From 20e2c195f44286e91ed46d96a3b54c552e6e2943 Mon Sep 17 00:00:00 2001 From: Oliver Wolff Date: Tue, 4 Dec 2018 12:11:01 +0100 Subject: [PATCH] windows: Clarify dependencies for ANGLE when MSVC or MinGW is used Change-Id: Id2bfc8476ddc4d46d92a2d5a27b195a60a96ab76 Reviewed-by: Dominik Holland Reviewed-by: Andre de la Rocha Reviewed-by: Miguel Costa --- doc/src/platforms/windows.qdoc | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/doc/src/platforms/windows.qdoc b/doc/src/platforms/windows.qdoc index 4b6047c01..877b9340d 100644 --- a/doc/src/platforms/windows.qdoc +++ b/doc/src/platforms/windows.qdoc @@ -145,7 +145,11 @@ includes a version of the \l{ANGLE} project which is included from the Windows Qt installers. ANGLE implements the OpenGL ES 2.0 API on top of DirectX 11 or DirectX 9. + ANGLE requires that the DirectX SDK is installed when building Qt. + If MSVC is used, the DirectX SDK will be provided by the Windows SDK. In + this case, you will need at least Windows SDK 10. + For MinGW builds, you have to install the DirectX SDK provided by Microsoft. ANGLE chooses the render backend depending on availability. DirectX 11 is usually preferable. However, some graphics cards may not fully