Function->isStrict();
else if (v4->globalCode)
script.strictMode = v4->globalCode->isStrict();
script.inheritContext = true;
script.parse();
if (!scope.hasException())
result = script.run();
if (exceptionStackTrace)
exceptionStackTrace->clear();
if (scope.hasException()) {
QV4::StackTrace trace;
result = v4->catchException(&trace);
if (exceptionStackTrace) {
for (auto &&frame: trace)
exceptionStackTrace->push_back(QString::fromLatin1("%1:%2:%3:%4").arg(
frame.function,
QString::number(frame.line),
QString::number(frame.column),
frame.source)
);
}
}
if (v4->isInterrupted.loadRelaxed())
result = v4->newErrorObject(QStringLiteral("Interrupted"));
return QJSValuePrivate::fromReturnedValue(result->asReturnedValue());
}
/*!
Imports the module located at \a fileName and returns a module namespace object that
contains all exported variables, constants and functions as properties.
If this is the first time the module is imported in the engine, the file is loaded
from the specified location in either the local file system or the Qt resource system
and evaluated as an ECMAScript module. The file is expected to be encoded in UTF-8 text.
Subsequent imports of the same module will return the previously imported instance. Modules
are singletons and remain around until the engine is destroyed.
The specified \a fileName will internally be normalized using \l QFileInfo::canonicalFilePath().
That means that multiple imports of the same file on disk using different relative paths will
load the file only once.
\note If an exception is thrown during the loading of the module, the return value
will be the exception (typically an \c{Error} object; see QJSValue::isError()).
\sa registerModule()
\since 5.12
*/
QJSValue QJSEngine::importModule(const QString &fileName)
{
const QUrl url = urlForFileName(QFileInfo(fileName).canonicalFilePath());
auto moduleUnit = m_v4Engine->loadModule(url);
if (m_v4Engine->hasException)
return QJSValuePrivate::fromReturnedValue(m_v4Engine->catchException());
QV4::Scope scope(m_v4Engine);
QV4::Scoped<QV4::Module> moduleNamespace(scope, moduleUnit->instantiate(m_v4Engine));
if (m_v4Engine->hasException)
return QJSValuePrivate::fromReturnedValue(m_v4Engine->catchException());
moduleUnit->evaluate();
if (!m_v4Engine->isInterrupted.loadRelaxed())
return QJSValuePrivate::fromReturnedValue(moduleNamespace->asReturnedValue());
return QJSValuePrivate::fromReturnedValue(
m_v4Engine->newErrorObject(QStringLiteral("Interrupted"))->asReturnedValue());
}
/*!
Registers a QJSValue to serve as a module. After this function is called,
all modules that import \a moduleName will import the value of \a value
instead of loading \a moduleName from the filesystem.
Any valid QJSValue can be registered, but named exports (i.e.
\c {import { name } from "info"} are treated as members of an object, so
the default export must be created with one of the newXYZ methods of
QJSEngine.
Because this allows modules that do not exist on the filesystem to be imported,
scripting applications can use this to provide built-in modules, similar to
Node.js.
Returns \c true on success, \c false otherwise.
\note The QJSValue \a value is not called or read until it is used by another module.
This means that there is no code to evaluate, so no errors will be seen until
another module throws an exception while trying to load this module.
\warning Attempting to access a named export from a QJSValue that is not an
object will trigger a \l{Script Exceptions}{exception}.
\sa importModule()
*/
bool QJSEngine::registerModule(const QString &moduleName, const QJSValue &value)
{
m_v4Engine->registerModule(moduleName, value);
if (m_v4Engine->hasException)
return false;
return true;
}
/*!
Creates a JavaScript object of class Object.
The prototype of the created object will be the Object
prototype object.
\sa newArray(), QJSValue::setProperty()
*/
QJSValue QJSEngine::newObject()
{
QV4::Scope scope(m_v4Engine);
QV4::ScopedValue v(scope, m_v4Engine->newObject());
return QJSValuePrivate::fromReturnedValue(v->asReturnedValue());
}
/*!
\since 6.2
Creates a JavaScript object of class Symbol, with value \a name.
The prototype of the created object will be the Symbol prototype object.
\sa newObject()
*/
QJSValue QJSEngine::newSymbol(const QString &name)
{
QV4::Scope scope(m_v4Engine);
QV4::ScopedValue v(scope, QV4::Symbol::create(m_v4Engine, u'@' + name));
return QJSValuePrivate::fromReturnedValue(v->asReturnedValue());
}
/*!
\since 5.12
Creates a JavaScript object of class Error, with \a message as the error
message.
The prototype of the created object will be \a errorType.
\sa newObject(), throwError(), QJSValue::isError()
*/
QJSValue QJSEngine::newErrorObject(QJSValue::ErrorType errorType, const QString &message)
{
QV4::Scope scope(m_v4Engine);
QV4::ScopedObject error(scope);
switch (errorType) {
case QJSValue::RangeError:
error = m_v4Engine->newRangeErrorObject(message);
break;
case QJSValue::SyntaxError:
error = m_v4Engine->newSyntaxErrorObject(message);
break;
case QJSValue::TypeError:
error = m_v4Engine->newTypeErrorObject(message);
break;
case QJSValue::URIError:
error = m_v4Engine->newURIErrorObject(message);
break;
case QJSValue::ReferenceError:
error = m_v4Engine->newReferenceErrorObject(message);
break;
case QJSValue::EvalError:
error = m_v4Engine->newEvalErrorObject(message);
break;
case QJSValue::GenericError:
error = m_v4Engine->newErrorObject(message);
break;
case QJSValue::NoError:
return QJSValue::UndefinedValue;
}
return QJSValuePrivate::fromReturnedValue(error->asReturnedValue());
}
/*!
Creates a JavaScript object of class Array with the given \a length.
\sa newObject()
*/
QJSValue QJSEngine::newArray(uint length)
{
QV4::Scope scope(m_v4Engine);
QV4::ScopedArrayObject array(scope, m_v4Engine->newArrayObject());
if (length < 0x1000)
array->arrayReserve(length);
array->setArrayLengthUnchecked(length);
return QJSValuePrivate::fromReturnedValue(array.asReturnedValue());
}
/*!
Creates a JavaScript object that wraps the given QObject \a
object, using JavaScriptOwnership.
Signals and slots, properties and children of \a object are
available as properties of the created QJSValue.
If \a object is a null pointer, this function returns a null value.
If a default prototype has been registered for the \a object's class
(or its superclass, recursively), the prototype of the new script
object will be set to be that default prototype.
If the given \a object is deleted outside of the engine's control, any
attempt to access the deleted QObject's members through the JavaScript
wrapper object (either by script code or C++) will result in a
\l{Script Exceptions}{script exception}.
\sa QJSValue::toQObject()
*/
QJSValue QJSEngine::newQObject(QObject *object)
{
QV4::ExecutionEngine *v4 = m_v4Engine;
QV4::Scope scope(v4);
if (object) {
QQmlData *ddata = QQmlData::get(object, true);
if (!ddata || !ddata->explicitIndestructibleSet)
QQmlEngine::setObjectOwnership(object, QQmlEngine::JavaScriptOwnership);
}
QV4::ScopedValue v(scope, QV4::QObjectWrapper::wrap(v4, object));
return QJSValuePrivate::fromReturnedValue(v->asReturnedValue());
}
/*!
\since 5.8
Creates a JavaScript object that wraps the given QMetaObject
The \a metaObject must outlive the script engine. It is recommended to only
use this method with static metaobjects.
When called as a constructor, a new instance of the class will be created.
Only constructors exposed by Q_INVOKABLE will be visible from the script engine.
\sa newQObject(), {QObject Integration}
*/
QJSValue QJSEngine::newQMetaObject(const QMetaObject* metaObject) {
QV4::ExecutionEngine *v4 = m_v4Engine;
QV4::Scope scope(v4);
QV4::ScopedValue v(scope, QV4::QMetaObjectWrapper::create(v4, metaObject));
return QJSValuePrivate::fromReturnedValue(v->asReturnedValue());
}
/*! \fn template <typename T> QJSValue QJSEngine::newQMetaObject()
\since 5.8
Creates a JavaScript object that wraps the static QMetaObject associated
with class \c{T}.
\sa newQObject(), {QObject Integration}
*/
/*!
Returns this engine's Global Object.
By default, the Global Object contains the built-in objects that are
part of \l{ECMA-262}, such as Math, Date and String. Additionally,
you can set properties of the Global Object to make your own
extensions available to all script code. Non-local variables in
script code will be created as properties of the Global Object, as
well as local variables in global code.
*/
QJSValue QJSEngine::globalObject() const
{
QV4::Scope scope(m_v4Engine);
QV4::ScopedValue v(scope, m_v4Engine->globalObject);
return QJSValuePrivate::fromReturnedValue(v->asReturnedValue());
}
QJSManagedValue QJSEngine::createManaged(QMetaType type, const void *ptr)
{
QJSManagedValue result(m_v4Engine);
*result.d = m_v4Engine->metaTypeToJS(type, ptr);
return result;
}
/*!
* \internal
* used by QJSEngine::toScriptValue
*/
QJSValue QJSEngine::create(QMetaType type, const void *ptr)
{
QV4::Scope scope(m_v4Engine);
QV4::ScopedValue v(scope, scope.engine->metaTypeToJS(type, ptr));
return QJSValuePrivate::fromReturnedValue(v->asReturnedValue());
}
#if QT_VERSION < QT_VERSION_CHECK(7,0,0)
QJSValue QJSEngine::create(int typeId, const void *ptr)
{
QMetaType type(typeId);
return create(type, ptr);
}
#endif
bool QJSEngine::convertManaged(const QJSManagedValue &value, int type, void *ptr)
{
return convertManaged(value, QMetaType(type), ptr);
}
bool QJSEngine::convertManaged(const QJSManagedValue &value, QMetaType type, void *ptr)
{
return QV4::ExecutionEngine::metaTypeFromJS(*value.d, type, ptr);
}
bool QJSEngine::convertV2(const QJSValue &value, int type, void *ptr)
{
return convertV2(value, QMetaType(type), ptr);
}
static bool convertString(const QString &string, QMetaType metaType, void *ptr)
{
// have a string based value without engine. Do conversion manually
if (metaType == QMetaType::fromType<bool>()) {
*reinterpret_cast<bool*>(ptr) = string.length() != 0;
return true;
}
if (metaType == QMetaType::fromType<QString>()) {
*reinterpret_cast<QString*>(ptr) = string;
return true;
}
if (metaType == QMetaType::fromType<QUrl>()) {
*reinterpret_cast<QUrl *>(ptr) = QUrl(string);
return true;
}
double d = QV4::RuntimeHelpers::stringToNumber(string);
switch (metaType.id()) {
case QMetaType::Int:
*reinterpret_cast<int*>(ptr) = QV4::Value::toInt32(d);
return true;
case QMetaType::UInt:
*reinterpret_cast<uint*>(ptr) = QV4::Value::toUInt32(d);
return true;
case QMetaType::LongLong:
*reinterpret_cast<qlonglong*>(ptr) = QV4::Value::toInteger(d);
return true;
case QMetaType::ULongLong:
*reinterpret_cast<qulonglong*>(ptr) = QV4::Value::toInteger(d);
return true;
case QMetaType::Double:
*reinterpret_cast<double*>(ptr) = d;
return true;
case QMetaType::Float:
*reinterpret_cast<float*>(ptr) = d;
return true;
case QMetaType::Short:
*reinterpret_cast<short*>(ptr) = QV4::Value::toInt32(d);
return true;
case QMetaType::UShort:
*reinterpret_cast<unsigned short*>(ptr) = QV4::Value::toUInt32(d);
return true;
case QMetaType::Char:
*reinterpret_cast<char*>(ptr) = QV4::Value::toInt32(d);
return true;
case QMetaType::UChar:
*reinterpret_cast<unsigned char*>(ptr) = QV4::Value::toUInt32(d);
return true;
case QMetaType::QChar:
*reinterpret_cast<QChar*>(ptr) = QChar(QV4::Value::toUInt32(d));
return true;
case QMetaType::Char16:
*reinterpret_cast<char16_t *>(ptr) = QV4::Value::toUInt32(d);
return true;
default:
return false;
}
}
/*!
\internal
convert \a value to \a type, store the result in \a ptr
*/
bool QJSEngine::convertV2(const QJSValue &value, QMetaType metaType, void *ptr)
{
if (const QString *string = QJSValuePrivate::asQString(&value))
return convertString(*string, metaType, ptr);
return QV4::ExecutionEngine::metaTypeFromJS(QJSValuePrivate::asReturnedValue(&value), metaType, ptr);
}
bool QJSEngine::convertVariant(const QVariant &value, QMetaType metaType, void *ptr)
{
if (value.metaType() == QMetaType::fromType<QString>())
return convertString(value.toString(), metaType, ptr);
// TODO: We could probably avoid creating a QV4::Value in many cases, but we'd have to
// duplicate much of metaTypeFromJS and some methods of QV4::Value itself here.
return QV4::ExecutionEngine::metaTypeFromJS(handle()->fromVariant(value), metaType, ptr);
}
/*! \fn template <typename T> QJSValue QJSEngine::toScriptValue(const T &value)
Creates a QJSValue with the given \a value.
This works with any type \c{T} that has a \c{QMetaType}.
\sa fromScriptValue()
*/
/*! \fn template <typename T> T QJSEngine::fromScriptValue(const QJSValue &value)
Returns the given \a value converted to the template type \c{T}.
This works with any type \c{T} that has a \c{QMetaType}.
\sa toScriptValue()
*/
/*! \fn template <typename T> T QJSEngine::fromVariant(const QVariant &value)
Returns the given \a value converted to the template type \c{T}.
This works with any type \c{T} that has a \c{QMetaType}. The
conversion is done in JavaScript semantics. Those differ from
qvariant_cast's semantics. There are a number of implicit
conversions between JavaScript-equivalent types that are not
performed by qvariant_cast by default.
\sa fromScriptValue() qvariant_cast()
*/
/*!
Throws a run-time error (exception) with the given \a message.
This method is the C++ counterpart of a \c throw() expression in
JavaScript. It enables C++ code to report run-time errors to QJSEngine.
Therefore it should only be called from C++ code that was invoked by a
JavaScript function through QJSEngine.
When returning from C++, the engine will interrupt the normal flow of
execution and call the the next pre-registered exception handler with
an error object that contains the given \a message. The error object
will point to the location of the top-most context on the JavaScript
caller stack; specifically, it will have properties \c lineNumber,
\c fileName and \c stack. These properties are described in
\l{Script Exceptions}.
In the following example a C++ method in \e FileAccess.cpp throws an error
in \e qmlFile.qml at the position where \c readFileAsText() is called:
\code
// qmlFile.qml
function someFunction() {
...
var text = FileAccess.readFileAsText("/path/to/file.txt");
}
\endcode
\code
// FileAccess.cpp
// Assuming that FileAccess is a QObject-derived class that has been
// registered as a singleton type and provides an invokable method
// readFileAsText()
QJSValue FileAccess::readFileAsText(const QString & filePath) {
QFile file(filePath);
if (!file.open(QIODevice::ReadOnly)) {
jsEngine->throwError(file.errorString());
return QString();
}
...
return content;
}
\endcode
It is also possible to catch the thrown error in JavaScript:
\code
// qmlFile.qml
function someFunction() {
...
var text;
try {
text = FileAccess.readFileAsText("/path/to/file.txt");
} catch (error) {
console.warn("In " + error.fileName + ":" + "error.lineNumber" +
": " + error.message);
}
}
\endcode
If you need a more specific run-time error to describe an exception, you can use the
\l {QJSEngine::}{throwError(QJSValue::ErrorType errorType, const QString &message)}
overload.
\since Qt 5.12
\sa {Script Exceptions}
*/
void QJSEngine::throwError(const QString &message)
{
m_v4Engine->throwError(message);
}
/*!
\overload throwError()
Throws a run-time error (exception) with the given \a errorType and
\a message.
\code
// Assuming that DataEntry is a QObject-derived class that has been
// registered as a singleton type and provides an invokable method
// setAge().
void DataEntry::setAge(int age) {
if (age < 0 || age > 200) {
jsEngine->throwError(QJSValue::RangeError,
"Age must be between 0 and 200");
}
...
}
\endcode
\since Qt 5.12
\sa {Script Exceptions}, newErrorObject()
*/
void QJSEngine::throwError(QJSValue::ErrorType errorType, const QString &message)
{
QV4::Scope scope(m_v4Engine);
QJSValue error = newErrorObject(errorType, message);
QV4::ScopedObject e(scope, QJSValuePrivate::asReturnedValue(&error));
if (!e)
return;
m_v4Engine->throwError(e);
}
/*!
\overload throwError()
Throws a pre-constructed run-time \a error (exception). This way you can
use \l newErrorObject() to create the error and customize it as necessary.
\since 6.1
\sa {Script Exceptions}, newErrorObject()
*/
void QJSEngine::throwError(const QJSValue &error)
{
m_v4Engine->throwError(QJSValuePrivate::asReturnedValue(&error));
}
/*!
* Returns \c true if the last JavaScript execution resulted in an exception or
* if throwError() was called. Otherwise returns \c false. Mind that evaluate()
* catches any exceptions thrown in the evaluated code.
*
* \since Qt 6.1
*/
bool QJSEngine::hasError() const
{
return m_v4Engine->hasException;
}
/*!
* If an exception is currently pending, catches it and returns it as a
* QJSValue. Otherwise returns undefined as QJSValue. After calling this method
* hasError() returns \c false.
*
* \since Qt 6.1
*/
QJSValue QJSEngine::catchError()
{
if (m_v4Engine->hasException)
return QJSValuePrivate::fromReturnedValue(m_v4Engine->catchException());
else
return QJSValue();
}
/*!
\property QJSEngine::uiLanguage
\brief the language to be used for translating user interface strings
\since 5.15
This property holds the name of the language to be used for user interface
string translations. It is exposed for reading and writing as \c{Qt.uiLanguage} when
the QJSEngine::TranslationExtension is installed on the engine. It is always exposed
in instances of QQmlEngine.
You can set the value freely and use it in bindings. It is recommended to set it
after installing translators in your application. By convention, an empty string
means no translation from the language used in the source code is intended to occur.
*/
void QJSEngine::setUiLanguage(const QString &language) {
Q_D(QJSEngine);
d->uiLanguage = language; // property takes care of signal emission if necessary
}
QString QJSEngine::uiLanguage() const
{
Q_D(const QJSEngine);
return d->uiLanguage;
}
QJSEnginePrivate *QJSEnginePrivate::get(QV4::ExecutionEngine *e)
{
return e->jsEngine()->d_func();
}
QJSEnginePrivate::~QJSEnginePrivate()
{
QQmlMetaType::freeUnusedTypesAndCaches();
}
void QJSEnginePrivate::addToDebugServer(QJSEngine *q)
{
if (QCoreApplication::instance()->thread() != q->thread())
return;
QQmlDebugConnector *server = QQmlDebugConnector::instance();
if (!server || server->hasEngine(q))
return;
server->open();
server->addEngine(q);
}
void QJSEnginePrivate::removeFromDebugServer(QJSEngine *q)
{
QQmlDebugConnector *server = QQmlDebugConnector::instance();
if (server && server->hasEngine(q))
server->removeEngine(q);
}
/*!
\since 5.5
\relates QJSEngine
Returns the QJSEngine associated with \a object, if any.
This function is useful if you have exposed a QObject to the JavaScript environment
and later in your program would like to regain access. It does not require you to
keep the wrapper around that was returned from QJSEngine::newQObject().
*/
QJSEngine *qjsEngine(const QObject *object)
{
QQmlData *data = QQmlData::get(object);
if (!data || data->jsWrapper.isNullOrUndefined())
return nullptr;
return data->jsWrapper.engine()->jsEngine();
}
/*!
\enum QJSEngine::ObjectOwnership
ObjectOwnership controls whether or not the JavaScript memory manager automatically destroys the
QObject when the corresponding JavaScript object is garbage collected by the
engine. The two ownership options are:
\value CppOwnership The object is owned by C++ code and the JavaScript memory manager will never
delete it. The JavaScript destroy() method cannot be used on these objects. This
option is similar to QScriptEngine::QtOwnership.
\value JavaScriptOwnership The object is owned by JavaScript. When the object
is returned to the JavaScript memory manager as the return value of a method call, the JavaScript
memory manager will track it and delete it if there are no remaining JavaScript references to it
and it has no QObject::parent(). An object tracked by one QJSEngine will be deleted during that
QJSEngine's destructor. Thus, JavaScript references between objects with JavaScriptOwnership from
two different engines will not be valid if one of these engines is deleted. This option is similar
to QScriptEngine::ScriptOwnership.
Generally an application doesn't need to set an object's ownership explicitly. The JavaScript
memory manager uses a heuristic to set the default ownership. By default, an object that is
created by the JavaScript memory manager has JavaScriptOwnership. The exception to this are the
root objects created by calling QQmlComponent::create() or QQmlComponent::beginCreate(), which
have CppOwnership by default. The ownership of these root-level objects is considered to have been
transferred to the C++ caller.
Objects not-created by the JavaScript memory manager have CppOwnership by default. The exception
to this are objects returned from C++ method calls; their ownership will be set to
JavaScriptOwnership. This applies only to explicit invocations of Q_INVOKABLE methods or slots,
but not to property getter invocations.
Calling setObjectOwnership() overrides the default ownership.
\sa {Data Ownership}
*/
/*!
Sets the \a ownership of \a object.
An object with \c JavaScriptOwnership is not garbage collected as long
as it still has a parent, even if there are no references to it.
\sa QJSEngine::ObjectOwnership
*/
void QJSEngine::setObjectOwnership(QObject *object, ObjectOwnership ownership)
{
if (!object)
return;
QQmlData *ddata = QQmlData::get(object, true);
if (!ddata)
return;
ddata->indestructible = (ownership == CppOwnership)?true:false;
ddata->explicitIndestructibleSet = true;
}
/*!
Returns the ownership of \a object.
\sa QJSEngine::ObjectOwnership
*/
QJSEngine::ObjectOwnership QJSEngine::objectOwnership(QObject *object)
{
if (!object)
return CppOwnership;
QQmlData *ddata = QQmlData::get(object, false);
if (!ddata)
return CppOwnership;
else
return ddata->indestructible?CppOwnership:JavaScriptOwnership;
}
QT_END_NAMESPACE
#include "moc_qjsengine.cpp"