mirror of https://github.com/qt/qtgraphs.git
196 lines
6.2 KiB
C++
196 lines
6.2 KiB
C++
// Copyright (C) 2023 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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#include "scatterdatamodifier.h"
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#include <QtGraphs/qscatterdataproxy.h>
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#include <QtGraphs/qvalue3daxis.h>
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#include <QtGraphs/q3dscene.h>
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#include <QtGraphs/qscatter3dseries.h>
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#include <qmath.h>
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#include <QComboBox>
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#include <QtGui/qquaternion.h>
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const int numberOfCols = 8;
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const int numberOfRows = 8;
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const float limit = 8.0f;
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#define HEDGEHOG
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ScatterDataModifier::ScatterDataModifier(Q3DScatterWidgetItem *scatter)
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: m_graph(scatter),
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m_fontSize(40.0f),
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m_style(QAbstract3DSeries::Mesh::UserDefined),
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m_smooth(true)
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{
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m_graph->activeTheme()->setTheme(QGraphsTheme::Theme::QtGreen);
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QFont font = m_graph->activeTheme()->labelFont();
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font.setPointSize(m_fontSize);
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m_graph->activeTheme()->setLabelFont(font);
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m_graph->setShadowQuality(QtGraphs3D::ShadowQuality::SoftLow);
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m_graph->setCameraPreset(QtGraphs3D::CameraPreset::Front);
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m_graph->setAxisX(new QValue3DAxis);
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m_graph->setAxisY(new QValue3DAxis);
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m_graph->setAxisZ(new QValue3DAxis);
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QScatterDataProxy *proxy = new QScatterDataProxy;
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QScatter3DSeries *series = new QScatter3DSeries(proxy);
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series->setItemLabelFormat("@xTitle: @xLabel @yTitle: @yLabel @zTitle: @zLabel");
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m_graph->addSeries(series);
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QObject::connect(&m_rotationTimer, &QTimer::timeout, this,
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&ScatterDataModifier::triggerRotation);
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addData();
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}
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ScatterDataModifier::~ScatterDataModifier()
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{
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delete m_graph;
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}
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void ScatterDataModifier::fpsChanged(int fps)
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{
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qDebug() << "Current FPS:" << fps;
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}
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void ScatterDataModifier::addData()
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{
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// Configure the axes according to the data
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m_graph->axisX()->setTitle("X");
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m_graph->axisY()->setTitle("Y");
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m_graph->axisZ()->setTitle("Z");
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m_graph->axisX()->setRange(-limit, limit);
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m_graph->axisY()->setRange(-1.0f, 1.0f);
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m_graph->axisZ()->setRange(-limit, limit);
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QScatterDataArray dataArray(numberOfCols * numberOfRows);
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float angleStep = 360.0f / float(numberOfCols);
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float latAngleStep = 100.0f / float(numberOfRows);
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int arrayIndex = 0;
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for (float i = 0; i < numberOfRows; i++) {
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float latAngle = float(i) * latAngleStep + 40.0f;
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float radius = qSin(qDegreesToRadians(latAngle)) * limit;
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float y = qCos(qDegreesToRadians(latAngle)) * 1.0f;
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#ifdef HEDGEHOG
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float angleZ = qRadiansToDegrees(qAtan((y * limit / 2.0f) / radius));
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QQuaternion rotationZ = QQuaternion::fromAxisAndAngle(QVector3D(0.0f, 0.0f, 1.0f), angleZ - 90.0f);
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#endif
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for (float j = 0; j < numberOfCols; j++) {
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float angle = float(j) * angleStep;
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float x = qCos(qDegreesToRadians(angle)) * radius;
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float z = qSin(qDegreesToRadians(angle)) * radius;
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float angleY = qRadiansToDegrees(qAtan(z / x));
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if (x < 0)
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angleY = 180.0f + angleY;
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if (x > 0 && z < 0)
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angleY = 360.0f + angleY;
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#ifdef HEDGEHOG
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QQuaternion rotationY = QQuaternion::fromAxisAndAngle(QVector3D(0.0f, 1.0f, 0.0f), angleY);
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QQuaternion rotation = rotationY * rotationZ;
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#else
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QQuaternion rotation = QQuaternion::fromAxisAndAngle(QVector3D(0.0f, 1.0f, 0.0f), angleY) *
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QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0f), -90.0f);
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#endif
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dataArray[arrayIndex].setPosition(QVector3D(x, y, z));
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dataArray[arrayIndex].setRotation(rotation);
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++arrayIndex;
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}
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}
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m_graph->seriesList().at(0)->dataProxy()->resetArray(dataArray);
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}
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void ScatterDataModifier::enableOptimization(int enabled)
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{
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if (enabled)
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m_graph->setOptimizationHint(QtGraphs3D::OptimizationHint::Default);
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else
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m_graph->setOptimizationHint(QtGraphs3D::OptimizationHint::Legacy);
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}
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void ScatterDataModifier::changeStyle(int style)
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{
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QComboBox *comboBox = qobject_cast<QComboBox *>(sender());
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if (comboBox) {
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m_style = QAbstract3DSeries::Mesh(comboBox->itemData(style).toInt());
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if (m_graph->seriesList().size())
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m_graph->seriesList().at(0)->setMesh(m_style);
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}
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}
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void ScatterDataModifier::changeTheme(int theme)
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{
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QGraphsTheme *currentTheme = m_graph->activeTheme();
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currentTheme->setTheme(QGraphsTheme::Theme(theme));
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emit backgroundVisibleChanged(currentTheme->isPlotAreaBackgroundVisible());
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emit gridVisibleChanged(currentTheme->isGridVisible());
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emit fontChanged(currentTheme->labelFont());
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}
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void ScatterDataModifier::changePresetCamera()
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{
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static int preset = int(QtGraphs3D::CameraPreset::FrontLow);
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m_graph->setCameraPreset((QtGraphs3D::CameraPreset) preset);
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if (++preset > int(QtGraphs3D::CameraPreset::DirectlyBelow))
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preset = int(QtGraphs3D::CameraPreset::FrontLow);
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}
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void ScatterDataModifier::changeLabelStyle()
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{
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m_graph->activeTheme()->setLabelBackgroundVisible(
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!m_graph->activeTheme()->isLabelBackgroundVisible());
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}
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void ScatterDataModifier::changeFont(const QFont &font)
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{
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QFont newFont = font;
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newFont.setPointSizeF(m_fontSize);
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m_graph->activeTheme()->setLabelFont(newFont);
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}
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void ScatterDataModifier::shadowQualityUpdatedByVisual(QtGraphs3D::ShadowQuality sq)
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{
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int quality = int(sq);
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emit shadowQualityChanged(quality); // connected to a checkbox in main.cpp
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}
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void ScatterDataModifier::triggerRotation()
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{
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if (m_graph->seriesList().size()) {
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static float seriesAngle = 0.0f;
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QQuaternion rotation = QQuaternion::fromAxisAndAngle(1.0f, 1.0f, 1.0f, seriesAngle++);
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m_graph->seriesList().at(0)->setMeshRotation(rotation);
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}
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}
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void ScatterDataModifier::changeShadowQuality(int quality)
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{
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QtGraphs3D::ShadowQuality sq = QtGraphs3D::ShadowQuality(quality);
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m_graph->setShadowQuality(sq);
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}
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void ScatterDataModifier::setBackgroundVisible(int visible)
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{
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m_graph->activeTheme()->setPlotAreaBackgroundVisible((bool)visible);
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}
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void ScatterDataModifier::setGridVisible(int visible)
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{
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m_graph->activeTheme()->setGridVisible((bool)visible);
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}
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void ScatterDataModifier::toggleRotation()
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{
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if (m_rotationTimer.isActive())
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m_rotationTimer.stop();
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else
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m_rotationTimer.start(20);
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}
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