754 lines
22 KiB
C++
754 lines
22 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtQuick module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qquickcontext2dtexture_p.h"
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#include "qquickcontext2dtile_p.h"
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#include "qquickcanvasitem_p.h"
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#include <private/qquickitem_p.h>
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#include <QtQuick/private/qsgtexture_p.h>
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#include "qquickcontext2dcommandbuffer_p.h"
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#include <QOpenGLPaintDevice>
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#if QT_CONFIG(opengl)
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#include <QOpenGLFramebufferObject>
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#include <QOpenGLFramebufferObjectFormat>
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#include <QOpenGLFunctions>
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#include <QtGui/private/qopenglextensions_p.h>
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#endif
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#include <QtCore/QThread>
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#include <QtGui/QGuiApplication>
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QT_BEGIN_NAMESPACE
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#if QT_CONFIG(opengl)
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#define QT_MINIMUM_FBO_SIZE 64
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static inline int qt_next_power_of_two(int v)
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{
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v--;
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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v |= v >> 16;
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++v;
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return v;
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}
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struct GLAcquireContext {
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GLAcquireContext(QOpenGLContext *c, QSurface *s):ctx(c) {
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if (ctx) {
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Q_ASSERT(s);
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if (!ctx->isValid())
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ctx->create();
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if (!ctx->isValid())
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qWarning() << "Unable to create GL context";
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else if (!ctx->makeCurrent(s))
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qWarning() << "Can't make current GL context";
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}
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}
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~GLAcquireContext() {
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if (ctx)
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ctx->doneCurrent();
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}
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QOpenGLContext *ctx;
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};
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#endif
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QQuickContext2DTexture::QQuickContext2DTexture()
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: m_context(0)
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#if QT_CONFIG(opengl)
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, m_gl(0)
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#endif
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, m_surface(0)
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, m_item(0)
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, m_canvasWindowChanged(false)
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, m_dirtyTexture(false)
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, m_smooth(true)
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, m_antialiasing(false)
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, m_tiledCanvas(false)
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, m_painting(false)
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{
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}
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QQuickContext2DTexture::~QQuickContext2DTexture()
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{
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clearTiles();
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}
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void QQuickContext2DTexture::markDirtyTexture()
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{
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if (m_onCustomThread)
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m_mutex.lock();
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m_dirtyTexture = true;
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emit textureChanged();
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if (m_onCustomThread)
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m_mutex.unlock();
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}
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bool QQuickContext2DTexture::setCanvasSize(const QSize &size)
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{
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if (m_canvasSize != size) {
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m_canvasSize = size;
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return true;
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}
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return false;
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}
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bool QQuickContext2DTexture::setTileSize(const QSize &size)
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{
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if (m_tileSize != size) {
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m_tileSize = size;
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return true;
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}
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return false;
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}
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void QQuickContext2DTexture::setSmooth(bool smooth)
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{
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m_smooth = smooth;
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}
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void QQuickContext2DTexture::setAntialiasing(bool antialiasing)
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{
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m_antialiasing = antialiasing;
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}
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void QQuickContext2DTexture::setItem(QQuickCanvasItem* item)
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{
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m_item = item;
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if (m_item) {
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m_context = (QQuickContext2D*) item->rawContext(); // FIXME
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m_state = m_context->state;
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} else {
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m_context = 0;
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}
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}
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bool QQuickContext2DTexture::setCanvasWindow(const QRect& r)
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{
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if (m_canvasWindow != r) {
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m_canvasWindow = r;
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m_canvasWindowChanged = true;
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return true;
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}
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return false;
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}
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bool QQuickContext2DTexture::setDirtyRect(const QRect &r)
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{
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bool doDirty = false;
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if (m_tiledCanvas) {
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for (QQuickContext2DTile* t : qAsConst(m_tiles)) {
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bool dirty = t->rect().intersected(r).isValid();
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t->markDirty(dirty);
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if (dirty)
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doDirty = true;
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}
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} else {
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doDirty = m_canvasWindow.intersected(r).isValid();
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}
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return doDirty;
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}
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void QQuickContext2DTexture::canvasChanged(const QSize& canvasSize, const QSize& tileSize, const QRect& canvasWindow, const QRect& dirtyRect, bool smooth, bool antialiasing)
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{
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QSize ts = tileSize;
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if (ts.width() > canvasSize.width())
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ts.setWidth(canvasSize.width());
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if (ts.height() > canvasSize.height())
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ts.setHeight(canvasSize.height());
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setCanvasSize(canvasSize);
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setTileSize(ts);
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setCanvasWindow(canvasWindow);
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if (canvasSize == canvasWindow.size()) {
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m_tiledCanvas = false;
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} else {
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m_tiledCanvas = true;
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}
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if (dirtyRect.isValid())
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setDirtyRect(dirtyRect);
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setSmooth(smooth);
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setAntialiasing(antialiasing);
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}
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void QQuickContext2DTexture::paintWithoutTiles(QQuickContext2DCommandBuffer *ccb)
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{
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if (!ccb || ccb->isEmpty())
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return;
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QPaintDevice* device = beginPainting();
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if (!device) {
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endPainting();
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return;
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}
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QPainter p;
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p.begin(device);
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if (m_antialiasing)
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p.setRenderHints(QPainter::Antialiasing | QPainter::HighQualityAntialiasing | QPainter::TextAntialiasing, true);
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else
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p.setRenderHints(QPainter::Antialiasing | QPainter::HighQualityAntialiasing | QPainter::TextAntialiasing, false);
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if (m_smooth)
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p.setRenderHint(QPainter::SmoothPixmapTransform, true);
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else
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p.setRenderHint(QPainter::SmoothPixmapTransform, false);
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p.setCompositionMode(QPainter::CompositionMode_SourceOver);
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ccb->replay(&p, m_state, scaleFactor());
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endPainting();
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markDirtyTexture();
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}
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bool QQuickContext2DTexture::canvasDestroyed()
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{
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return m_item == 0;
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}
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void QQuickContext2DTexture::paint(QQuickContext2DCommandBuffer *ccb)
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{
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QQuickContext2D::mutex.lock();
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if (canvasDestroyed()) {
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delete ccb;
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QQuickContext2D::mutex.unlock();
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return;
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}
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QQuickContext2D::mutex.unlock();
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#if QT_CONFIG(opengl)
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GLAcquireContext currentContext(m_gl, m_surface);
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#endif
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if (!m_tiledCanvas) {
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paintWithoutTiles(ccb);
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delete ccb;
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return;
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}
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QRect tiledRegion = createTiles(m_canvasWindow.intersected(QRect(QPoint(0, 0), m_canvasSize)));
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if (!tiledRegion.isEmpty()) {
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QRect dirtyRect;
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for (QQuickContext2DTile* tile : qAsConst(m_tiles)) {
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if (tile->dirty()) {
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if (dirtyRect.isEmpty())
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dirtyRect = tile->rect();
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else
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dirtyRect |= tile->rect();
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}
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}
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if (beginPainting()) {
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QQuickContext2D::State oldState = m_state;
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for (QQuickContext2DTile* tile : qAsConst(m_tiles)) {
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if (tile->dirty()) {
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ccb->replay(tile->createPainter(m_smooth, m_antialiasing), oldState, scaleFactor());
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tile->drawFinished();
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tile->markDirty(false);
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}
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compositeTile(tile);
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}
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endPainting();
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m_state = oldState;
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markDirtyTexture();
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}
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}
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delete ccb;
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}
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QRect QQuickContext2DTexture::tiledRect(const QRectF& window, const QSize& tileSize)
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{
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if (window.isEmpty())
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return QRect();
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const int tw = tileSize.width();
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const int th = tileSize.height();
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const int h1 = window.left() / tw;
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const int v1 = window.top() / th;
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const int htiles = ((window.right() - h1 * tw) + tw - 1)/tw;
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const int vtiles = ((window.bottom() - v1 * th) + th - 1)/th;
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return QRect(h1 * tw, v1 * th, htiles * tw, vtiles * th);
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}
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QRect QQuickContext2DTexture::createTiles(const QRect& window)
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{
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QList<QQuickContext2DTile*> oldTiles = m_tiles;
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m_tiles.clear();
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if (window.isEmpty()) {
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return QRect();
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}
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QRect r = tiledRect(window, adjustedTileSize(m_tileSize));
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const int tw = m_tileSize.width();
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const int th = m_tileSize.height();
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const int h1 = window.left() / tw;
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const int v1 = window.top() / th;
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const int htiles = r.width() / tw;
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const int vtiles = r.height() / th;
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for (int yy = 0; yy < vtiles; ++yy) {
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for (int xx = 0; xx < htiles; ++xx) {
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int ht = xx + h1;
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int vt = yy + v1;
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QQuickContext2DTile* tile = 0;
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QPoint pos(ht * tw, vt * th);
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QRect rect(pos, m_tileSize);
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for (int i = 0; i < oldTiles.size(); i++) {
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if (oldTiles[i]->rect() == rect) {
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tile = oldTiles.takeAt(i);
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break;
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}
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}
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if (!tile)
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tile = createTile();
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tile->setRect(rect);
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m_tiles.append(tile);
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}
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}
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qDeleteAll(oldTiles);
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return r;
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}
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void QQuickContext2DTexture::clearTiles()
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{
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qDeleteAll(m_tiles);
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m_tiles.clear();
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}
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QSize QQuickContext2DTexture::adjustedTileSize(const QSize &ts)
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{
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return ts;
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}
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bool QQuickContext2DTexture::event(QEvent *e)
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{
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if ((int) e->type() == QEvent::User + 1) {
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PaintEvent *pe = static_cast<PaintEvent *>(e);
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paint(pe->buffer);
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return true;
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} else if ((int) e->type() == QEvent::User + 2) {
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CanvasChangeEvent *ce = static_cast<CanvasChangeEvent *>(e);
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canvasChanged(ce->canvasSize, ce->tileSize, ce->canvasWindow, ce->dirtyRect, ce->smooth, ce->antialiasing);
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return true;
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}
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return QObject::event(e);
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}
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#if QT_CONFIG(opengl)
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static inline QSize npotAdjustedSize(const QSize &size)
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{
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static bool checked = false;
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static bool npotSupported = false;
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if (!checked) {
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npotSupported = QOpenGLContext::currentContext()->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures);
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checked = true;
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}
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if (npotSupported) {
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return QSize(qMax(QT_MINIMUM_FBO_SIZE, size.width()),
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qMax(QT_MINIMUM_FBO_SIZE, size.height()));
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}
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return QSize(qMax(QT_MINIMUM_FBO_SIZE, qt_next_power_of_two(size.width())),
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qMax(QT_MINIMUM_FBO_SIZE, qt_next_power_of_two(size.height())));
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}
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QQuickContext2DFBOTexture::QQuickContext2DFBOTexture()
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: QQuickContext2DTexture()
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, m_fbo(0)
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, m_multisampledFbo(0)
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, m_paint_device(0)
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{
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m_displayTextures[0] = 0;
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m_displayTextures[1] = 0;
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m_displayTexture = -1;
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}
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QQuickContext2DFBOTexture::~QQuickContext2DFBOTexture()
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{
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if (m_multisampledFbo)
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m_multisampledFbo->release();
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else if (m_fbo)
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m_fbo->release();
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delete m_fbo;
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delete m_multisampledFbo;
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delete m_paint_device;
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if (QOpenGLContext::currentContext())
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QOpenGLContext::currentContext()->functions()->glDeleteTextures(2, m_displayTextures);
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}
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QVector2D QQuickContext2DFBOTexture::scaleFactor() const
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{
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if (!m_fbo)
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return QVector2D(1, 1);
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return QVector2D(m_fbo->width() / m_fboSize.width(),
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m_fbo->height() / m_fboSize.height());
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}
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QSGTexture *QQuickContext2DFBOTexture::textureForNextFrame(QSGTexture *lastTexture, QQuickWindow *)
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{
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QSGPlainTexture *texture = static_cast<QSGPlainTexture *>(lastTexture);
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if (m_onCustomThread)
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m_mutex.lock();
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if (m_fbo) {
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if (!texture) {
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texture = new QSGPlainTexture();
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texture->setHasAlphaChannel(true);
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texture->setOwnsTexture(false);
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m_dirtyTexture = true;
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}
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if (m_dirtyTexture) {
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if (!m_gl) {
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// on a rendering thread, use the fbo directly...
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texture->setTextureId(m_fbo->texture());
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} else {
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// on GUI or custom thread, use display textures...
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m_displayTexture = m_displayTexture == 0 ? 1 : 0;
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texture->setTextureId(m_displayTextures[m_displayTexture]);
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}
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texture->setTextureSize(m_fbo->size());
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m_dirtyTexture = false;
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}
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}
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if (m_onCustomThread) {
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m_condition.wakeOne();
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m_mutex.unlock();
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}
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return texture;
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}
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QSize QQuickContext2DFBOTexture::adjustedTileSize(const QSize &ts)
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{
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return npotAdjustedSize(ts);
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}
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QRectF QQuickContext2DFBOTexture::normalizedTextureSubRect() const
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{
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return QRectF(0
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, 0
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, qreal(m_canvasWindow.width()) / m_fboSize.width()
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, qreal(m_canvasWindow.height()) / m_fboSize.height());
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}
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QQuickContext2DTile* QQuickContext2DFBOTexture::createTile() const
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{
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return new QQuickContext2DFBOTile();
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}
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bool QQuickContext2DFBOTexture::doMultisampling() const
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{
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static bool extensionsChecked = false;
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static bool multisamplingSupported = false;
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if (!extensionsChecked) {
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QOpenGLExtensions *e = static_cast<QOpenGLExtensions *>(QOpenGLContext::currentContext()->functions());
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multisamplingSupported = e->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)
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&& e->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit);
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extensionsChecked = true;
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}
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return multisamplingSupported && m_antialiasing;
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}
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void QQuickContext2DFBOTexture::grabImage(const QRectF& rf)
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{
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Q_ASSERT(rf.isValid());
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QQuickContext2D::mutex.lock();
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if (m_context) {
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if (!m_fbo) {
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m_context->setGrabbedImage(QImage());
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} else {
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QImage grabbed;
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GLAcquireContext ctx(m_gl, m_surface);
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grabbed = m_fbo->toImage().scaled(m_fboSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation).mirrored().copy(rf.toRect());
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m_context->setGrabbedImage(grabbed);
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}
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}
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QQuickContext2D::mutex.unlock();
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}
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void QQuickContext2DFBOTexture::compositeTile(QQuickContext2DTile* tile)
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{
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QQuickContext2DFBOTile* t = static_cast<QQuickContext2DFBOTile*>(tile);
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QRect target = t->rect().intersected(m_canvasWindow);
|
|
if (target.isValid()) {
|
|
QRect source = target;
|
|
|
|
source.moveTo(source.topLeft() - t->rect().topLeft());
|
|
target.moveTo(target.topLeft() - m_canvasWindow.topLeft());
|
|
|
|
QOpenGLFramebufferObject::blitFramebuffer(m_fbo, target, t->fbo(), source);
|
|
}
|
|
}
|
|
|
|
QQuickCanvasItem::RenderTarget QQuickContext2DFBOTexture::renderTarget() const
|
|
{
|
|
return QQuickCanvasItem::FramebufferObject;
|
|
}
|
|
|
|
QPaintDevice* QQuickContext2DFBOTexture::beginPainting()
|
|
{
|
|
QQuickContext2DTexture::beginPainting();
|
|
|
|
const qreal devicePixelRatio = (m_item && m_item->window()) ?
|
|
m_item->window()->effectiveDevicePixelRatio() : qApp->devicePixelRatio();
|
|
|
|
if (m_canvasWindow.size().isEmpty()) {
|
|
delete m_fbo;
|
|
delete m_multisampledFbo;
|
|
delete m_paint_device;
|
|
m_fbo = 0;
|
|
m_multisampledFbo = 0;
|
|
m_paint_device = 0;
|
|
return 0;
|
|
} else if (!m_fbo || m_canvasWindowChanged) {
|
|
delete m_fbo;
|
|
delete m_multisampledFbo;
|
|
delete m_paint_device;
|
|
m_paint_device = 0;
|
|
|
|
m_fboSize = npotAdjustedSize(m_canvasWindow.size() * devicePixelRatio);
|
|
m_canvasWindowChanged = false;
|
|
|
|
if (doMultisampling()) {
|
|
{
|
|
QOpenGLFramebufferObjectFormat format;
|
|
format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
|
|
format.setSamples(8);
|
|
m_multisampledFbo = new QOpenGLFramebufferObject(m_fboSize, format);
|
|
}
|
|
{
|
|
QOpenGLFramebufferObjectFormat format;
|
|
format.setAttachment(QOpenGLFramebufferObject::NoAttachment);
|
|
m_fbo = new QOpenGLFramebufferObject(m_fboSize, format);
|
|
}
|
|
} else {
|
|
QOpenGLFramebufferObjectFormat format;
|
|
format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
|
|
QSize s = m_fboSize;
|
|
if (m_antialiasing) { // do supersampling since multisampling is not available
|
|
GLint max;
|
|
QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max);
|
|
if (s.width() * 2 <= max && s.height() * 2 <= max)
|
|
s = s * 2;
|
|
}
|
|
m_fbo = new QOpenGLFramebufferObject(s, format);
|
|
}
|
|
}
|
|
|
|
if (doMultisampling())
|
|
m_multisampledFbo->bind();
|
|
else
|
|
m_fbo->bind();
|
|
|
|
if (!m_paint_device) {
|
|
QOpenGLPaintDevice *gl_device = new QOpenGLPaintDevice(m_fbo->size());
|
|
gl_device->setPaintFlipped(true);
|
|
gl_device->setSize(m_fbo->size());
|
|
gl_device->setDevicePixelRatio(devicePixelRatio);
|
|
m_paint_device = gl_device;
|
|
}
|
|
|
|
return m_paint_device;
|
|
}
|
|
|
|
void QQuickContext2DFBOTexture::endPainting()
|
|
{
|
|
QQuickContext2DTexture::endPainting();
|
|
|
|
// There may not be an FBO due to zero width or height.
|
|
if (!m_fbo)
|
|
return;
|
|
|
|
if (m_multisampledFbo)
|
|
QOpenGLFramebufferObject::blitFramebuffer(m_fbo, m_multisampledFbo);
|
|
|
|
if (m_gl) {
|
|
/* When rendering happens on the render thread, the fbo's texture is
|
|
* used directly for display. If we are on the GUI thread or a
|
|
* dedicated Canvas render thread, we need to decouple the FBO from
|
|
* the texture we are displaying in the SG rendering thread to avoid
|
|
* stalls and read/write issues in the GL pipeline as the FBO's texture
|
|
* could then potentially be used in different threads.
|
|
*
|
|
* We could have gotten away with only one display texture, but this
|
|
* would have implied that beginPainting would have to wait for SG
|
|
* to release that texture.
|
|
*/
|
|
|
|
if (m_onCustomThread)
|
|
m_mutex.lock();
|
|
|
|
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
|
|
if (m_displayTextures[0] == 0) {
|
|
m_displayTexture = 1;
|
|
funcs->glGenTextures(2, m_displayTextures);
|
|
}
|
|
|
|
m_fbo->bind();
|
|
GLuint target = m_displayTexture == 0 ? 1 : 0;
|
|
funcs->glBindTexture(GL_TEXTURE_2D, m_displayTextures[target]);
|
|
funcs->glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, m_fbo->width(), m_fbo->height(), 0);
|
|
|
|
if (m_onCustomThread)
|
|
m_mutex.unlock();
|
|
}
|
|
|
|
m_fbo->bindDefault();
|
|
}
|
|
#endif
|
|
|
|
QQuickContext2DImageTexture::QQuickContext2DImageTexture()
|
|
: QQuickContext2DTexture()
|
|
{
|
|
}
|
|
|
|
QQuickContext2DImageTexture::~QQuickContext2DImageTexture()
|
|
{
|
|
}
|
|
|
|
QQuickCanvasItem::RenderTarget QQuickContext2DImageTexture::renderTarget() const
|
|
{
|
|
return QQuickCanvasItem::Image;
|
|
}
|
|
|
|
QQuickContext2DTile* QQuickContext2DImageTexture::createTile() const
|
|
{
|
|
return new QQuickContext2DImageTile();
|
|
}
|
|
|
|
void QQuickContext2DImageTexture::grabImage(const QRectF& rf)
|
|
{
|
|
Q_ASSERT(rf.isValid());
|
|
QQuickContext2D::mutex.lock();
|
|
if (m_context) {
|
|
QImage grabbed = m_displayImage.copy(rf.toRect());
|
|
m_context->setGrabbedImage(grabbed);
|
|
}
|
|
QQuickContext2D::mutex.unlock();
|
|
}
|
|
|
|
QSGTexture *QQuickContext2DImageTexture::textureForNextFrame(QSGTexture *last, QQuickWindow *window)
|
|
{
|
|
if (m_onCustomThread)
|
|
m_mutex.lock();
|
|
|
|
delete last;
|
|
|
|
QSGTexture *texture = window->createTextureFromImage(m_displayImage, QQuickWindow::TextureCanUseAtlas);
|
|
m_dirtyTexture = false;
|
|
|
|
if (m_onCustomThread)
|
|
m_mutex.unlock();
|
|
|
|
return texture;
|
|
}
|
|
|
|
QPaintDevice* QQuickContext2DImageTexture::beginPainting()
|
|
{
|
|
QQuickContext2DTexture::beginPainting();
|
|
|
|
if (m_canvasWindow.size().isEmpty())
|
|
return 0;
|
|
|
|
const qreal devicePixelRatio = (m_item && m_item->window()) ?
|
|
m_item->window()->effectiveDevicePixelRatio() : qApp->devicePixelRatio();
|
|
|
|
if (m_canvasWindowChanged) {
|
|
m_image = QImage(m_canvasWindow.size() * devicePixelRatio, QImage::Format_ARGB32_Premultiplied);
|
|
m_image.setDevicePixelRatio(devicePixelRatio);
|
|
m_image.fill(0x00000000);
|
|
m_canvasWindowChanged = false;
|
|
}
|
|
|
|
return &m_image;
|
|
}
|
|
|
|
void QQuickContext2DImageTexture::endPainting()
|
|
{
|
|
QQuickContext2DTexture::endPainting();
|
|
if (m_onCustomThread)
|
|
m_mutex.lock();
|
|
m_displayImage = m_image;
|
|
if (m_onCustomThread)
|
|
m_mutex.unlock();
|
|
}
|
|
|
|
void QQuickContext2DImageTexture::compositeTile(QQuickContext2DTile* tile)
|
|
{
|
|
Q_ASSERT(!tile->dirty());
|
|
QQuickContext2DImageTile* t = static_cast<QQuickContext2DImageTile*>(tile);
|
|
QRect target = t->rect().intersected(m_canvasWindow);
|
|
if (target.isValid()) {
|
|
QRect source = target;
|
|
source.moveTo(source.topLeft() - t->rect().topLeft());
|
|
target.moveTo(target.topLeft() - m_canvasWindow.topLeft());
|
|
|
|
m_painter.begin(&m_image);
|
|
m_painter.setCompositionMode(QPainter::CompositionMode_Source);
|
|
m_painter.drawImage(target, t->image(), source);
|
|
m_painter.end();
|
|
}
|
|
}
|
|
|
|
QT_END_NAMESPACE
|