22 lines
379 B
GLSL
22 lines
379 B
GLSL
#version 440
|
|
|
|
layout(location = 0) in float vT;
|
|
|
|
layout(location = 0) out vec4 fragColor;
|
|
|
|
layout(std140, binding = 0) uniform buf {
|
|
mat4 qt_Matrix;
|
|
vec4 color;
|
|
float qt_Opacity;
|
|
float size;
|
|
float spread;
|
|
};
|
|
|
|
#define PI 3.14159265358979323846
|
|
|
|
void main(void)
|
|
{
|
|
float tt = smoothstep(spread, 1.0, sin(vT * PI));
|
|
fragColor = color * qt_Opacity * tt;
|
|
}
|