158 lines
3.3 KiB
QML
158 lines
3.3 KiB
QML
/* This file is licensed under the not a license license
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1. You may not comply
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2. Goodbye
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*/
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// Importing this is very important
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import QtQuick 5.15
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// Muddling the waters!
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import QtQuick.Models 3.14 as muddle
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// Importing that is important too
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import Z
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import That
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import This // THIS IS VERY IMPORTANT!
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import Y
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import X.Z
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import X.Y
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import A.LLOHA
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import A.B.B.A
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// This comment is related to Item
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Item {
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// This to id
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// Also id. (line 2)
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// This is the third id
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// fourth id comment
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id: foo
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x: 3 // Very cool
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// This to enum
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enum Foo {
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A = 3, // This is A
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B, // This is B
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C = 4, // This is C
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D // This is D
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}
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// This one to aFunc()
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function aFunc() {
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var x = 3;
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return x;
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}
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property bool some_bool: false
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// This comment is related to the property animation
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PropertyAnimation on x {
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id: foo2
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x: 3
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y: x + 3
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}
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// Orphan comment
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// Another orphan
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// More orphans
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property variant some_array_literal: [30, 20, Math["PI"], [4, 3, 2], "foo", 0.3]
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property bool something_computed: function (x) {
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const PI = 3, DAYS_PER_YEAR = 365.25;
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var x = 3 + 2;
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x["bla"] = 50;
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// This is an orphan inside something_computed
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// Are these getting duplicated?
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// This one to var few!
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var few = new WhatEver();
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x += Math.sin(3);
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x--;
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--x;
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x++;
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++x;
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for (var x = 0; x < 100; x++) {
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x++;
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console.log("Foo");
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}
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for (var x in [3, 2, 1]) {
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y++;
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console.log("Bar");
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}
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while (true) {
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console.log("Wee");
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}
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with (foo) {
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bar;
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x += 5;
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} // This is related to with!
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x3: do {
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console.log("Hello");
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} while (3 == 0)
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try {
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dangerous();
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} catch (e) {
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console.log(e);
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} finally {
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console.log("What else?");
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}
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switch (x) {
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case 0:
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x = 1;
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break;
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case 1:
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x = 5;
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break;
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case 4:
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x = 100;
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break;
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}
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if (x == 50) {
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console.log("true");
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} else if (x == 50) {
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console.log("other thing");
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} else {
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console.log("false");
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}
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if (x == 50) {
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console.log("true");
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} else if (x == 50) {
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console.log("other thing");
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x--;
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} else {
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console.log("false");
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}
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// Another orphan inside something_computed
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return "foobar";
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}()
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default property bool some_default_bool: 500 % 5 !== 0 // some_default_bool
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myFavouriteThings: [
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// This is an orphan
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// This is a cool text
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Text {
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},
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// This is a cool rectangle
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Rectangle {
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}
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]
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// some_read_only_bool
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readonly property bool some_read_only_bool: Math.sin(3) && (aFunc()[30] + 5) | 2 != 0
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signal say(string name, bool caps)
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Text {
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text: "Bla"
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signal boo(int count, int times, real duration)
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required property string batman
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}
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Component.onCompleted: console.log("Foo!")
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}
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