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windows: Clarify dependencies for ANGLE when MSVC or MinGW is used
Change-Id: Id2bfc8476ddc4d46d92a2d5a27b195a60a96ab76 Reviewed-by: Dominik Holland <dominik.holland@pelagicore.com> Reviewed-by: Andre de la Rocha <andre.rocha@qt.io> Reviewed-by: Miguel Costa <miguel.costa@qt.io>
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@ -145,7 +145,11 @@
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includes a version of the \l{ANGLE} project which is included from the
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Windows Qt installers. ANGLE implements the
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OpenGL ES 2.0 API on top of DirectX 11 or DirectX 9.
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ANGLE requires that the DirectX SDK is installed when building Qt.
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If MSVC is used, the DirectX SDK will be provided by the Windows SDK. In
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this case, you will need at least Windows SDK 10.
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For MinGW builds, you have to install the DirectX SDK provided by Microsoft.
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ANGLE chooses the render backend depending on availability. DirectX 11
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is usually preferable. However, some graphics cards may not fully
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