We had had an optimization which tried to reduce state changes, but filtering is also changed in QSGTexture::updateBindOptions which Atlas::bind() didn't know anything about. Solution: don't try to be so clever. Task-number: QTBUG-35457 Change-Id: I39ac0106396921e1b652db2b2aa5a9923b35e825 Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com> |
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data | ||
scenegraph.pro | ||
tst_scenegraph.cpp |