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Simon Hausmann be491913c0 Fix endian support in compiled data structures
The goal is to make the compiled data structures persistent on disk. In order
to make it possible to create these data structures on a "host" system that may
have a different endianness than the target system, we now make all the word
sized fields little-endian. The template wrappers from QJson provide
zero-overhead access for little-endian machines (the vast majority) while
maintaining a large degree of source compatibility.

Change-Id: I3d30da1fcf3bffb98dbe9337d3a35482fb7b57c8
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
2016-07-14 03:58:57 +00:00
config.tests/d3d12 Add the skeleton for a D3D12 backend 2016-02-19 14:51:37 +00:00
dist Mention license change in 5.7.0 changelog. 2016-06-08 11:29:55 +00:00
examples D3D12: Fix the rendernode example for multisampling 2016-07-01 11:37:11 +00:00
features Add the skeleton for a D3D12 backend 2016-02-19 14:51:37 +00:00
src Fix endian support in compiled data structures 2016-07-14 03:58:57 +00:00
tests Fix endian support in compiled data structures 2016-07-14 03:58:57 +00:00
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