qtgraphs/tests/manual/directional/scatterdatamodifier.cpp

196 lines
6.2 KiB
C++

// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include "scatterdatamodifier.h"
#include <QtGraphs/qscatterdataproxy.h>
#include <QtGraphs/qvalue3daxis.h>
#include <QtGraphs/q3dscene.h>
#include <QtGraphs/qscatter3dseries.h>
#include <qmath.h>
#include <QComboBox>
#include <QtGui/qquaternion.h>
const int numberOfCols = 8;
const int numberOfRows = 8;
const float limit = 8.0f;
#define HEDGEHOG
ScatterDataModifier::ScatterDataModifier(Q3DScatterWidgetItem *scatter)
: m_graph(scatter),
m_fontSize(40.0f),
m_style(QAbstract3DSeries::Mesh::UserDefined),
m_smooth(true)
{
m_graph->activeTheme()->setTheme(QGraphsTheme::Theme::QtGreen);
QFont font = m_graph->activeTheme()->labelFont();
font.setPointSize(m_fontSize);
m_graph->activeTheme()->setLabelFont(font);
m_graph->setShadowQuality(QtGraphs3D::ShadowQuality::SoftLow);
m_graph->setCameraPreset(QtGraphs3D::CameraPreset::Front);
m_graph->setAxisX(new QValue3DAxis);
m_graph->setAxisY(new QValue3DAxis);
m_graph->setAxisZ(new QValue3DAxis);
QScatterDataProxy *proxy = new QScatterDataProxy;
QScatter3DSeries *series = new QScatter3DSeries(proxy);
series->setItemLabelFormat("@xTitle: @xLabel @yTitle: @yLabel @zTitle: @zLabel");
m_graph->addSeries(series);
QObject::connect(&m_rotationTimer, &QTimer::timeout, this,
&ScatterDataModifier::triggerRotation);
addData();
}
ScatterDataModifier::~ScatterDataModifier()
{
delete m_graph;
}
void ScatterDataModifier::fpsChanged(int fps)
{
qDebug() << "Current FPS:" << fps;
}
void ScatterDataModifier::addData()
{
// Configure the axes according to the data
m_graph->axisX()->setTitle("X");
m_graph->axisY()->setTitle("Y");
m_graph->axisZ()->setTitle("Z");
m_graph->axisX()->setRange(-limit, limit);
m_graph->axisY()->setRange(-1.0f, 1.0f);
m_graph->axisZ()->setRange(-limit, limit);
QScatterDataArray dataArray(numberOfCols * numberOfRows);
float angleStep = 360.0f / float(numberOfCols);
float latAngleStep = 100.0f / float(numberOfRows);
int arrayIndex = 0;
for (float i = 0; i < numberOfRows; i++) {
float latAngle = float(i) * latAngleStep + 40.0f;
float radius = qSin(qDegreesToRadians(latAngle)) * limit;
float y = qCos(qDegreesToRadians(latAngle)) * 1.0f;
#ifdef HEDGEHOG
float angleZ = qRadiansToDegrees(qAtan((y * limit / 2.0f) / radius));
QQuaternion rotationZ = QQuaternion::fromAxisAndAngle(QVector3D(0.0f, 0.0f, 1.0f), angleZ - 90.0f);
#endif
for (float j = 0; j < numberOfCols; j++) {
float angle = float(j) * angleStep;
float x = qCos(qDegreesToRadians(angle)) * radius;
float z = qSin(qDegreesToRadians(angle)) * radius;
float angleY = qRadiansToDegrees(qAtan(z / x));
if (x < 0)
angleY = 180.0f + angleY;
if (x > 0 && z < 0)
angleY = 360.0f + angleY;
#ifdef HEDGEHOG
QQuaternion rotationY = QQuaternion::fromAxisAndAngle(QVector3D(0.0f, 1.0f, 0.0f), angleY);
QQuaternion rotation = rotationY * rotationZ;
#else
QQuaternion rotation = QQuaternion::fromAxisAndAngle(QVector3D(0.0f, 1.0f, 0.0f), angleY) *
QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0f), -90.0f);
#endif
dataArray[arrayIndex].setPosition(QVector3D(x, y, z));
dataArray[arrayIndex].setRotation(rotation);
++arrayIndex;
}
}
m_graph->seriesList().at(0)->dataProxy()->resetArray(dataArray);
}
void ScatterDataModifier::enableOptimization(int enabled)
{
if (enabled)
m_graph->setOptimizationHint(QtGraphs3D::OptimizationHint::Default);
else
m_graph->setOptimizationHint(QtGraphs3D::OptimizationHint::Legacy);
}
void ScatterDataModifier::changeStyle(int style)
{
QComboBox *comboBox = qobject_cast<QComboBox *>(sender());
if (comboBox) {
m_style = QAbstract3DSeries::Mesh(comboBox->itemData(style).toInt());
if (m_graph->seriesList().size())
m_graph->seriesList().at(0)->setMesh(m_style);
}
}
void ScatterDataModifier::changeTheme(int theme)
{
QGraphsTheme *currentTheme = m_graph->activeTheme();
currentTheme->setTheme(QGraphsTheme::Theme(theme));
emit backgroundVisibleChanged(currentTheme->isPlotAreaBackgroundVisible());
emit gridVisibleChanged(currentTheme->isGridVisible());
emit fontChanged(currentTheme->labelFont());
}
void ScatterDataModifier::changePresetCamera()
{
static int preset = int(QtGraphs3D::CameraPreset::FrontLow);
m_graph->setCameraPreset((QtGraphs3D::CameraPreset) preset);
if (++preset > int(QtGraphs3D::CameraPreset::DirectlyBelow))
preset = int(QtGraphs3D::CameraPreset::FrontLow);
}
void ScatterDataModifier::changeLabelStyle()
{
m_graph->activeTheme()->setLabelBackgroundVisible(
!m_graph->activeTheme()->isLabelBackgroundVisible());
}
void ScatterDataModifier::changeFont(const QFont &font)
{
QFont newFont = font;
newFont.setPointSizeF(m_fontSize);
m_graph->activeTheme()->setLabelFont(newFont);
}
void ScatterDataModifier::shadowQualityUpdatedByVisual(QtGraphs3D::ShadowQuality sq)
{
int quality = int(sq);
emit shadowQualityChanged(quality); // connected to a checkbox in main.cpp
}
void ScatterDataModifier::triggerRotation()
{
if (m_graph->seriesList().size()) {
static float seriesAngle = 0.0f;
QQuaternion rotation = QQuaternion::fromAxisAndAngle(1.0f, 1.0f, 1.0f, seriesAngle++);
m_graph->seriesList().at(0)->setMeshRotation(rotation);
}
}
void ScatterDataModifier::changeShadowQuality(int quality)
{
QtGraphs3D::ShadowQuality sq = QtGraphs3D::ShadowQuality(quality);
m_graph->setShadowQuality(sq);
}
void ScatterDataModifier::setBackgroundVisible(int visible)
{
m_graph->activeTheme()->setPlotAreaBackgroundVisible((bool)visible);
}
void ScatterDataModifier::setGridVisible(int visible)
{
m_graph->activeTheme()->setGridVisible((bool)visible);
}
void ScatterDataModifier::toggleRotation()
{
if (m_rotationTimer.isActive())
m_rotationTimer.stop();
else
m_rotationTimer.start(20);
}